python中valueerror怎么改_如何修复python的ValueError?

单击“开始”按钮后,代码生成了一个ValueError:

文件“E:\python\number guess trial2.py”,第58行,在clicked4中

运行游戏()

文件“E:\python\number guess trial2.py”,第61行,在run\u游戏中

guess=int(猜测_入口。获取())

ValueError:基数为10的int()的文本无效:“”

有人能给我解释一下为什么会产生错误吗?你知道吗#Import tkinter module and random from tkinter module

from tkinter import *

import random

import time

win = Tk()

win.configure(cursor='gumby', bg='yellow')

win.title('A sImPlE gUeSsInG gAmE')

win.wm_iconbitmap('favicon.ico')

number = random.randint(1, 101) #set number as a random integer

f = Frame(win)

#No play button(NO)

def clicked():

win.destroy()

#Play button (YES)

def clicked1():

#Erase previous screen

l.destroy()

l2.destroy()

NO.destroy()

YES.destroy()

win.title('Are you READY?')

win.wm_iconbitmap('favicon.ico')

win.configure(background = "deep sky blue", cursor='rtl_logo')

f2 = Frame(win)

l3.grid(row = 1, column = 4, columnspan=5)

#'Next' button

NEXT.grid(row = 5, column = 6)

#NEXT button command

def clicked2():

win.title('Are you READY?')

win.wm_iconbitmap('favicon.ico')

win.configure(background = "deep sky blue", cursor='rtl_logo')

f3 = Frame(win)

l3.destroy()

NEXT.destroy()

l4.grid(row = 1, column = 3, columnspan=5)

NEXT2.grid(row = 4, column = 5)

#Ready to begin screen

def clicked3():

win.title('READY?')

l4.destroy()

NEXT2.destroy()

l5.grid(row = 1, column = 3, columnspan=6)

BEGIN.grid(row = 3, column = 6)

#START button's command

def clicked4():

l5.destroy()

BEGIN.destroy()

run_game()

#Submit button's command

def run_game():

guess = int(guess_entry.get())

if guess != number:

print_text = "you guessed {0}.".format(guess)

if guess > number:

print_text = ("That's too high. Guess lower...")

elif guess < number:

print_text = ("That's too low. Guess higher...")

win.text.delete(0.0, END)

win.text.insert(0.0, print_text)

guess_entry.delete(0, END)

else:

print_text = ("That's the right number! Well done!")

win.text.delete(0.0, END)

win.text.insert(0.0, print_text)

start_again()

L2.grid(row=1, column=1)

#Guess box label

L1.grid(row=2, column=1)

#Guess box / add entry box for typing guess

guess_entry.grid(row=2, column=4)

#Submit button

submit.grid(row = 3, column = 4)

# create computer feedback text box

win.text.grid(row = 20, column = 0, columnspan = 5)

#'START AGAIN?' SCREEN

def start_again():

L2.destroy()

L1.destroy()

guess_entry.destroy()

submit.destroy()

win.text.destroy()

AGAIN = Label(win, text = 'Start Again?', bg = 'deep sky blue', fg = 'yellow', font=('Snap ITC', 30))

#Intro

l = Label(win, text = "Welcome to a number game child.", font=('Snap ITC', 30), bg='yellow', fg='slateblue')

l2 = Label(win, text = "Would you like to play?", font=('Snap ITC', 30), bg = 'yellow', fg='slateblue')

l.grid(row = 1, column = 3, columnspan=5)

l2.grid(row = 2, column = 3, columnspan=5)

#Play or not buttons(YES/NO)

NO = Button(win, text = 'NO', command=clicked, relief=RAISED, padx=30, pady=1 )

NO.config(bg='DodgerBlue2', fg='spring green', font=('Snap ITC', 10), bd=6)

NO.grid(row = 4, column = 4)

YES = Button(win, text = 'YES', command=clicked1, relief=RAISED, padx=30, pady=1)

YES.config(bg='DodgerBlue2', fg='spring green', font=('Snap ITC', 10), bd=6)

YES.grid(row = 4, column = 6)

#SCREEN 2

l3 = Label(win, text = 'The rule is simple. You have 5 chances to \n guess what number I am thinking of.', bg = 'deep sky blue', fg = 'yellow', font=('Snap ITC', 30))

NEXT = Button(win, text = 'NEXT', command=clicked2, bd=6,relief=RAISED, bg = 'firebrick1', fg='DarkOrchid1', padx=30, pady=1, font=('Snap ITC', 10))

#SCREEN 3

l4 = Label(win, text = 'I am thinking of a number between 1 to 100.\n Good Luck!', bg = 'deep sky blue', fg = 'yellow', font=('Snap ITC', 20))

NEXT2 = Button(win, text ='NEXT', command=clicked3, bd=6, relief=RAISED, bg = 'firebrick1', fg='DarkOrchid1', padx=30, pady=1, font=('Snap ITC', 10 ))

#SCREEN 4

l5 = Label(win, text = "Are You Ready?", bg = 'deep sky blue', fg = 'yellow', font=('Snap ITC', 30))

BEGIN = Button(win, text = 'BEGIN', command=clicked4, bd=6, relief=RAISED, bg = 'firebrick1', fg='DarkOrchid1', padx=30, pady=1, font=('Snap ITC', 10))

#SCREEN 5

L2 = Label(win, text = 'A Number Guessing Game', bg='yellow', fg='slateblue', underline=1, font=('Papyrus', 18))

L1 = Label(win, text = 'Make your guess here ----->', bg='yellow', fg='slateblue', font=('Papyrus', 18))

guess_entry = Entry(win, bg = 'turquoise', fg = 'magenta2', cursor = 'pencil')

submit = Button(win, text = "OK", command = run_game, bg = 'purple', fg = 'yellow')

win.text = Text(win, width = 35, height = 1, bg='slateblue', fg='springgreen2')

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值