我想创建一个挥动旗帜作为动态壁纸,问题是它不绘制图像(没有错误!)但它成功绘制其他纹理.
我考虑过其他类似的问题和解决方案但没有成功.
这是实现GLSurfaceView.Renderer的StripesSurfaceView的代码:
private final class StripesSurfaceView extends GLSurfaceView implements
GLSurfaceView.Renderer {
private Context context;
private int textures[];
private OpenGLFlag flag;
private boolean paused = false;
public StripesSurfaceView(Context context) {
super(context);
this.context = context;
setRenderer(this);
setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
}
@Override
public final SurfaceHolder getHolder() {
return WallpaperEngine.this.getSurfaceHolder();
}
public final void onDestroy() {
super.onDetachedFromWindow();
}
@Override
public final void onDrawFrame(GL10 gl) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
gl.glPushMatrix();
// rotate
gl.glRotatef(Constants.FLAG_ROTATION_X, 1.0f, 0.0f, 0.0f);
gl.glRotatef(Constants.FLAG_ROTATION_Y, 0.0f, 1.0f, 0.0f);
gl.glRotatef(Constants.FLAG_ROTATION_Z, 0.0f, 0.0f, 1.0f);
// draw
flag.draw(gl, paused);
gl.glPopMatrix();
}
@Override
public final void onSurfaceChanged(GL10 gl, int width,
int height) {
float ratio = (float) width / height;
// flag
flag = new OpenGLFlag(textures[0], 0, 0, 0, ratio * 2, ratio);
gl.glShadeModel(GL10.GL_SMOOTH);
GLES20.glClearDepthf(1.0f);
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glDepthFunc(GLES20.GL_LEQUAL);
GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GLES20.GL_NICEST);
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glEnable(GL10.GL_POINT_SMOOTH);
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); // https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
GLES20.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
GLU.gluLookAt(gl, 0, 0, 3.5f, 0, 0, 0, 0, 1.0f, 0); // https://www.opengl.org/sdk/docs/man2/xhtml/gluLookAt.xml
}
@Override
public final void onSurfaceCreated(GL10 gl, EGLConfig config)
{
// bind texture
textures = new int[1];
GLES20.glEnable(GLES20.GL_TEXTURE_2D);
GLES20.glGenTextures(textures.length, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
Log.d("gfd", context.getResources()+" :: "+ Constants.FLAG_TEXTURE);
Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.s);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
bitmap.recycle();
}
}
}
这里是StripesSurfaceView调用的地方:
private final class WallpaperEngine extends Engine {
private StripesSurfaceView mGLSurfaceView;
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
mGLSurfaceView = new StripesSurfaceView(getApplicationContext());
}
// ..... etc
这是当前的结果:
纹理波: