使用背景,不是每一次的事件按钮都要自己写button,可以放在GUI中进行展示。
导入:
额外的效果:
父元素线框模式:
描边:
全部代码:
<script setup>
// 导入 threejs
import * as THREE from "three";
// 导入轨道控制器
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
// 导入 GUI
import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
// 创建场景
const scene = new THREE.Scene();
// 创建相机
const camera = new THREE.PerspectiveCamera(
45, // 视角
window.innerWidth / window.innerHeight,
0.1, // 近平面
1000 // 远平面
);
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建几何体
const geometry = new THREE.BoxGeometry(1, 1, 1);
// 创建材质
const parent_material = new THREE.MeshBasicMaterial({ color: 0xff0000 }); // 红色几何体
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); // 绿色几何体
// 创建网格
const parent_cube = new THREE.Mesh(geometry, parent_material);
const cube = new THREE.Mesh(geometry, material);
parent_cube.add(cube);
parent_cube.position.x = -3;
cube.position.x = 3;
cube.scale.set(2, 2, 2);
// 将网格添加到场景中
scene.add(parent_cube);
// 描边 使用 EdgesGeometry
const edges = new THREE.EdgesGeometry(geometry);
const edgeMaterial = new THREE.LineBasicMaterial({ color: 0xffffff, linewidth: 2 }); // 白色边框
const edgeLines = new THREE.LineSegments(edges, edgeMaterial);
// 将线段添加到 cube 上
cube.add(edgeLines);
// 设置相机位置
camera.position.z = 5;
camera.position.x = 2;
camera.position.y = 2;
camera.lookAt(0, 0, 0);
// 添加坐标辅助器
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
// 轨道控制器
const controls = new OrbitControls(camera, renderer.domElement);
controls.update();
// 渲染函数
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
// 监听窗口变化
window.addEventListener("resize", () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
// 创建 lil-gui 控制面板
const gui = new GUI();
// 全屏功能
const fullscreenOptions = {
enterFullscreen: () => {
document.body.requestFullscreen();
},
exitFullscreen: () => {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.mozCancelFullScreen) {
document.mozCancelFullScreen();
} else if (document.webkitExitFullscreen) {
document.webkitExitFullscreen();
} else if (document.msExitFullscreen) {
document.msExitFullscreen();
}
}
};
// 在 GUI 中添加按钮
gui.add(fullscreenOptions, "enterFullscreen").name("全屏");
gui.add(fullscreenOptions, "exitFullscreen").name("退出全屏");
let folder = gui.addFolder('立方体位置');
folder.add(cube.position,"x").min(-10).max(10).step(1).name("立方体x轴位置")
folder.add(cube.position, "y").min(-10).max(10).step(1).name("立方体y轴位置")
folder.add(cube.position,"z").min(-10).max(10).step(1).name("立方体z轴位置")
gui.add(parent_material, "wireframe").name("父元素线框模式");
gui.add(material, "wireframe").name("子元素线框模式");
</script>
<style>
* {
margin: 0;
padding: 0;
}
canvas {
display: block;
position: fixed;
left: 0;
top: 0;
width: 100vw;
height: 100vh;
}
</style>