WPF【无限滚动图片浏览】自定义控件

自定义控件

image

自定义控件是我比较陌生的一个主题。我好久没练习过wpf了,需要巩固记忆。我想了一会儿,打开动漫之家,忽然觉得这个看漫画的图片浏览控件有意思。于是特地花了一天做了这个图片控件。我原本以为很容易,但实际上并不简单。这个图片浏览控件比我想象中要难许多,有技术上的难题,也有逻辑上的难题。好在最后都解决了。

这个自定义控件算是比较好的练习。里面涉及了依赖属性 Binding 虚拟化加载 VisualState 动态资源 过渡效果 部件 光标这些东西。

光标制作

对于电脑端来说,一个好看的光标是必不可少的。于是我查询了资料,了解到一种比较简洁的自定义光标方式。就是制作光标文件,然后在XAML中直接使用。

<Button x:Name="P_Bleft" Opacity="0" Grid.Column="0" Cursor="/程序集;component/路径/left.cur">上一页</Button>
<Button x:Name="P_Bright" Opacity="0" Grid.Column="1" Cursor="/程序集;component/路径/right.cur">下一页</Button>

到哪里找图标呢呢?我想起了FontAwsome.V5,这个非常方便,并且美观。于是我到官网上找到了两个箭头图标。下一步是把图标转化成光标文件。FontAwsome.V5提供了svg格式的图标复制,然后我在这个网站发现了-->在线转换器<--可以将svg转化为cur光标文件,它提供了每天10次的免费额度。但要注意,需要设定光标尺寸。可以设置另存为文件之后,把svg元素的WidthHeight属性改为16。

<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" width="16" height="16">

image

最后把光标文件放到项目中,以生成资源的形式编译。这里就能在XAML中直接使用了。如前面所示,是一个黑色箭头。

控制面板

作为一个图片浏览控件,控制面板必不可少。比较经典的做法是点击中间显示面板帮助。点击两边切换图片。面板帮助我就暂且省略,就做了切换图片的功能。整个自定义控件的是一个Grid,分为2列,然后两个按钮各占1列,再把按钮隐藏起来。幸好,透明度为0时还能捕获事件。下方再重叠几个宽度为2列的Image控件作为视口。

image

控件结构

经过多次更改,最终我把这个自定义控件设计为了一个分为4层Z-Index的控件。

  • Z-Index=4 上一页、下一页
  • Z-Index=3 当前页
  • Z-Index=2 根据滑动方向确定的下一页
  • Z-Index=1 上一页和下一页Z-Index之间的分隔板
  • Z-Index=0 根据滑动方向确定的上一页
  • 底层容器Grid

这是我为了实现正常显示效果,再调试过程中一层层加上去的。但是XAML中没法给非Canvas子控件设置这个附加属性,所以这个附加属性只能在逻辑控件的代码中进行动态设置。这些设置代码与控件交互逻辑交织,本身就是控制逻辑的一部分。

var P_Bleft = (Button)GetTemplateChild("P_Bleft");
P_Bleft.SetValue(Canvas.ZIndexProperty, 4);
P_Bright.SetValue(Canvas.ZIndexProperty, 4);
P_Bulkhead.SetValue(Canvas.ZIndexProperty, 1);

虚拟化加载

作为一个图片浏览器,把全部图片一次性加载出来是一个方便的选择,但不是一个明智的选择。所以我考虑了虚拟化加载。最开始我想到了集合控件ListView。但是这个我需要过渡效果。集合控件似乎没有实现这个。并且对内容大小控制也不是很完美。我还是自己从0开始做。

我走了很多弯路,最后确定使用3个水平排列的Image控件进行图片的呈现。使用Storyboard时间线控制过渡效果。我把图片URL集合组织成一个环形,然后让这3个Image在环上移动,这样实现虚拟化加载。

首先是预加载当前页和下一页。点击下一页之后,图片控件向左移动,同时最左边的、移动到视口之外的Image控件加载下下一页。第二次点击时,把首次预加载的图片移动到视口内,再把第二次预加载的图片移动到下一页位置。第三次点击时,这个控件移动到视口内,每个控件都有类似的过程,循环往复。同时还要考虑方向,即点击上一页。所以这要在逻辑代码中判断处理。

