D3D API - D3DRS_COLORWRITEENABLE

D3DRS_COLORWRITEENABLE

作用:过滤颜色通道

 

UINT value that enables a per-channel write for the render-target color buffer. A set bit results in the color channel being updated during 3D rendering. A clear bit results in the color channel being unaffected. This functionality is available if the D3DPMISCCAPS_COLORWRITEENABLE capabilities bit is set in the PrimitiveMiscCaps member of the D3DCAPS9 structure for the device. This render state does not affect the clear operation. The default value is 0x0000000F.

Valid values for this render state can be any combination of the D3DCOLORWRITEENABLE_ALPHA, D3DCOLORWRITEENABLE_BLUE, D3DCOLORWRITEENABLE_GREEN, or D3DCOLORWRITEENABLE_RED flags.

 

 

/* Flags to construct D3DRS_COLORWRITEENABLE */
#define D3DCOLORWRITEENABLE_RED     (1L<<0)
#define D3DCOLORWRITEENABLE_GREEN   (1L<<1)
#define D3DCOLORWRITEENABLE_BLUE    (1L<<2)
#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)

 

例如:g_pd3dDevice->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED);

只有红色信息才能写入缓冲区

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