Winform下实现图片切换特效

 

代码
 
   
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Drawing.Text;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Windows.Forms;

namespace MengYu.Image
{
public class ImageClass
{
/// <summary>
/// 将图片转换成黑白色效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void HeiBaiSeImage(Bitmap bmp, PictureBox picBox)
{
// 以黑白效果显示图像
Bitmap oldBitmap;
Bitmap newBitmap
= null ;
try
{
int Height = bmp.Height;
int Width = bmp.Width;
newBitmap
= new Bitmap(Width, Height);
oldBitmap
= bmp;
Color pixel;
for ( int x = 0 ; x < Width; x ++ )
for ( int y = 0 ; y < Height; y ++ )
{
pixel
= oldBitmap.GetPixel(x, y);
int r, g, b, Result = 0 ;
r
= pixel.R;
g
= pixel.G;
b
= pixel.B;
// 实例程序以加权平均值法产生黑白图像
int iType = 2 ;
switch (iType)
{
case 0 : // 平均值法
Result = ((r + g + b) / 3 );
break ;
case 1 : // 最大值法
Result = r > g ? r : g;
Result
= Result > b ? Result : b;
break ;
case 2 : // 加权平均值法
Result = (( int )( 0.7 * r) + ( int )( 0.2 * g) + ( int )( 0.1 * b));
break ;
}
newBitmap.SetPixel(x, y, Color.FromArgb(Result, Result, Result));
}

}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
picBox.Image
= newBitmap;
}

/// <summary>
/// 雾化效果
/// </summary>
/// <param name="bmp"></param>
/// <param name="picBox"></param>
public static void WuHuaImage(Bitmap bmp, PictureBox picBox)
{
// 雾化效果
Bitmap oldBitmap;
Bitmap newBitmap
= null ;
try
{
int Height = bmp.Height;
int Width = bmp.Width;
newBitmap
= new Bitmap(Width, Height);
oldBitmap
= bmp;
Color pixel;
for ( int x = 1 ; x < Width - 1 ; x ++ )
for ( int y = 1 ; y < Height - 1 ; y ++ )
{
System.Random MyRandom
= new Random();
int k = MyRandom.Next( 123456 );
// 像素块大小
int dx = x + k % 19 ;
int dy = y + k % 19 ;
if (dx >= Width)
dx
= Width - 1 ;
if (dy >= Height)
dy
= Height - 1 ;
pixel
= oldBitmap.GetPixel(dx, dy);
newBitmap.SetPixel(x, y, pixel);
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
picBox.Image
= newBitmap;
}


/// <summary>
/// 锐化效果
/// </summary>
/// <param name="bmp"></param>
/// <param name="picBox"></param>
public static void RuiHuaImage(Bitmap bmp, PictureBox picBox)
{
Bitmap oldBitmap;
Bitmap newBitmap
= null ;
try
{
int Height = bmp.Height;
int Width = bmp.Width;
newBitmap
= new Bitmap(Width, Height);
oldBitmap
= bmp;
Color pixel;
// 拉普拉斯模板
int [] Laplacian = { - 1 , - 1 , - 1 , - 1 , 9 , - 1 , - 1 , - 1 , - 1 };
for ( int x = 1 ; x < Width - 1 ; x ++ )
for ( int y = 1 ; y < Height - 1 ; y ++ )
{
int r = 0 , g = 0 , b = 0 ;
int Index = 0 ;
for ( int col = - 1 ; col <= 1 ; col ++ )
for ( int row = - 1 ; row <= 1 ; row ++ )
{
pixel
= oldBitmap.GetPixel(x + row, y + col); r += pixel.R * Laplacian[Index];
g
+= pixel.G * Laplacian[Index];
b
+= pixel.B * Laplacian[Index];
Index
++ ;
}
// 处理颜色值溢出
r = r > 255 ? 255 : r;
r
= r < 0 ? 0 : r;

g
= g > 255 ? 255 : g;
g
= g < 0 ? 0 : g;

b
= b > 255 ? 255 : b;
b
= b < 0 ? 0 : b;

newBitmap.SetPixel(x
- 1 , y - 1 , Color.FromArgb(r, g, b));
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
picBox.Image
= newBitmap;
}

