Shader "Faye/OutLightting"
{
Properties
{
_MainTex("Texture (RGB)", 2D) = "black" {}
_Color("Color", Color) = (0, 0, 0, 1)
_AtmoColor("Atmosphere Color", Color) = (0.5, 0.5, 1.0, 1)
_Size("Size", Float) = 0.1
_Falloff("Falloff", Float) = 5
_FalloffPlanet("Falloff Planet", Float) = 5
_Transparency("Transparency", Float) = 15
_TransparencyPlanet("Transparency Planet", Float) = 1
}
SubShader
{
Pass
{
Name "PlanetBase"
Tags {"LightMode" = "Always"}
Cull Back
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_fog_exp2
#pragma fragmentoption ARB_pre