Vuforia-PocketCat丨2. 完成Vuforia的自定义目标识别

本节讲述自定义目标识别的操作步骤和解析Vuforia自定义目标识别的代码含义,为后面设计做基础

注:本节使用Unity3D 2017.2,导入官网下载的Vuforia SDK实现

 

自定义目标识别操作步骤

1、要识别的物体放在ImageTarget下

2、ImageTarget——ImageTargetBehaviour Type设置为User Defined

3、将Vuforia——Perfabs里的UserDefinedTargetBuilder拖放置Hierarchy,勾选其组件的Start scanning automatically

Start scanning automatically:当场景加载完成后,应用就会自动扫描摄像头下的物体

4、新建脚本IUseDefined。挂载到UserDefinedTargetBuilder对象上。脚本在下文贴出。

IUseDefined脚本,具有让Vuforia使用眼前物体,将其作为Image Target、点击事件等功能

5、将ImageTarget赋值到IUseDefined

6、添加Button按钮,绑定IBuildNewTarget()方法

 

操作方法:

运行游戏,点击Button按钮,出现要识别的物体

 

自定义目标识别代码解析 

using UnityEngine;
using Vuforia;

/// <summary>
/// 实现IUserDefinedTargetEventHandler
/// </summary>
public class IUseDefined : MonoBehaviour, IUserDefinedTargetEventHandler
{
    //This class serves both as an augmentation definition for an ImageTarget in the editor as well as a tracked image target result at runtime
    //需设置为ImageTarget,用于自身实例化、传递出识别图的宽度和名称信息
    public ImageTargetBehaviour imageTargetTemplate;

    //This Component can be used to create new ImageTargets at runtime. It can be configured to start scanning automatically or via a call from an external script. Registered event handlers will be informed of changes in the frame quality as well as new TrackableSources
    //用于获取UserDefinedTargetBuildingBehaviour组件;
    //用于将该类注册到事件系统中。当帧质量发生变化或有新的TrackableSources时就会告知事件系统(UserDefinedTargetBuildingBehaviour中的BuildNewTarget方法可产生告知事件系统new TrackableSource is available)。
    private UserDefinedTargetBuildingBehaviour targetBuildingBehaviour;

    //The ObjectTracker encapsulates methods to manage DataSets and provides access to the ImageTargetBuilder and TargetFinder classes
    //ObjectTracker用于产生DataSet,可打开关闭数据集,将新的识别图记录到DataSet
    private ObjectTracker objectTracker;

    //DataSet,数据集,记录了上传Vuforia服务器中识别图的相关信息(识别图)。放在外面可以用于后面方法的关闭、打开数据集,给数据集添加信息
    private DataSet dataSet;

    //定义识别图数量,用于定义新增加的识别图的名字
    private int targetCounter = 0;

    //声明识别图的当前画质的变量,可用于将当前识别图画质引用赋值给该变量,做一些事情
    public ImageTargetBuilder.FrameQuality currentQuality;

    void Start()
    {
        targetBuildingBehaviour = GetComponent<UserDefinedTargetBuildingBehaviour>();

        //将当前类注册到UserDefinedTargetBuildingBehaviour的事件系统
        targetBuildingBehaviour.RegisterEventHandler(this);
    }

    /// <summary>
    /// 在Vuforia初始化完成时调用
    /// </summary>
    public void OnInitialized()
    {
        // Returns the instance of the given tracker type See the Tracker base class for  a list of available tracker classes. This function will return null if the tracker  of the given type has not been initialized.
        objectTracker = TrackerManager.Instance.GetTracker<ObjectTracker>();   //当能获取到时返回新实例,获取不到时返回null
        if (objectTracker != null)
        {
            //创建新的dataSet
            dataSet = objectTracker.CreateDataSet();
            //激活dataSet
            objectTracker.ActivateDataSet(dataSet);
        }
    }

    /// <summary>
    /// 当摄像头检测到图像质量发生变化时,由Vuforia自动调用
    /// </summary>
    public void OnFrameQualityChanged(ImageTargetBuilder.FrameQuality frameQuality)
    {
        currentQuality = frameQuality;
    }

    /// <summary>
    /// 当事件系统显示new TrackableSource is available时,将自动调用该方法。因为该特性所以该方法用于将识别图添加到数据集
    /// 并且由于该方法和下面的方法涉及到事件系统,这是我们将该类注册到事件系统中去的原因
    /// </summary>
    /// TrackableSource:An opaque handle(不透明的句柄) for creating a new Trackable in a DataSet.
    public void OnNewTrackableSource(TrackableSource trackableSource)
    {
        targetCounter++;
        //取消激活数据集
        objectTracker.DeactivateDataSet(dataSet);
        //获取已经定义好的ImageTarget,并将其实例化,用于添加到数据集
        ImageTargetBehaviour imageTargetCopy = Instantiate(imageTargetTemplate);
        //imageTarget在Hierarchy实例化了但还没有名字,我们需给它定义一个名字
        imageTargetCopy.gameObject.name = "UserTarget" + targetCounter;

        //Adds a single trackable from a source and a given gameobject to this dataset
        //将实例化的新识别图Trackable赋值给数据集
        //public abstract DataSetTrackableBehaviour CreateTrackable(TrackableSource trackableSource, GameObject gameObject);
        dataSet.CreateTrackable(trackableSource, imageTargetCopy.gameObject);
        objectTracker.ActivateDataSet(dataSet);
    }

    /// <summary>
    /// 此方法绑定在按钮上,用于开始创建新对象(ImageTarget)并向事件系统发送new TrackableSource is available
    /// 注意,是开始创建而不是该方法就能创建好了,它需要和OnNewTrackableSource配合使用
    /// </summary>
    public void IBuildNewTarget()
    {
        //创建新的target的名字,用于BuildNewTarget方法。上文创建的是新的ImageTarget的名字,用于在Hierarchy里显示
        string targetName = string.Format(imageTargetTemplate.TrackableName + targetCounter);

        //This will start building a new target and report back to the event handlers as soon as a new TrackableSource is available.
        //创建新对象
        targetBuildingBehaviour.BuildNewTarget(targetName, imageTargetTemplate.GetSize().x);
    }
}

 

 

注意事项:

1、不能激活导入的Vuforia Datasets

2、使用Vuforia官网下载的SDK时,Unity不要安装Vuforia组件

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