/// <summary>
/// 底片效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void DiPianImage(Bitmap bmp, PictureBox picBox)
{
Bitmap oldBitmap;
Bitmap newBitmap
= null ;
try
{
int Height = bmp.Height;
int Width = bmp.Width;
newBitmap
= new Bitmap(Width, Height);
oldBitmap
= bmp;
Color pixel;
for ( int x = 1 ; x < Width; x ++ )
{
for ( int y = 1 ; y < Height; y ++ )
{
int r, g, b;
pixel
= oldBitmap.GetPixel(x, y);
r
= 255 - pixel.R;
g
= 255 - pixel.G;
b
= 255 - pixel.B;
newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " , MessageBoxButtons.OK, MessageBoxIcon.Information);
}
picBox.Image
= newBitmap;
}


/// <summary>
/// 浮雕效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void FuDiaoImage(Bitmap bmp, PictureBox picBox)
{
Bitmap oldBitmap;
Bitmap newBitmap
= null ;
try
{
int Height = bmp.Height;
int Width = bmp.Width;
newBitmap
= new Bitmap(Width, Height);
oldBitmap
= bmp;
Color pixel1, pixel2;
for ( int x = 0 ; x < Width - 1 ; x ++ )
{
for ( int y = 0 ; y < Height - 1 ; y ++ )
{
int r = 0 , g = 0 , b = 0 ;
pixel1
= oldBitmap.GetPixel(x, y);
pixel2
= oldBitmap.GetPixel(x + 1 , y + 1 );
r
= Math.Abs(pixel1.R - pixel2.R + 128 );
g
= Math.Abs(pixel1.G - pixel2.G + 128 );
b
= Math.Abs(pixel1.B - pixel2.B + 128 );
if (r > 255 )
r
= 255 ;
if (r < 0 )
r
= 0 ;
if (g > 255 )
g
= 255 ;
if (g < 0 )
g
= 0 ;
if (b > 255 )
b
= 255 ;
if (b < 0 )
b
= 0 ;
newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " , MessageBoxButtons.OK, MessageBoxIcon.Information);
}
picBox.Image
= newBitmap;
}


/// <summary>
/// 日光照射效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void RiGuangZhaoSheImage(Bitmap bmp,PictureBox picBox)
{
// 以光照效果显示图像
Graphics MyGraphics = picBox.CreateGraphics();
MyGraphics.Clear(Color.White);
Bitmap MyBmp
= new Bitmap(bmp, bmp.Width, bmp.Height);
int MyWidth = MyBmp.Width;
int MyHeight = MyBmp.Height;
Bitmap MyImage
= MyBmp.Clone( new RectangleF( 0 , 0 , MyWidth, MyHeight), System.Drawing.Imaging.PixelFormat.DontCare);
int A = MyWidth / 2 ;
int B = MyHeight / 2 ;
// MyCenter图片中心点,发亮此值会让强光中心发生偏移
Point MyCenter = new Point(MyWidth / 2 , MyHeight / 2 );
// R强光照射面的半径,即”光晕”
int R = Math.Min(MyWidth / 2 , MyHeight / 2 );
for ( int i = MyWidth - 1 ; i >= 1 ; i -- )
{
for ( int j = MyHeight - 1 ; j >= 1 ; j -- )
{
float MyLength = ( float )Math.Sqrt(Math.Pow((i - MyCenter.X), 2 ) + Math.Pow((j - MyCenter.Y), 2 ));
// 如果像素位于”光晕”之内
if (MyLength < R)
{
Color MyColor
= MyImage.GetPixel(i, j);
int r, g, b;
// 220亮度增加常量,该值越大,光亮度越强
float MyPixel = 220.0f * ( 1.0f - MyLength / R);
r
= MyColor.R + ( int )MyPixel;
r
= Math.Max( 0 , Math.Min(r, 255 ));
g
= MyColor.G + ( int )MyPixel;
g
= Math.Max( 0 , Math.Min(g, 255 ));
b
= MyColor.B + ( int )MyPixel;
b
= Math.Max( 0 , Math.Min(b, 255 ));
// 将增亮后的像素值回写到位图
Color MyNewColor = Color.FromArgb( 255 , r, g, b);
MyImage.SetPixel(i, j, MyNewColor);
}
}
// 重新绘制图片
MyGraphics.DrawImage(MyImage, new Rectangle( 0 , 0 , MyWidth, MyHeight));
}
}