我用简单的取模运算符将数据组织成环形

//当前页
int state = (Current) % 3;

然后在一个switch结构中完成控制逻辑

switch (state)
{
    case 0:
	//很多判断
	break;
    case 1:
	//很多判断
	break;
    case 2:
	//很多判断
	break;
}

swich结构中的几个重要工作是

  • 确定图片那3个Image控件要从哪里移动到哪里,我选择高效的RenderTransform。位置一个有3个-width、0、width。每个控件在每个时刻,个占据一个位置
  • 计算不同时间,每个控件Z-Index的正确值。在前面已经指出了层级了。
  • 找到需要加载的图片,在合适的时机切换某个Image控件的图片源。经过我的碰壁,发现同一时间全部替换,是一个错误的做法。最后换成了每次点击值加载一张图片。即根据滑动方向,加载下下张。但要注意,在必要时时判断是否超出数组索引。
//左移
P_Cimage.Source = new BitmapImage(new Uri(Urls[Current - 1]));
//右移
if(Current + 1 < Urls.Count)
{
    P_Cimage.Source = new BitmapImage(new Uri(Urls[Current + 1]));
}

使用VisualState可以简化这种管理。我把这种切换设计为3个状态Normal R_Translate L_Translate。在不同状态时,3个图片控件分别占据不同位置,然后根据数据组织的环形结构进行状态切换。

这里比较麻烦的地方在于,状态中的动画没法没法绑定到依赖属性,其次也没法用动态资源进行切换属性值。还是得到逻辑代码中进行控制。

P_BL.RenderTransform.Value.Translate(-P_BC.ActualWidth, 0);
P_BC.RenderTransform.Value.Translate(0, 0);
P_BR.RenderTransform.Value.Translate(P_BC.ActualWidth, 0);

d4_.To = -P_BC.ActualWidth;
d5_.To = 0;
d6_.To = P_BC.ActualWidth;

d4.From = 0;
d5.From = P_BC.ActualWidth;
d6.From = -P_BC.ActualWidth;

为了响应控件大小变化后,动画元素还能够精确到达所需偏移位置,就要每次点击前微调控件位置。要让Image元素的RenderTransform使用DynamicResource,才能在代码中进行更新位置。全屏后点击下一页,下一页Image控件的偏移量是1920,但求出全屏后,需要的偏移量就小多了,需要根据控件大小动态计算。主要原因是因为这里要使用动画,不然的话,使用布局计算可能是是一个比较好的方式。

<Border x:Name="P_BL" Grid.Column="0" Grid.ColumnSpan="2" Background="LightPink">
    <Border.RenderTransform>
        <TranslateTransform X="{DynamicResource left}"/>
    </Border.RenderTransform>
    <Image x:Name="P_Limage"/>
</Border>

完整代码

Generic.xaml

<ResourceDictionary
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="clr-namespace:Pictures" 
    xmlns:sys="clr-namespace:System;assembly=mscorlib" 
    xmlns:sys2="http://schemas.microsoft.com/netfx/2009/xaml/presentation">
    
    <!--<local:NegativeValueConverter x:Key="NegativeValueConverter"/>-->
    <sys:Double x:Key="left">-1200</sys:Double>
    <sys:Double x:Key="right">1200</sys:Double>
    <sys2:Duration x:Key="dur">0:0:0.2</sys2:Duration>
    <sys2:PowerEase EasingMode="EaseOut" Power="0.3" x:Key="ea"/>


