java编写简单线程动画_java – Android动画的简单线程问题

如果实现Thread或HandlerThread,请确保在等待工作线程完成时UI线程不会阻塞 – 不要调用Thread.wait()或Thread.sleep().

在等待工作线程完成时,主线程应该为其他线程提供一个Handler,以便在完成时回发.

使用处理程序

Handler m_handler;

Runnable m_handlerTask ;

m_handler = new Handler();

m_handlerTask = new Runnable()

{

@Override

public void run() {

// do something

m_handler.postDelayed(m_handlerTask, 1000); // instad of 1000 mention the delay in milliseconds

}

};

m_handlerTask.run();

当你需要取消处理程序时,使用m_handler.removeCallbacks(m_handlerTask);

例:

public class MainActivity extends Activity {

RelativeLayout rl;

int x = 0,y=0;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

rl = (RelativeLayout) findViewById(R.id.rl);

CustomView cv = new CustomView(this);

rl.addView(cv);

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

// Inflate the menu; this adds items to the action bar if it is present.

getMenuInflater().inflate(R.menu.main, menu);

return true;

}

public class CustomView extends View {

Bitmap bball;

Random randX, randY;

double theta;

Handler m_handler;

Paint p ;

int width;

int height;

Runnable m_handlerTask;

public CustomView(Context context) {

super(context);

// TODO Auto-generated constructor stub

p= new Paint();

bball = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);

//randX = 1 + (int)(Math.random()*500);

//randY = 1 + (int)(Math.random()*500);

randX = new Random();

randY = new Random();

theta = 45;

m_handler = new Handler();

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

// TODO Auto-generated method stub

super.onSizeChanged(w, h, oldw, oldh);

width =w;

height=h;

}

public void move()

{

m_handlerTask = new Runnable()

{

@Override

public void run() {

//theta = theta + Math.toRadians(2);

if(x<300)

{

x= x+10;

invalidate();

}

else if(x>300)

{

x=0;

m_handler.removeCallbacks(m_handlerTask);

}

// canvas.drawBitmap(bball, x, y, p);

m_handler.postDelayed(m_handlerTask, 3000);

}

};

m_handlerTask.run();

}

public void onDraw(final Canvas canvas){

super.onDraw(canvas);

canvas.drawBitmap(bball, x, y, p);

if(x<300)

{

move();

}

else

{

m_handler.removeCallbacks(m_handlerTask);

}

}

}

}

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