/// <summary>
/// 油画效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void YouHuaImage(Bitmap bmp, PictureBox picBox)
{
// 以油画效果显示图像
Graphics g = picBox.CreateGraphics();
int width = bmp.Width;
int height = bmp.Height;
RectangleF rect
= new RectangleF( 0 , 0 , width, height);
Bitmap MyBitmap
= bmp;
Bitmap img
= MyBitmap.Clone(rect, System.Drawing.Imaging.PixelFormat.DontCare);
// 产生随机数序列
Random rnd = new Random();
// 取不同的值决定油画效果的不同程度
int iModel = 2 ;
int i = width - iModel;
while (i > 1 )
{
int j = height - iModel;
while (j > 1 )
{
int iPos = rnd.Next( 100000 ) % iModel;
// 将该点的RGB值设置成附近iModel点之内的任一点
Color color = img.GetPixel(i + iPos, j + iPos);
img.SetPixel(i, j, color);
j
= j - 1 ;
}
i
= i - 1 ;
}
// 重新绘制图像
g.Clear(Color.White);
g.DrawImage(img,
new Rectangle( 0 , 0 , width, height));
}


/// <summary>
/// 垂直百叶窗
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void BaiYeChuang1(Bitmap bmp, PictureBox picBox)
{
// 垂直百叶窗显示图像
try
{
Bitmap MyBitmap
= (Bitmap) bmp.Clone();
int dw = MyBitmap.Width / 30 ;
int dh = MyBitmap.Height;
Graphics g
= picBox.CreateGraphics();
g.Clear(Color.Gray);
Point[] MyPoint
= new Point[ 30 ];
for ( int x = 0 ; x < 30 ; x ++ )
{
MyPoint[x].Y
= 0 ;
MyPoint[x].X
= x * dw;
}
Bitmap bitmap
= new Bitmap(MyBitmap.Width, MyBitmap.Height);
for ( int i = 0 ; i < dw; i ++ )
{
for ( int j = 0 ; j < 30 ; j ++ )
{
for ( int k = 0 ; k < dh; k ++ )
{
bitmap.SetPixel(MyPoint[j].X
+ i, MyPoint[j].Y + k, MyBitmap.GetPixel(MyPoint[j].X + i, MyPoint[j].Y + k));
}
}
picBox.Refresh();
picBox.Image
= bitmap;
System.Threading.Thread.Sleep(
120 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}

}


/// <summary>
/// 水平百叶窗
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void BaiYeChuang2(Bitmap bmp, PictureBox picBox)
{
// 水平百叶窗显示图像
try
{
Bitmap MyBitmap
= (Bitmap)bmp.Clone();
int dh = MyBitmap.Height / 20 ;
int dw = MyBitmap.Width;
Graphics g
= picBox.CreateGraphics();
g.Clear(Color.Gray);
Point[] MyPoint
= new Point[ 20 ];
for ( int y = 0 ; y < 20 ; y ++ )
{
MyPoint[y].X
= 0 ;
MyPoint[y].Y
= y * dh;
}
Bitmap bitmap
= new Bitmap(MyBitmap.Width, MyBitmap.Height);
for ( int i = 0 ; i < dh; i ++ )
{
for ( int j = 0 ; j < 20 ; j ++ )
{
for ( int k = 0 ; k < dw; k ++ )
{
bitmap.SetPixel(MyPoint[j].X
+ k, MyPoint[j].Y + i, MyBitmap.GetPixel(MyPoint[j].X + k, MyPoint[j].Y + i));
}
}
picBox.Refresh();
picBox.Image
= bitmap;
System.Threading.Thread.Sleep(
100 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}

