职责链模式:把判断的逻辑代码放到统一接口的实现类里面
和状态模式非常像,都是把判断的逻辑放到接口的实现类里面来自动切换。但他们的主要目的不一样,状态模式的解决的是一个类更换状态的功能(类似人更换状态)。而职责链模式解决的是if判断分离。
不用太多区分这两种模式,都是为了解决判断代码过多过长的问题。
abstract class Handler{
protected Handler successor;
public void SetSuccessor(Handler successor){
this.successor = successor;
}
public abstract void HandlerRequest(int request);
}
class ConcreteHandler1 extends Handler{
public void HandlerRequest(int request){
if(request >= 0 && request <10){
System.out.println("number1:处理请求"+request);
}
else if(successor != null){
successor.HandleRequest(request);
}
}
}
class ConcreteHandler2 extends Handler{
public void HandlerRequest(int request){
if(request >= 10 && request <20){
System.out.println("number2:处理请求"+request);
}
else if(successor != null){
successor.HandleRequest(request);
}
}
}
class ConcreteHandler3 extends Handler{
public void HandlerRequest(int request){
if(request >= 20 && request <30){
System.out.println("number3:处理请求"+request);
}
else if(successor != null){
successor.HandleRequest(request);
}
}
}
public class Test(){
public static void main(String[] args){
Handler h1 = new ConcreteHandler1();
Handler h2 = new ConcreteHandler2();
Handler h3 = new ConcreteHandler3();
h1.SetSuccessor(h2);
h2.SetSuccessor(h3);
int[] requests = {2,5,14,22,18,3,27,20};
foreach(int request : requests){
h1.HandleRequest(request);
}
}
}