    <Style TargetType="{x:Type local:CustomControl2}">
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="{x:Type local:CustomControl2}">
                    <Border Background="{TemplateBinding Background}"
                            BorderBrush="{TemplateBinding BorderBrush}"
                            BorderThickness="{TemplateBinding BorderThickness}">
                        <Grid>
                            <Grid.ColumnDefinitions>
                                <ColumnDefinition/>
                                <ColumnDefinition/>
                            </Grid.ColumnDefinitions>
                            <Border x:Name="P_Bulkhead" Grid.Column="0" Grid.ColumnSpan="2" Background="White"></Border>
                            <Border x:Name="P_BC" Grid.Column="0" Grid.ColumnSpan="2" Background="LightGreen">
                                <Border.RenderTransform>
                                    <!--这个始终为零就不需要使用资源了-->
                                    <TranslateTransform X="0"/>
                                </Border.RenderTransform>
                                <Image x:Name="P_Cimage"/>
                            </Border>
                            <Border x:Name="P_BL" Grid.Column="0" Grid.ColumnSpan="2" Background="LightPink">
                                <Border.RenderTransform>
                                    <TranslateTransform X="{DynamicResource left}"/>
                                </Border.RenderTransform>
                                <Image x:Name="P_Limage"/>
                            </Border>
                            <Border x:Name="P_BR" Grid.Column="0" Grid.ColumnSpan="2" Background="LightBlue">
                                <Border.RenderTransform>
                                    <TranslateTransform X="{DynamicResource right}"/>
                                </Border.RenderTransform>
                                <Image x:Name="P_Rimage"/>
                            </Border>
                            <TextBlock Grid.Column="2" Text="{Binding Current, RelativeSource={RelativeSource TemplatedParent}, StringFormat='{}{0}'}"/>
                            <Button x:Name="P_Bleft" Opacity="0" Grid.Column="0" Cursor="/Pictures;component/images/left.cur">上一页</Button>
                            <Button x:Name="P_Bright" Opacity="0" Grid.Column="1" Cursor="/Pictures;component/images/right.cur">下一页</Button>

                        </Grid>
                        <VisualStateManager.VisualStateGroups>
                            <VisualStateGroup x:Name="group1">
                                <VisualState x:Name="Normal">
                                    <Storyboard>
                                        <DoubleAnimation x:Name="d1_" Storyboard.TargetName="P_BL" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="{DynamicResource left}"/>
                                        <DoubleAnimation x:Name="d2_" Storyboard.TargetName="P_BC" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="0"/>
                                        <DoubleAnimation x:Name="d3_" Storyboard.TargetName="P_BR" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="{DynamicResource right}"/>
                                    </Storyboard>
                                </VisualState>
                                <VisualState x:Name="R_Translate">
                                    <Storyboard>
                                        <DoubleAnimation x:Name="d4_" Storyboard.TargetName="P_BC" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="{DynamicResource left}"/>
                                        <DoubleAnimation x:Name="d5_" Storyboard.TargetName="P_BR" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="0"/>
                                        <DoubleAnimation x:Name="d6_" Storyboard.TargetName="P_BL" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="{DynamicResource right}"/>
                                    </Storyboard>
                                </VisualState>
                                <VisualState x:Name="L_Translate">
                                    <Storyboard>
                                        <DoubleAnimation x:Name="d7_" Storyboard.TargetName="P_BR" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="{DynamicResource left}"/>
                                        <DoubleAnimation x:Name="d8_" Storyboard.TargetName="P_BL" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="0"/>
                                        <DoubleAnimation x:Name="d9_" Storyboard.TargetName="P_BC" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="0:0:0" To="{DynamicResource right}"/>
                                    </Storyboard>
                                </VisualState>
                                <VisualStateGroup.Transitions>
                                    <VisualTransition To="Normal">
                                        <Storyboard>
                                            <DoubleAnimation x:Name="d1" Storyboard.TargetName="P_BL" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="{DynamicResource left}"/>
                                            <DoubleAnimation x:Name="d2" Storyboard.TargetName="P_BC" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="0"/>
                                            <DoubleAnimation x:Name="d3" Storyboard.TargetName="P_BR" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="{DynamicResource right}"/>
                                        </Storyboard>
                                    </VisualTransition>
                                    <VisualTransition To="R_Translate">
                                        <Storyboard>
                                            <DoubleAnimation x:Name="d4" Storyboard.TargetName="P_BC" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="{DynamicResource left}"/>
                                            <DoubleAnimation x:Name="d5" Storyboard.TargetName="P_BR" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="0"/>
                                            <DoubleAnimation x:Name="d6" Storyboard.TargetName="P_BL" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="{DynamicResource right}"/>
                                        </Storyboard>
                                    </VisualTransition>
                                    <VisualTransition To="L_Translate">
                                        <Storyboard>
                                            <DoubleAnimation x:Name="d7" Storyboard.TargetName="P_BR" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="{DynamicResource left}"/>
                                            <DoubleAnimation x:Name="d8" Storyboard.TargetName="P_BL" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="0"/>
                                            <DoubleAnimation x:Name="d9" Storyboard.TargetName="P_BC" EasingFunction="{StaticResource ea}" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Duration="{StaticResource dur}" To="{DynamicResource right}"/>
                                        </Storyboard>
                                    </VisualTransition>
                                </VisualStateGroup.Transitions>
                            </VisualStateGroup>
                        </VisualStateManager.VisualStateGroups>
                    </Border>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>
</ResourceDictionary>