/// <summary>
/// 左右拉伸效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void LaShen_ZuoDaoYou(Bitmap bmp, PictureBox picBox)
{
// 以从左向右拉伸方式显示图像
try
{
int width = bmp.Width; // 图像宽度
int height = bmp.Height; // 图像高度
Graphics g = picBox.CreateGraphics();
g.Clear(Color.Gray);
// 初始为全灰色
for ( int x = 1 ; x <= width; x ++ )
{
Bitmap bitmap
= bmp.Clone( new Rectangle( 0 , 0 , x, height), System.Drawing.Imaging.PixelFormat.Format24bppRgb);
g.DrawImage(bitmap,
0 , 0 );
System.Threading.Thread.Sleep(
10 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}


/// <summary>
/// 淡入效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void DanRu(Bitmap bmp, PictureBox picBox)
{
// 淡入显示图像
try
{
Graphics g
= picBox.CreateGraphics();
g.Clear(Color.Gray);
int width = bmp.Width;
int height = bmp.Height;
ImageAttributes attributes
= new ImageAttributes();
ColorMatrix matrix
= new ColorMatrix();
// 创建淡入颜色矩阵
matrix.Matrix00 = ( float ) 0.0 ;
matrix.Matrix01
= ( float ) 0.0 ;
matrix.Matrix02
= ( float ) 0.0 ;
matrix.Matrix03
= ( float ) 0.0 ;
matrix.Matrix04
= ( float ) 0.0 ;
matrix.Matrix10
= ( float ) 0.0 ;
matrix.Matrix11
= ( float ) 0.0 ;
matrix.Matrix12
= ( float ) 0.0 ;
matrix.Matrix13
= ( float ) 0.0 ;
matrix.Matrix14
= ( float ) 0.0 ;
matrix.Matrix20
= ( float ) 0.0 ;
matrix.Matrix21
= ( float ) 0.0 ;
matrix.Matrix22
= ( float ) 0.0 ;
matrix.Matrix23
= ( float ) 0.0 ;
matrix.Matrix24
= ( float ) 0.0 ;
matrix.Matrix30
= ( float ) 0.0 ;
matrix.Matrix31
= ( float ) 0.0 ;
matrix.Matrix32
= ( float ) 0.0 ;
matrix.Matrix33
= ( float ) 0.0 ;
matrix.Matrix34
= ( float ) 0.0 ;
matrix.Matrix40
= ( float ) 0.0 ;
matrix.Matrix41
= ( float ) 0.0 ;
matrix.Matrix42
= ( float ) 0.0 ;
matrix.Matrix43
= ( float ) 0.0 ;
matrix.Matrix44
= ( float ) 0.0 ;
matrix.Matrix33
= ( float ) 1.0 ;
matrix.Matrix44
= ( float ) 1.0 ;
// 从0到1进行修改色彩变换矩阵主对角线上的数值
// 使三种基准色的饱和度渐增
Single count = ( float ) 0.0 ;
while (count < 1.0 )
{
matrix.Matrix00
= count;
matrix.Matrix11
= count;
matrix.Matrix22
= count;
matrix.Matrix33
= count;
attributes.SetColorMatrix(matrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
g.DrawImage(bmp,
new Rectangle( 0 , 0 , width, height), 0 , 0 , width, height, GraphicsUnit.Pixel, attributes);
System.Threading.Thread.Sleep(
200 );
count
= ( float )(count + 0.02 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}

/// <summary>
/// 逆时针旋转
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void XuanZhuan90(Bitmap bmp, PictureBox picBox)
{
try
{
Graphics g
= picBox.CreateGraphics();
bmp.RotateFlip(RotateFlipType.Rotate90FlipXY);
g.Clear(Color.White);
g.DrawImage(bmp,
0 , 0 );
}
catch (Exception e)
{
MessageBox.Show(e.ToString());
}
}

