AutoreleasePool 浅析

自动引用计数(ARC, Automatic Reference Counting),相比于MRC下的手动内存管理,ARC帮助我们有效的减少了内存泄漏,我们也不用时刻记着对象的retain和release。ARC是如何帮我们做到这一切的呢?

int main(int argc, const char * argv[]) {
    @autoreleasepool {

    }
    return 0;
}
复制代码

通过clang命令将.m转为c++文件后,代码结构如下:

int main(int argc, const char * argv[]) {
    /* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool; 

    }
    return 0;
}
复制代码

@autoreleasepool会生成一个类型为__AtAutoreleasePool类型的局部变量

struct __AtAutoreleasePool {
  __AtAutoreleasePool() {atautoreleasepoolobj = objc_autoreleasePoolPush();}
  ~__AtAutoreleasePool() {objc_autoreleasePoolPop(atautoreleasepoolobj);}
  void * atautoreleasepoolobj;
};
复制代码

可以看出通过Push生成一个局部变量,通过Pop将该局部变量弹出。

在<objc/NSObject.mm>中我们找到如下定义:

void *objc_autoreleasePoolPush(void)
{
    return AutoreleasePoolPage::push();
}

void objc_autoreleasePoolPop(void *ctxt)
{
    AutoreleasePoolPage::pop(ctxt);
}
复制代码

AutoreleasePoolPage的数据结构如下:

magic_t const magic;
id *next;
pthread_t const thread;
AutoreleasePoolPage * const parent;
AutoreleasePoolPage *child;
uint32_t const depth;
uint32_t hiwat;
复制代码

AutoreleasePool没有单独的数据结构,是由AutoreleasePage组成的双向数据链表,每一个AutoreleasePage对应一个thread,前向节点为parent,后向节点为child,next为page内部对象的指针,指向当前对象。

AutoreleasePoolPage::push()
static inline void *push() 
{
    id *dest;
    if (DebugPoolAllocation) {
        // Each autorelease pool starts on a new pool page.
        dest = autoreleaseNewPage(POOL_BOUNDARY);
    } else {
        dest = autoreleaseFast(POOL_BOUNDARY);
    }
    assert(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
    return dest;
}
复制代码

对链表进行查询,将新生成的page赋给当前page的child。

AutoreleasePoolPage::pop()
static inline void pop(void *token) 
{
    AutoreleasePoolPage *page;
    id *stop;

    if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
        // Popping the top-level placeholder pool.
        if (hotPage()) {
            // Pool was used. Pop its contents normally.
            // Pool pages remain allocated for re-use as usual.
            pop(coldPage()->begin());
        } else {
            // Pool was never used. Clear the placeholder.
            setHotPage(nil);
        }
        return;
    }

    page = pageForPointer(token);
    stop = (id *)token;
    if (*stop != POOL_BOUNDARY) {
        if (stop == page->begin()  &&  !page->parent) {
            // Start of coldest page may correctly not be POOL_BOUNDARY:
            // 1. top-level pool is popped, leaving the cold page in place
            // 2. an object is autoreleased with no pool
        } else {
            // Error. For bincompat purposes this is not 
            // fatal in executables built with old SDKs.
            return badPop(token);
        }
    }

    if (PrintPoolHiwat) printHiwat();

    page->releaseUntil(stop);

    // memory: delete empty children
    if (DebugPoolAllocation  &&  page->empty()) {
        // special case: delete everything during page-per-pool debugging
        AutoreleasePoolPage *parent = page->parent;
        page->kill();
        setHotPage(parent);
    } else if (DebugMissingPools  &&  page->empty()  &&  !page->parent) {
        // special case: delete everything for pop(top) 
        // when debugging missing autorelease pools
        page->kill();
        setHotPage(nil);
    } 
    else if (page->child) {
        // hysteresis: keep one empty child if page is more than half full
        if (page->lessThanHalfFull()) {
            page->child->kill();
        }
        else if (page->child->child) {
            page->child->child->kill();
        }
    }
}
复制代码
releaseUntil
void releaseUntil(id *stop) 
{
    // Not recursive: we don't want to blow out the stack 
    // if a thread accumulates a stupendous amount of garbage
    
    while (this->next != stop) {
        // Restart from hotPage() every time, in case -release 
        // autoreleased more objects
        AutoreleasePoolPage *page = hotPage();

        // fixme I think this `while` can be `if`, but I can't prove it
        while (page->empty()) {
            page = page->parent;
            setHotPage(page);
        }

        page->unprotect();
        id obj = *--page->next;
        memset((void*)page->next, SCRIBBLE, sizeof(*page->next));
        page->protect();

        if (obj != POOL_BOUNDARY) {
            objc_release(obj);
        }
    }

    setHotPage(this);

#if DEBUG
    // we expect any children to be completely empty
    for (AutoreleasePoolPage *page = child; page; page = page->child) {
        assert(page->empty());
    }
#endif
}
复制代码

在pop是会调用releaseUntil,将当前page下的stop前的对象逐个调用release方法。

转载于:https://juejin.im/post/5afb8965f265da0b7d0b8b5c

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值