#pygame fullscreen
import os, pygame
from pygame.locals import *
from sys import exit
'''
pygame.display.set_mode():
pygame.FULLSCREEN create a fullscreen display
pygame.DOUBLEBUF recommended for HWSURFACE or OPENGL
pygame.HWSURFACE hardware accelerated, only in FULLSCREEN
pygame.OPENGL create an opengl renderable display
pygame.RESIZABLE display window should be sizeable
pygame.NOFRAME display window will have no border or controls
'''
__author__ = {'name' : 'Hongten',
'mail' : 'hongtenzone@foxmail.com',
'Version' : '1.0'}
BG_IMAGE = 'C://py//bg.png'
SCREEN_DEFAULT_SIZE = (500, 500)
pygame.init()
#create the image path
bg_path = os.path.join('data', BG_IMAGE)
if not os.path.exists(bg_path):
print('The BackGround Image does not exist!')
screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
bg = pygame.image.load(bg_path).convert()
#full screen flag
full_screen = False
while 1:
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == KEYDOWN:
#when press the 'f',then change the screen display model
if event.key == K_f:
full_screen = not full_screen
if full_screen:
print('Open the Fullscreen model!')
else:
print('Open the Default model!')
if full_screen:
#full screen display model
screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
else:
#default model
screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.blit(bg, (0, 0))
pygame.display.update()
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