/// <summary>
/// 顺时针旋转
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void XuanZhuan270(Bitmap bmp, PictureBox picBox)
{
try
{
Graphics g
= picBox.CreateGraphics();
bmp.RotateFlip(RotateFlipType.Rotate270FlipXY);
g.Clear(Color.White);
g.DrawImage(bmp,
0 , 0 );
}
catch (Exception e)
{
MessageBox.Show(e.ToString());
}
}

/// <summary>
/// 分块显示
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void FenKuai(Bitmap MyBitmap, PictureBox picBox)
{
// 以分块效果显示图像
Graphics g = picBox.CreateGraphics();
g.Clear(Color.White);
int width = MyBitmap.Width;
int height = MyBitmap.Height;
// 定义将图片切分成四个部分的区域
RectangleF[] block = {
new RectangleF( 0 , 0 ,width / 2 ,height / 2 ),
new RectangleF(width / 2 , 0 ,width / 2 ,height / 2 ),
new RectangleF( 0 ,height / 2 ,width / 2 ,height / 2 ),
new RectangleF(width / 2 ,height / 2 ,width / 2 ,height / 2 )};
// 分别克隆图片的四个部分
Bitmap[] MyBitmapBlack = {
MyBitmap.Clone(block[
0 ],System.Drawing.Imaging.PixelFormat.DontCare),
MyBitmap.Clone(block[
1 ],System.Drawing.Imaging.PixelFormat.DontCare),
MyBitmap.Clone(block[
2 ],System.Drawing.Imaging.PixelFormat.DontCare),
MyBitmap.Clone(block[
3 ],System.Drawing.Imaging.PixelFormat.DontCare)};
// 绘制图片的四个部分,各部分绘制时间间隔为0.5秒
g.DrawImage(MyBitmapBlack[ 0 ], 0 , 0 );
System.Threading.Thread.Sleep(
500 );
g.DrawImage(MyBitmapBlack[
1 ], width / 2 , 0 );
System.Threading.Thread.Sleep(
500 );
g.DrawImage(MyBitmapBlack[
3 ], width / 2 , height / 2 );
System.Threading.Thread.Sleep(
500 );
g.DrawImage(MyBitmapBlack[
2 ], 0 , height / 2 );
}


/// <summary>
/// 积木特效
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void JiMu(Bitmap MyBitmap, PictureBox picBox)
{
// 以积木效果显示图像
try
{
Graphics myGraphics
= picBox.CreateGraphics ();
int myWidth, myHeight, i, j, iAvg, iPixel;
Color myColor, myNewColor;
RectangleF myRect;
myWidth
= MyBitmap.Width;
myHeight
= MyBitmap.Height;
myRect
= new RectangleF( 0 , 0 , myWidth, myHeight);
Bitmap bitmap
= MyBitmap.Clone(myRect, System.Drawing.Imaging.PixelFormat.DontCare);
i
= 0 ;
while (i < myWidth - 1 )
{
j
= 0 ;
while (j < myHeight - 1 )
{
myColor
= bitmap.GetPixel(i, j);
iAvg
= (myColor.R + myColor.G + myColor.B) / 3 ;
iPixel
= 0 ;
if (iAvg >= 128 )
iPixel
= 255 ;
else
iPixel
= 0 ;
myNewColor
= Color.FromArgb( 255 , iPixel, iPixel, iPixel);
bitmap.SetPixel(i, j, myNewColor);
j
= j + 1 ;
}
i
= i + 1 ;
}
myGraphics.Clear(Color.WhiteSmoke);
myGraphics.DrawImage(bitmap,
new Rectangle( 0 , 0 , myWidth, myHeight));
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}


