Camera for Android,HD Camera for Android

This is an native android system camera app. HD Camera utilized all advantage of your phone or tablet. Let you snaps quick and easy photos and videos.

Key features:

- camera and video features

- 3 modes: camera, video recorder & panorama

- Pinch to zoom

- smart panorama shooting

- Countdown Timer

- Dynamic user interface (phone/tablet)

- Wide screen pictures

- Picture quality setting

- White balance settings(Incandescent, Fluorescent, Auto, Daylight,Cloudy)

- Screen mode settings(Action, Night, Sunset, Play)

- Exposure

- Location targeting

- Configurable volume keys

- Photo Callage

- Photo crop and photo editing.

Although in the current market, there are have many kinds of camera applications, but we still think this android native application is the most efficient and able to meet a user needs. Here only as a supplement for those devices are not installed android native system provides an additional option.

Notes:

The special permissions for use

1, android.permission.ACCESS_FINE_LOCATION

HD Camera can remember your photos and videos location if you wish. Other apps can access this information along with your saved images.

2, android.permission.READ_CONTACTS

After you take a photo, you can share with others. HD Camera need to read the contacts information and help you share photos via email, SMS, or other apps.

------------------

Disclaimer:

This app is based on native android camera code, and licensed under the Apache License.

code: https://github.com/CyanogenMod/android_packages_apps_Camera2

Apache Licens: http://www.apache.org/licenses/LICENSE-2.0.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
C语言是一种广泛使用的编程语言,它具有高效、灵活、可移植性强等特点,被广泛应用于操作系统、嵌入式系统、数据库、编译器等领域的开发。C语言的基本语法包括变量、数据类型、运算符、控制结构(如if语句、循环语句等)、函数、指针等。在编写C程序时,需要注意变量的声明和定义、指针的使用、内存的分配与释放等问题。C语言中常用的数据结构包括: 1. 数组:一种存储同类型数据的结构,可以进行索引访问和修改。 2. 链表:一种存储不同类型数据的结构,每个节点包含数据和指向下一个节点的指针。 3. 栈:一种后进先出(LIFO)的数据结构,可以通过压入(push)和弹出(pop)操作进行数据的存储和取出。 4. 队列:一种先进先出(FIFO)的数据结构,可以通过入队(enqueue)和出队(dequeue)操作进行数据的存储和取出。 5. 树:一种存储具有父子关系的数据结构,可以通过中序遍历、前序遍历和后序遍历等方式进行数据的访问和修改。 6. 图:一种存储具有节点和边关系的数据结构,可以通过广度优先搜索、深度优先搜索等方式进行数据的访问和修改。 这些数据结构在C语言中都有相应的实现方式,可以应用于各种不同的场景。C语言中的各种数据结构都有其优缺点,下面列举一些常见的数据结构的优缺点: 数组: 优点:访问和修改元素的速度非常快,适用于需要频繁读取和修改数据的场合。 缺点:数组的长度是固定的,不适合存储大小不固定的动态数据,另外数组在内存中是连续分配的,当数组较大时可能会导致内存碎片化。 链表: 优点:可以方便地插入和删除元素,适用于需要频繁插入和删除数据的场合。 缺点:访问和修改元素的速度相对较慢,因为需要遍历链表找到指定的节点。 栈: 优点:后进先出(LIFO)的特性使得栈在处理递归和括号匹配等问题时非常方便。 缺点:栈的空间有限,当数据量较大时可能会导致栈溢出。 队列: 优点:先进先出(FIFO)的特性使得
Unity可以通过AndroidCamera2 API来访问USB摄像头。 首先,在Unity中创建一个Android插件,该插件将使用AndroidCamera2 API来访问USB摄像头。然后,在Unity中调用该插件以获取从USB摄像头获取的视频数据。 以下是一个简单的Unity Android插件示例,可以用于访问USB摄像头: ```java public class USBCameraPlugin { private static CameraDevice camera; private static CaptureRequest.Builder previewBuilder; private static SurfaceTexture surfaceTexture; private static Surface previewSurface; private static HandlerThread handlerThread; private static Handler handler; private static Semaphore cameraOpenCloseLock = new Semaphore(1); public static void startCamera(int textureId) { // Open the camera CameraManager manager = (CameraManager) UnityPlayer.currentActivity.getSystemService(Context.CAMERA_SERVICE); String[] cameraIds = null; try { cameraIds = manager.getCameraIdList(); } catch (CameraAccessException e) { e.printStackTrace(); } if (cameraIds == null || cameraIds.length == 0) { return; } String cameraId = cameraIds[0]; try { if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) { throw new RuntimeException("Time out waiting to lock camera opening."); } manager.openCamera(cameraId, new CameraDevice.StateCallback() { @Override public void onOpened(@NonNull CameraDevice cameraDevice) { cameraOpenCloseLock.release(); camera = cameraDevice; startPreview(textureId); } @Override public void onDisconnected(@NonNull CameraDevice cameraDevice) { cameraOpenCloseLock.release(); cameraDevice.close(); camera = null; } @Override public void onError(@NonNull CameraDevice cameraDevice, int error) { cameraOpenCloseLock.release(); cameraDevice.close(); camera = null; } }, handler); } catch (InterruptedException e) { throw new RuntimeException("Interrupted while trying to lock camera opening.", e); } catch (CameraAccessException e) { e.printStackTrace(); } } public static void stopCamera() { if (camera != null) { camera.close(); camera = null; } } private static void startPreview(int textureId) { if (camera == null) { return; } try { // Create a surface texture to receive camera data surfaceTexture = new SurfaceTexture(textureId); surfaceTexture.setDefaultBufferSize(1920, 1080); previewSurface = new Surface(surfaceTexture); // Build the preview request previewBuilder = camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); previewBuilder.addTarget(previewSurface); // Create a handler thread to handle camera events handlerThread = new HandlerThread("CameraBackground"); handlerThread.start(); handler = new Handler(handlerThread.getLooper()); // Start the preview camera.createCaptureSession(Arrays.asList(previewSurface), new CameraCaptureSession.StateCallback() { @Override public void onConfigured(@NonNull CameraCaptureSession cameraCaptureSession) { try { cameraCaptureSession.setRepeatingRequest(previewBuilder.build(), null, handler); } catch (CameraAccessException e) { e.printStackTrace(); } } @Override public void onConfigureFailed(@NonNull CameraCaptureSession cameraCaptureSession) { stopCamera(); } }, handler); } catch (CameraAccessException e) { e.printStackTrace(); } } } ``` 然后,在Unity中调用该插件以访问USB摄像头。以下是一个简单的C#脚本示例,可以用于在Unity中调用Android插件并从USB摄像头获取视频数据: ```csharp public class USBCamera : MonoBehaviour { private AndroidJavaObject plugin; private Texture2D texture; private byte[] data; private int width = 1920; private int height = 1080; void Start () { // Create the Android plugin object plugin = new AndroidJavaObject("com.example.usbcamera.USBCameraPlugin"); // Set the texture to display camera data texture = new Texture2D(width, height, TextureFormat.RGBA32, false); GetComponent<Renderer>().material.mainTexture = texture; // Call the Android plugin to start the camera plugin.Call("startCamera", texture.GetNativeTexturePtr().ToInt32()); } void OnDestroy() { // Call the Android plugin to stop the camera plugin.Call("stopCamera"); } void Update () { // Update the texture with the latest camera data if (data == null) { data = new byte[width * height * 4]; } texture.LoadRawTextureData(data); texture.Apply(); } private void OnApplicationQuit() { // Call the Android plugin to stop the camera plugin.Call("stopCamera"); } } ``` 这样,你就可以在Unity中通过Android插件访问USB摄像头并获取视频数据。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值