后台代码

namespace Pictures
{
    [TemplatePart(Name = "P_Bleft",Type = typeof(Button))]
    [TemplatePart(Name = "P_Bright", Type = typeof(Button))]
    [TemplatePart(Name = "P_Limage", Type = typeof(Image))]
    [TemplatePart(Name = "P_Cimage", Type = typeof(Image))]
    [TemplatePart(Name = "P_Rimage", Type = typeof(Image))]
    [TemplatePart(Name = "P_BC", Type = typeof(Border))]
    [TemplatePart(Name = "P_BL", Type = typeof(Border))]
    [TemplatePart(Name = "P_BR", Type = typeof(Border))]
    [TemplatePart(Name = "P_Bulkhead",Type =typeof(Border))]
    [TemplatePart(Name = "P_BC", Type = typeof(Border))]
    [TemplatePart(Name = "P_BL", Type = typeof(Border))]
    [TemplatePart(Name = "P_BR", Type = typeof(Border))]
    [TemplateVisualState(GroupName = "group1",Name = "L_Translate")]
    [TemplateVisualState(GroupName = "group1", Name = "R_Translate")]
    [TemplateVisualState(GroupName = "group1", Name = "Normal")]
    [TemplatePart(Name = "d1", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d2", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d3", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d4", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d5", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d6", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d7", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d8", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d9", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d1_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d2_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d3_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d4_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d5_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d6_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d7_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d8_", Type = typeof(DoubleAnimation))]
    [TemplatePart(Name = "d9_", Type = typeof(DoubleAnimation))]
    public class CustomControl2 : Control
    {
        public const string L_Translate = "L_Translate";
        public const string R_Translate = "R_Translate";
        public const string Normal = "Normal";
        static CustomControl2()
        {
            DefaultStyleKeyProperty.OverrideMetadata(typeof(CustomControl2), new FrameworkPropertyMetadata(typeof(CustomControl2)));
        }

        /// <summary>
        /// 当前页
        /// </summary>
        public int Current
        {
            get { return (int)GetValue(CurrentProperty); }
            set { SetValue(CurrentProperty, value); }
        }

        public static readonly DependencyProperty CurrentProperty =
            DependencyProperty.Register("Current", typeof(int), typeof(CustomControl2), new PropertyMetadata(0));

        /// <summary>
        /// 图片
        /// </summary>
        public ObservableCollection<string> Urls
        {
            get { return (ObservableCollection<string>)GetValue(UrlsProperty); }
            set { SetValue(UrlsProperty, value); }
        }
        public static readonly DependencyProperty UrlsProperty =
            DependencyProperty.Register("Urls", typeof(ObservableCollection<string>), typeof(CustomControl2), new PropertyMetadata(null, OnUrlsChanged));
        private static void OnUrlsChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            CustomControl2 control = d as CustomControl2;
            if (control != null)
            {
                control.OnUrlsChanged((ObservableCollection<string>)e.OldValue, (ObservableCollection<string>)e.NewValue);
            }
        }

        private void OnUrlsChanged(ObservableCollection<string> oldValue, ObservableCollection<string> newValue)
        {
            Current = 0;
            BeginStoryBoard(0, true);
        }