/// <summary>
/// 马赛克效果
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void MaSaiKe(Bitmap MyBitmap,PictureBox picBox)
{
// 以马赛克效果显示图像
try
{
int dw = MyBitmap.Width / 50 ;
int dh = MyBitmap.Height / 50 ;
Graphics g
= picBox.CreateGraphics();
g.Clear(Color.Gray);
Point[] MyPoint
= new Point[ 2500 ];
for ( int x = 0 ; x < 50 ; x ++ )
for ( int y = 0 ; y < 50 ; y ++ )
{
MyPoint[x
* 50 + y].X = x * dw;
MyPoint[x
* 50 + y].Y = y * dh;
}
Bitmap bitmap
= new Bitmap(MyBitmap.Width, MyBitmap.Height);
for ( int i = 0 ; i < 10000 ; i ++ )
{
System.Random MyRandom
= new Random();
int iPos = MyRandom.Next( 2500 );
for ( int m = 0 ; m < dw; m ++ )
for ( int n = 0 ; n < dh; n ++ )
{
bitmap.SetPixel(MyPoint[iPos].X
+ m, MyPoint[iPos].Y + n, MyBitmap.GetPixel(MyPoint[iPos].X + m, MyPoint[iPos].Y + n));
}
picBox.Refresh();
picBox.Image
= bitmap;
}
for ( int i = 0 ; i < 2500 ; i ++ )
for ( int m = 0 ; m < dw; m ++ )
for ( int n = 0 ; n < dh; n ++ )
{
bitmap.SetPixel(MyPoint[i].X
+ m, MyPoint[i].Y + n, MyBitmap.GetPixel(MyPoint[i].X + m, MyPoint[i].Y + n));
}
picBox.Refresh();
picBox.Image
= bitmap;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}


/// <summary>
/// 自动旋转
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void XuanZhuan(Bitmap MyBitmap, PictureBox picBox)
{
Graphics g
= picBox.CreateGraphics();
float MyAngle = 0 ; // 旋转的角度
while (MyAngle < 360 )
{
TextureBrush MyBrush
= new TextureBrush(MyBitmap);
picBox.Refresh();
MyBrush.RotateTransform(MyAngle);
g.FillRectangle(MyBrush,
0 , 0 , MyBitmap.Width,MyBitmap.Height);
MyAngle
+= 0.5f ;
System.Threading.Thread.Sleep(
50 );
}
}

/// <summary>
/// 上下对接
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void DuiJie_ShangXia(Bitmap MyBitmap, PictureBox picBox)
{
// 以上下对接方式显示图像
try
{
int width = MyBitmap.Width; // 图像宽度
int height = MyBitmap.Height; // 图像高度
Graphics g = picBox.CreateGraphics();
g.Clear(Color.Gray);
// 初始为全灰色
Bitmap bitmap = new Bitmap(width, height);

int x = 0 ;
while (x <= height / 2 )
{
for ( int i = 0 ; i <= width - 1 ; i ++ )
{
bitmap.SetPixel(i, x, MyBitmap.GetPixel(i, x));
}
for ( int i = 0 ; i <= width - 1 ; i ++ )
{
bitmap.SetPixel(i, height
- x - 1 , MyBitmap.GetPixel(i, height - x - 1 ));
}
x
++ ;
g.Clear(Color.Gray);
g.DrawImage(bitmap,
0 , 0 );
System.Threading.Thread.Sleep(
10 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}


/// <summary>
/// 上下翻转
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void FanZhuan_ShangXia(Bitmap MyBitmap, PictureBox picBox)
{
// 以上下反转方式显示图像
try
{
int width = MyBitmap.Width; // 图像宽度
int height = MyBitmap.Height; // 图像高度
Graphics g = picBox.CreateGraphics();
g.Clear(Color.Gray);
// 初始为全灰色
for ( int i = - width / 2 ; i <= width / 2 ; i ++ )
{
g.Clear(Color.Gray);
// 初始为全灰色
int j = Convert.ToInt32(i * (Convert.ToSingle(height) / Convert.ToSingle(width)));
Rectangle DestRect
= new Rectangle( 0 , height / 2 - j, width, 2 * j);
Rectangle SrcRect
= new Rectangle( 0 , 0 , MyBitmap.Width, MyBitmap.Height);
g.DrawImage(MyBitmap, DestRect, SrcRect, GraphicsUnit.Pixel);
System.Threading.Thread.Sleep(
10 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}


