Ogre::uchar
*
pcColData
=
new
Ogre::uchar[m_nAlphaTextureSize
*
m_nAlphaTextureSize
*
4
];
memset(pcColData, ( char ) 255 , m_nAlphaTextureSize * m_nAlphaTextureSize * 4 );
img.loadDynamicImage(pcColData, m_nAlphaTextureSize, m_nAlphaTextureSize, 1 , Ogre::PF_A8R8G8B8);
// delete [] pcColData;//不能在此释放内存
tex -> loadImage(img);
delete [] pcColData;//现在可以了
memset(pcColData, ( char ) 255 , m_nAlphaTextureSize * m_nAlphaTextureSize * 4 );
img.loadDynamicImage(pcColData, m_nAlphaTextureSize, m_nAlphaTextureSize, 1 , Ogre::PF_A8R8G8B8);
// delete [] pcColData;//不能在此释放内存
tex -> loadImage(img);
delete [] pcColData;//现在可以了