        public override void OnApplyTemplate()
        {
            base.OnApplyTemplate();
            Button P_Bleft = (Button)GetTemplateChild("P_Bleft");
            Button P_Bright = (Button)GetTemplateChild("P_Bright");
            //隔板
            Border P_Bulkhead = (Border)GetTemplateChild("P_Bulkhead");
            P_Bleft.SetValue(Canvas.ZIndexProperty, 4);
            P_Bright.SetValue(Canvas.ZIndexProperty, 4);
            P_Bulkhead.SetValue(Canvas.ZIndexProperty, 1);
            P_Bleft.Click += (s, e) => ToPage(-1);
            P_Bright.Click += (s, e) => ToPage(1);
        }

        private void ToPage(int offset)
        {
            if (Current==0 && offset<0)
            {
                return;
            }
            if (Current>=Urls.Count-1 && offset>0)
            {
                return;
            }
            Current += offset;

            BeginStoryBoard(offset);
        }

        private void BeginStoryBoard(int offset,bool init=false)
        {
            Image P_Cimage = (Image)GetTemplateChild("P_Cimage");
            Image P_Limage = (Image)GetTemplateChild("P_Limage");
            Image P_Rimage = (Image)GetTemplateChild("P_Rimage");
            Border P_BC = (Border)GetTemplateChild("P_BC");
            Border P_BL = (Border)GetTemplateChild("P_BL");
            Border P_BR = (Border)GetTemplateChild("P_BR");
            Application.Current.Resources["left"]= -P_BC.ActualWidth;
            Application.Current.Resources["right"] = P_BC.ActualWidth;
            //当前页
            int state = (Current) % 3;

            //由于动画不能绑定To属性,只能在代码中动态调整
            #region 调整状态
            DoubleAnimation d1 = (DoubleAnimation)GetTemplateChild("d1");
            DoubleAnimation d2 = (DoubleAnimation)GetTemplateChild("d2");
            DoubleAnimation d3 = (DoubleAnimation)GetTemplateChild("d3");
            DoubleAnimation d4 = (DoubleAnimation)GetTemplateChild("d4");
            DoubleAnimation d5 = (DoubleAnimation)GetTemplateChild("d5");
            DoubleAnimation d6 = (DoubleAnimation)GetTemplateChild("d6");
            DoubleAnimation d7 = (DoubleAnimation)GetTemplateChild("d7");
            DoubleAnimation d8 = (DoubleAnimation)GetTemplateChild("d8");
            DoubleAnimation d9 = (DoubleAnimation)GetTemplateChild("d9");
            DoubleAnimation d1_ = (DoubleAnimation)GetTemplateChild("d1_");
            DoubleAnimation d2_ = (DoubleAnimation)GetTemplateChild("d2_");
            DoubleAnimation d3_ = (DoubleAnimation)GetTemplateChild("d3_");
            DoubleAnimation d4_ = (DoubleAnimation)GetTemplateChild("d4_");
            DoubleAnimation d5_ = (DoubleAnimation)GetTemplateChild("d5_");
            DoubleAnimation d6_ = (DoubleAnimation)GetTemplateChild("d6_");
            DoubleAnimation d7_ = (DoubleAnimation)GetTemplateChild("d7_");
            DoubleAnimation d8_ = (DoubleAnimation)GetTemplateChild("d8_");
            DoubleAnimation d9_ = (DoubleAnimation)GetTemplateChild("d9_");
            d1.To = -P_BC.ActualWidth;
            d2.To = 0;
            d3.To = P_BC.ActualWidth;
            d4.To = -P_BC.ActualWidth;
            d5.To = 0;
            d6.To = P_BC.ActualWidth;
            d7.To = -P_BC.ActualWidth;
            d8.To = 0;
            d9.To = P_BC.ActualWidth;
            d1_.To = -P_BC.ActualWidth;
            d2_.To = 0;
            d3_.To = P_BC.ActualWidth;
            d4_.To = -P_BC.ActualWidth;
            d5_.To = 0;
            d6_.To = P_BC.ActualWidth;
            d7_.To = -P_BC.ActualWidth;
            d8_.To = 0;
            d9_.To = P_BC.ActualWidth;
            #endregion