/// <summary>
/// 左右对接
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void DuiJie_ZuoYou(Bitmap MyBitmap, PictureBox picBox)
{
// 以左右对接方式显示图像
try
{
int width = MyBitmap.Width; // 图像宽度
int height = MyBitmap.Height; // 图像高度
Graphics g = picBox.CreateGraphics();
g.Clear(Color.Gray);
// 初始为全灰色
Bitmap bitmap = new Bitmap(width, height);
int x = 0 ;
while (x <= width / 2 )
{
for ( int i = 0 ; i <= height - 1 ; i ++ )
{
bitmap.SetPixel(x, i, MyBitmap.GetPixel(x, i));
}
for ( int i = 0 ; i <= height - 1 ; i ++ )
{
bitmap.SetPixel(width
- x - 1 , i,
MyBitmap.GetPixel(width
- x - 1 , i));
}
x
++ ;
g.Clear(Color.Gray);
g.DrawImage(bitmap,
0 , 0 );
System.Threading.Thread.Sleep(
10 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}

/// <summary>
/// 左右翻转
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void FanZhuan_ZuoYou(Bitmap MyBitmap, PictureBox picBox)
{
// 以左右反转方式显示图像
try
{
int width = MyBitmap.Width; // 图像宽度
int height = MyBitmap.Height; // 图像高度
Graphics g = picBox.CreateGraphics();
g.Clear(Color.Gray);
// 初始为全灰色
for ( int j = - height / 2 ; j <= height / 2 ; j ++ )
{
g.Clear(Color.Gray);
// 初始为全灰色
int i = Convert.ToInt32(j * (Convert.ToSingle(width) / Convert.ToSingle(height)));
Rectangle DestRect
= new Rectangle(width / 2 - i, 0 , 2 * i, height);
Rectangle SrcRect
= new Rectangle( 0 , 0 , MyBitmap.Width, MyBitmap.Height);
g.DrawImage(MyBitmap, DestRect, SrcRect, GraphicsUnit.Pixel);
System.Threading.Thread.Sleep(
10 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}


/// <summary>
/// 四周扩散
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void KuoSan(Bitmap MyBitmap, PictureBox picBox)
{
try
{
int width = MyBitmap.Width; // 图像宽度
int height = MyBitmap.Height; // 图像高度
Graphics g = picBox.CreateGraphics();
g.Clear(Color.Gray);
// 初始为全灰色
for ( int i = 0 ; i <= width / 2 ; i ++ )
{
int j = Convert.ToInt32(i * (Convert.ToSingle(height) / Convert.ToSingle(width)));
Rectangle DestRect
= new Rectangle(width / 2 - i, height / 2 - j, 2 * i, 2 * j);
Rectangle SrcRect
= new Rectangle( 0 , 0 , MyBitmap.Width, MyBitmap.Height);
g.DrawImage(MyBitmap, DestRect, SrcRect, GraphicsUnit.Pixel);
System.Threading.Thread.Sleep(
10 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}

}

/// <summary>
/// 上下拉伸
/// </summary>
/// <param name="bmp"> Bitmap 对象 </param>
/// <param name="picBox"> PictureBox 对象 </param>
public static void LaShen_ShangDaoXiao(Bitmap MyBitmap,PictureBox picBox)
{
// 以从上向下拉伸方式显示图像
try
{
int width = MyBitmap.Width; // 图像宽度
int height = MyBitmap.Height; // 图像高度
Graphics g = picBox.CreateGraphics();
g.Clear(Color.Gray);
// 初始为全灰色
for ( int y = 1 ; y <= height; y ++ )
{
Bitmap bitmap
= MyBitmap.Clone ( new Rectangle( 0 , 0 ,width ,y),System.Drawing .Imaging.PixelFormat .Format24bppRgb );
g.DrawImage (bitmap,
0 , 0 );
System.Threading.Thread.Sleep(
10 );
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message,
" 信息提示 " );
}
}
}
}

