using UnityEngine;
using UnityEditor;
using System;
public class AutoSave : EditorWindow {
private bool autoSaveScene = true;
private bool showMessage = true;
private bool isStarted = false;
private int intervalScene;
private DateTime lastSaveTimeScene = DateTime.Now;
private string projectPath = Application.dataPath;
private string scenePath;
[MenuItem ("Window/AutoSave")]
static void Init () {
AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));
saveWindow.Show();
}
void OnGUI () {
GUILayout.Label ("Info:", EditorStyles.boldLabel);
EditorGUILayout.LabelField ("Saving to:", ""+projectPath);
EditorGUILayout.LabelField ("Saving scene:", ""+scenePath);