java keyevent vk_Java KeyEvent.VK_NUMPAD1属性代码示例

@Override

public Screen respondToUserInput(final KeyEvent key, final MouseEvent mouse) {

final int px = this.x;

final int py = this.y;

if (key != null) {

switch (key.getKeyCode()) {

case KeyEvent.VK_LEFT:

case KeyEvent.VK_H:

case KeyEvent.VK_NUMPAD4:

this.x--;

break;

case KeyEvent.VK_RIGHT:

case KeyEvent.VK_L:

case KeyEvent.VK_NUMPAD6:

this.x++;

break;

case KeyEvent.VK_UP:

case KeyEvent.VK_J:

case KeyEvent.VK_NUMPAD8:

this.y--;

break;

case KeyEvent.VK_DOWN:

case KeyEvent.VK_K:

case KeyEvent.VK_NUMPAD2:

this.y++;

break;

case KeyEvent.VK_Y:

case KeyEvent.VK_NUMPAD7:

this.x--;

this.y--;

break;

case KeyEvent.VK_NUMPAD9:

case KeyEvent.VK_U:

this.x++;

this.y--;

break;

case KeyEvent.VK_NUMPAD1:

case KeyEvent.VK_B:

this.x--;

this.y++;

break;

case KeyEvent.VK_NUMPAD3:

case KeyEvent.VK_N:

this.x++;

this.y++;

break;

case KeyEvent.VK_ENTER:

this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,

this.sy + this.y);

return null;

case KeyEvent.VK_ESCAPE:

return null;

}

}

if (mouse != null) {

this.x = mouse.getX() / Constants.TILE_SIZE_IN_PIXELS - this.sx - px;

this.y = mouse.getY() / Constants.TILE_SIZE_IN_PIXELS - this.sy - py;

if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {

this.x = px;

this.y = py;

return this;

} else {

this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,

this.sy + this.y);

return null;

}

}

if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {

this.x = px;

this.y = py;

}

this.enterWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x, this.sy + this.y);

return this;

}

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