Design Pattern:
Bridge is used when we need to decouple an abstraction from its implementation so that the two can vary independently 模式:桥梁模式就是用来解耦的,遵循面向对象的开放-闭合原则
编个故事:我们篮球队要选一个人(People)去参加篮球选拔,大家都说选天翔吧(TissanLuo), 但是我篮球打得真的很烂,教练拿出了看家宝贝,curry和durant的球衣,只要穿上它就可以 投出库里的三分,使出杜兰特的暴扣,果然很牛逼,不信你看运行结果。
球衣的接口
public interface Clothes {
public void show();
}
//库里的球衣
public class CurryClothes implements Clothes {
@Override
public void show() {
System.out.println("curry的投三分球");
}
}
//杜兰特的球衣
public class DurantClothes implements Clothes {
@Override
public void show() {
System.out.println("durant的超远暴扣");
}
}
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穿球衣的球员抽象
public abstract class People {
private Clothes clothes;
public People(Clothes clothes) {
this.clothes = clothes;
}
public void show(){
clothes.show();
}
}
//实不相瞒 TissanLuo 就是我 我准备穿别人的球衣了
public class TissanLuo extends People {
public TissanLuo(Clothes clothes) {
super(clothes);
}
}
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比赛开始了
public class BridgeDemo {
public static void main(String[] args) {
People tissanLuo = new TissanLuo(new CurryClothes());
tissanLuo.show();
tissanLuo = new TissanLuo(new DurantClothes());
tissanLuo.show();
}
}
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