mesh threejs 属性_应用转换时,ThreeJS bufferGeometry位置属性不会更新

I used STLLoader to load an stl onto a threeJS scene returning a BufferGeometry.

I then used

myMesh.position.set( x,y,z )

myMesh.rotation.setFromQuaternion ( quaternion , 'XYZ');

to translate the geometry. This effectively changes the

myMesh.position

myMesh.quaternion

Translation is happening in the scene and all works well.

I expected that the

myMesh.geometry.attributes.position.array

would be different before and after the translation - but it remained identical. I want to extract the new veritces from the buffergeometry after translation.

I tried to call

myMesh.geometry.dynamic = true;

myMesh.geometry.attributes.position.needsUpdate = true;

in the render loop but no luck as I haven't updated the vertices explicity.

解决方案

You want to get the wo

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