 

以上资料收集于网络、由本人整理而成,作者出处不详。

 

 

另外还有一种调用API实现的特效:

代码
 
   
// 出自 CSDN 用户名:ICanUseThisID


// 仅供参考
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace WindowsFormsApplication4
{
[Flags]
public enum AnimationType
{
AW_HOR_POSITIVE
= 0x0001 , // 从左向右显示
AW_HOR_NEGATIVE = 0x0002 , // 从右向左显示
AW_VER_POSITIVE = 0x0004 , // 从上到下显示
AW_VER_NEGATIVE = 0x0008 , // 从下到上显示
AW_CENTER = 0x0010 , // 从中间向四周
AW_HIDE = 0x10000 ,
AW_ACTIVATE
= 0x20000 , // 普通显示
AW_SLIDE = 0x40000 ,
AW_BLEND
= 0x80000 , // 透明渐变显示效果
}

public partial class Form1 : Form
{
[DllImport(
" user32.dll " )]
public static extern bool AnimateWindow(IntPtr hwnd, uint dwTime, AnimationType dwFlags);

private PictureBox pictureBox1, pictureBox2;
private List < Image > girls = new List < Image > ();
private Timer timer = new Timer();
private int index = 0 ;

public Form1()
{
InitializeComponent();

this .WindowState = FormWindowState.Maximized;
this .FormBorderStyle = FormBorderStyle.None;
this .BackColor = Color.Black;
this .DoubleBuffered = true ;

pictureBox1
= new PictureBox();
pictureBox1.Location
= new Point( 200 , 100 );
pictureBox1.Size
= new System.Drawing.Size( 640 , 480 );
pictureBox1.SizeMode
= PictureBoxSizeMode.AutoSize;
pictureBox1.Visible
= false ;
this .Controls.Add(pictureBox1);

pictureBox2
= new PictureBox();
pictureBox2.Location
= new Point( 400 , 300 );
pictureBox2.Size
= new System.Drawing.Size( 640 , 480 );
pictureBox2.SizeMode
= PictureBoxSizeMode.AutoSize;
pictureBox1.Visible
= false ;
this .Controls.Add(pictureBox2);

using (OpenFileDialog dlg = new OpenFileDialog())
{
dlg.Multiselect
= true ;
dlg.Filter
= " jpeg files(*.jpg)|*.jpg " ;
if (dlg.ShowDialog() == DialogResult.OK)
{
foreach ( string file in dlg.FileNames)
{
girls.Add(Image.FromFile(file));
}
}
}

timer.Interval
= 3000 ;
timer.Tick
+= new EventHandler(timer_Tick);
timer.Enabled
= true ;
}

void timer_Tick( object sender, EventArgs e)
{
if (girls.Count == 0 )
{
return ; }
Image currentGirl
= girls[index ++ ];
pictureBox2.Image
= currentGirl;
AnimateWindow(pictureBox2.Handle,
1000 ,
GetRandomAnimationType());
AnimateWindow(pictureBox1.Handle,
1000 , AnimationType.AW_HIDE);


pictureBox1.Visible
= false ;

PictureBox temp
= pictureBox1;
pictureBox1
= pictureBox2;
pictureBox2
= temp;

if (index >= girls.Count)
{
index
= 0 ;
}
}

private Random random = new Random();
private AnimationType[] animationTypes = null ;
private AnimationType GetRandomAnimationType()
{
if (animationTypes == null )
{
animationTypes
= Enum.GetValues( typeof (AnimationType))
as AnimationType[];
}

return animationTypes[random.Next( 0 , animationTypes.Length - 1 )];
}

protected override void OnKeyDown(KeyEventArgs e)
{
if (e.KeyCode == Keys.Escape)
{
timer.Enabled
= false ;
foreach (Image girl in girls)
{
girl.Dispose();
}
this .Close();
}
base .OnKeyDown(e);
}
}
}


 

 



 

 

 

 

 

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