            switch (state)
            {
                case 0:
                    P_BC.SetValue(Canvas.ZIndexProperty, 3);
                    if (init)
                    {
                        if (Urls.Count>0)
                        {
                            P_Cimage.Source = new BitmapImage(new Uri(Urls[0]));
                        }
                        if (Urls.Count > 1)
                        {
                            P_Rimage.Source = new BitmapImage(new Uri(Urls[1]));
                        }
                        P_BL.RenderTransform.Value.Translate(-P_BC.ActualWidth, 0);
                        P_BC.RenderTransform.Value.Translate(0, 0);
                        P_BR.RenderTransform.Value.Translate(P_BC.ActualWidth, 0);
                    }
                    else
                    {
                        if (offset==1)
                        {
                            //右移
                            if(Current + 1 < Urls.Count)
                            {
                                P_Rimage.Source = new BitmapImage(new Uri(Urls[Current + 1]));
                            }
                            P_BL.SetValue(Canvas.ZIndexProperty, 2);
                            P_BR.SetValue(Canvas.ZIndexProperty, 0);
                            d1.From = 0;
                            d2.From = P_BC.ActualWidth;
                            d3.From = -P_BC.ActualWidth;
                        }
                        if (offset==-1)
                        {
                            //左移
                            if (Current>0)
                            {
                                P_Limage.Source = new BitmapImage(new Uri(Urls[Current - 1]));
                            }
                            P_BL.SetValue(Canvas.ZIndexProperty, 0);
                            P_BR.SetValue(Canvas.ZIndexProperty, 2);
                            d1.From = P_BC.ActualWidth;
                            d2.From = -P_BC.ActualWidth;
                            d3.From = 0;
                        }
                    }
                    VisualStateManager.GoToState(this, Normal, true);
                    break;
                case 1:
                    P_BR.SetValue(Canvas.ZIndexProperty, 3);
                    if (offset == 1)
                    {
                        //右移
                        if (Current+1<Urls.Count)
                        {
                            P_Limage.Source = new BitmapImage(new Uri(Urls[Current + 1]));
                        }
                        P_BC.SetValue(Canvas.ZIndexProperty, 2);
                        P_BL.SetValue(Canvas.ZIndexProperty, 0);
                        d4.From = 0;
                        d5.From = P_BC.ActualWidth;
                        d6.From = -P_BC.ActualWidth;
                    }
                    if (offset == -1)
                    {
                        //左移
                        P_Cimage.Source = new BitmapImage(new Uri(Urls[Current - 1]));
                        P_BC.SetValue(Canvas.ZIndexProperty, 0);
                        P_BL.SetValue(Canvas.ZIndexProperty, 2);
                        d4.From = P_BC.ActualWidth;
                        d5.From = -P_BC.ActualWidth;
                        d6.From = 0;
                    }
                    VisualStateManager.GoToState(this, R_Translate, true);
                    break;
                case 2:
                    P_BL.SetValue(Canvas.ZIndexProperty, 3);
                    if (offset == 1)
                    {
                        //右移
                        if(Current + 1 < Urls.Count)
                        {
                            P_Cimage.Source = new BitmapImage(new Uri(Urls[Current + 1]));
                        }
                        P_BC.SetValue(Canvas.ZIndexProperty, 0);
                        P_BR.SetValue(Canvas.ZIndexProperty, 2);
                        d7.From=0;
                        d8.From = P_BC.ActualWidth;
                        d9.From=-P_BC.ActualWidth;
                    }
                    if (offset == -1)
                    {
                        //左移
                        P_Rimage.Source = new BitmapImage(new Uri(Urls[Current - 1]));
                        P_BC.SetValue(Canvas.ZIndexProperty, 2);
                        P_BR.SetValue(Canvas.ZIndexProperty, 0);
                        d7.From = P_BC.ActualWidth;
                        d8.From = -P_BC.ActualWidth;
                        d9.From = 0;
                    }
                    VisualStateManager.GoToState(this, L_Translate, true);
                    break;
            }
        }
    }
}
原创作者: ggtc 转载于: https://www.cnblogs.com/ggtc/p/18339710
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值