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// 旋转公式:
// Cx,Cy为原点
// Xo,Yo为初始点
// θ为旋转角
// x,y为旋转后的点
// P'x=Cx+(Xo-Cx)×cosθ-(Yo-Cy)×sinθ
// P'y=Cy+(Yo-Cy)×cosθ+(Xo-Cx)×sinθ
JMath.prototype.rotate = function(points,originX,originY,angle)
{
//原点
var Cx = originX;
var Cy = originY;
//旋转角
var angle = angle;
//计算
var _sinAngle = Math.sin(angle * Math.PI / 180).toFixed(15);
var _cosAngle = Math.cos(angle * Math.PI / 180).toFixed(15);
var newPoints = [];
for (var i = 0; i < points.length; i++) {
var Xo = points[i][0];
var Yo = points[i][1];
var x = Cx + (Xo-Cx) * _cosAngle - (Yo-Cy) * _sinAngle;
var y = Cy + (Yo-Cy) * _cosAngle + (Xo-Cx) * _sinAngle;
newPoints[i] = [x,y];
}
return newPoints;
}