348 Design Tic-Tac-Toe

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1 题目

Design a Tic-tac-toe game that is played between two players on a n x n grid.

You may assume the following rules:

  1. A move is guaranteed to be valid and is placed on an empty block.
  2. Once a winning condition is reached, no more moves is allowed.
  3. A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.

Example:

Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.

TicTacToe toe = new TicTacToe(3);

toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | |    // Player 1 makes a move at (0, 0).
| | | |

toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 2 makes a move at (0, 2).
| | | |

toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 1 makes a move at (2, 2).
| | |X|

toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 2 makes a move at (1, 1).
| | |X|

toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 1 makes a move at (2, 0).
|X| |X|

toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| |    // Player 2 makes a move at (1, 0).
|X| |X|

toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| |    // Player 1 makes a move at (2, 1).
|X|X|X|

2 尝试解

2.1 分析

下井字棋,要求设置棋盘类,能够记录棋盘情况并且在每下一步后,判断当前胜负状态。要求复杂度做到O(N²)以下。棋盘上两位玩家的棋子分别用1和2表示,如果为空则用0表示。如果玩家1赢,返回1,如果玩家2赢,返回2,如果未定,返回0。

可以用column,row记录每一列每一行两个玩家的棋子数,用left,right记录左对角线和右对角线两个玩家的棋子数。每当玩家在位置[r,c]添加棋子player时,

column[player-1][c]+=1

row[player-1][c]+=1

if r==c left[player-1]+=1

if r+c == size - 1 right[player-1]+=1

然后判断column[player-1],row[player-1],left[player-1],right[player-1]中是否有等于size的元素。

2.2 代码

class TicTacToe {
public:
    /** Initialize your data structure here. */
    vector<vector<int>> board;
    vector<vector<int>> column;
    vector<vector<int>> row;
    vector<int> left{0,0};
    vector<int> right{0,0};
    int size = 0;
    TicTacToe(int n) {
        size = n;
        board = vector<vector<int>> (n,vector<int>(n,0));
        column = vector<vector<int>> (2,vector<int>(n,0));
        row = vector<vector<int>> (2,vector<int>(n,0));
    }
    
    /** Player {player} makes a move at ({row}, {col}).
        @param row The row of the board.
        @param col The column of the board.
        @param player The player, can be either 1 or 2.
        @return The current winning condition, can be either:
                0: No one wins.
                1: Player 1 wins.
                2: Player 2 wins. */
    int move(int r, int c, int player) {
        board[r][c] = player;
        row[player-1][r] += 1;
        column[player-1][c] += 1;
        if(r == c) right[player-1] += 1;
        if(r+c == size-1) left[player-1] += 1;
        return check(player);
    }
    int check(int player){
        if(left[player-1]==size||right[player-1]==size)
            return player;
        for(auto state : column[player-1]){
            if(state==size) return player;
        }
        for(auto state : row[player-1]){
            if(state==size) return player;
        }
        return 0;
    }
};

/**
 * Your TicTacToe object will be instantiated and called as such:
 * TicTacToe* obj = new TicTacToe(n);
 * int param_1 = obj->move(row,col,player);
 */

3 标准解

3.1 分析

在下完棋检查时,可以只检查该棋子所在的行列,如果在对角线的话,再检查对角线即可。

3.2 代码

class TicTacToe {
public:
    TicTacToe(int n) : sz(n) {
        rows.resize(n, 0), cols.resize(n, 0);
        diagonal = anti_diagonal = 0;
    }
    
    int move(int row, int col, int player) {
        if (player == 1) {
            ++rows[row], ++cols[col];
            if (row == col)
                ++diagonal;
            if (row == sz - 1 - col)
                ++anti_diagonal;
            if (rows[row] == sz || cols[col] == sz || diagonal == sz || anti_diagonal == sz)
                return 1;
        }
        else {
            --rows[row], --cols[col];
            if (row == col)
                --diagonal;
            if (row == sz - 1 - col)
                --anti_diagonal;
            if (rows[row] == -sz || cols[col] == -sz || diagonal == -sz || anti_diagonal == -sz)
                return 2;
        }
        return 0;
    }

private:
    vector<int> rows, cols;
    int diagonal, anti_diagonal;
    int sz;
};

 

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