python开发的坦克大战游戏importpygamefrom pygame.sprite importSpriteimportsysimporttimeimportrandom
SCREEN_WIDTH= 780SCREEN_HEIGHT= 500BG_COLOR=pygame.Color(0,0,0)
TEXT_COLOR= pygame.Color(255,0,0)#复活次数
#定义一个精灵类
classBaseItem(Sprite):def __init__(self, color, width, height):#Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)classMainGame ():
window=None
my_tank=None
REC_TIME=0#敌方坦克初始化
EnemyTankList =[]
EnemyTankCount= 5
#存储我方子弹列表
myBulleList =[]#存储敌方子弹
EnemyBulletList =[]#创建爆炸对象列表
explodeList =[]#创建墙壁列表
wallList =[]def __init__(self):pass
defstarGame(self):#初始化,设置标题,屏幕大小
pygame.display.init()
MainGame.window=pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
pygame.display.set_caption("坦克大战1.03")#初始化我方坦克
self.creatMyTank()#初始化敌方坦克
self.creatEnemyTank()#初始化墙壁
self.creatWall()whileTrue:#填充颜色
MainGame.window.fill(BG_COLOR)#获取事件
self.getEvent()#绘制文字
MainGame.window.blit(self.getTextSuface("敌方坦克剩余数量%d"%MainGame.EnemyTankCount),(SCREEN_HEIGHT/2,20))#调用我方坦克进行显示
if MainGame.my_tank andMainGame.my_tank.live:
MainGame.my_tank.displayTank()else:delMainGame.my_tank
MainGame.my_tank=None#显示我方子弹
self.blitMyBullet()#敌方坦克进行显示
self.blitEnenyTank()#显示墙壁
self.blitWall()#显示敌方子弹
self.blitEnenyBullet()#显示爆炸效果
self.blitExplode()if MainGame.my_tank andMainGame.my_tank.live:if notMainGame.my_tank.stop:
MainGame.my_tank.move()
MainGame.my_tank.hitWall()
MainGame.my_tank.myTank_hit_enemyTank()if MainGame.EnemyTankCount ==0:
MainGame.window.blit(self.getTextSuface('恭喜你,顺利通过'), (SCREEN_HEIGHT/2, SCREEN_WIDTH/2))
time.sleep(2)
self.endGame()
pygame.display.update()
time.sleep(0.02)defcreatWall(self):for i in range(0,SCREEN_WIDTH,SCREEN_WIDTH//6):
top= SCREEN_HEIGHT//3left=i
wall=Wall(left,top)
MainGame.wallList.append(wall)defcreatMyTank(self):
MainGame.my_tank= MyTank(SCREEN_WIDTH/2,SCREEN_HEIGHT/3*2)
music= Music("img/start.wav")
music.play()defcreatEnemyTank(self):
top= 100
for i inrange(MainGame.EnemyTankCount):
left= random.randint(0,600)
speed= random.randint(1,4)
enmy=EnemyTank(left,top,speed)
MainGame.EnemyTankList.append(enmy)defblitWall(self):for wall inMainGame.wallList:ifwall.live:
wall.displayWall()else:
MainGame.wallList.remove(wall)defblitEnenyTank(self):"循环遍历敌方坦克,展示敌方坦克"
for enmeyTank inMainGame.EnemyTankList:ifenmeyTank.live:
enmeyTank.displayTank()
enmeyTank.randomMove()
EnemyBullet=enmeyTank.shot()
enmeyTank.hitWall()
enmeyTank.enemyTank_hit_MyTank()#存储敌方子弹
ifEnemyBullet:
MainGame.EnemyBulletList.append(EnemyBullet)else:
MainGame.EnemyTankList.remove(enmeyTank)
MainGame.EnemyTankCount-=1
defblitMyBullet(self):for bullet inMainGame.myBulleList:ifbullet.live:
bullet.displayBullet()
bullet.move()
bullet.myBullet_hit_enemyTank()
bullet.wall_bullet()else:
MainGame.myBulleList.remove(bullet)defblitEnenyBullet(self):for bullet inMainGame.EnemyBulletList:if bullet.live: #随机会产生None
bullet.displayBullet()
bullet.move()
bullet.enemyBullet_hit_myTank()
bullet.wall_bullet()else:
MainGame.EnemyBulletList.remove(bullet)defblitExplode(self):for explode inMainGame.explodeList:ifexplode.live:
explode.displayExplode()else:
MainGame.explodeList.remove(explode)defendGame(self):print("欢迎下次游戏")
sys.exit()defgetTextSuface(self,text):
pygame.font.init()#print(pygame.font.get_fonts())
font = pygame.font.SysFont('kaiti',18)
textSurface=font.render(text,True,TEXT_COLOR)returntextSurfacedefgetEvent(self):'''获取所有事件'''eventList=pygame.event.get()for event ineventList:if event.type ==pygame.QUIT:
self.endGame()if event.type ==pygame.KEYDOWN:if notMainGame.my_tank:if event.key ==pygame.K_ESCAPE:if MainGame.REC_TIME < 3:
self.creatMyTank()
MainGame.REC_TIME+=1
if MainGame.my_tank andMainGame.my_tank.live:if event.key ==pygame.K_DOWN:
MainGame.my_tank.direction='D'
#MainGame.my_tank.move()
MainGame.my_tank.stop =Falseprint("按下向下的键,向下移动",)elif event.key ==pygame.K_UP:
MainGame.my_tank.direction= 'U'
#MainGame.my_tank.move()
MainGame.my_tank.stop =Falseprint("按下向上的键,向上移动")elif event.key ==pygame.K_LEFT:
MainGame.my_tank.direction= 'L'
#MainGame.my_tank.move()
MainGame.my_tank.stop =Falseprint("按下向左的键,向左移动", MainGame.my_tank.direction)elif event.key ==pygame.K_RIGHT:
MainGame.my_tank.direction= 'R'
#MainGame.my_tank.move()
MainGame.my_tank.stop =Falseprint("按下向右的键,向右移动", MainGame.my_tank.direction)elif event.key ==pygame.K_SPACE:print("发射子弹")#创建我方子弹
if len(MainGame.myBulleList) < 3:
myBullet=Bullet(MainGame.my_tank)
MainGame.myBulleList.append(myBullet)#发射子弹音效
ShotMusic = Music('img/hit.wav')
ShotMusic.play()elif event.type ==pygame.KEYUP:if event.key ==pygame.K_UP or event.key == pygame.K_DOWN or event.key ==pygame.K_LEFT or event.key ==pygame.K_RIGHT:if MainGame.my_tank andMainGame.my_tank.live:
MainGame.my_tank.stop=TrueclassTank(BaseItem):def __init__(self,left,top):
self.images={"U":pygame.image.load('img/p1tankU.gif'),"D": pygame.image.load('img/p1tankD.gif'),"L": pygame.image.load('img/p1tankL.gif'),"R": pygame.image.load('img/p1tankR.gif'),
}
self.direction='U'self.image=self.images[self.direction]
self.rect=self.image.get_rect()#设置放置的位置
self.rect.left=left
self.rect.top=top
self.speed= 4
#控制坦克开关
self.stop =True
self.live=True#保持原来的位置
self.oldLeft =self.rect.left
self.oldTop=self.rect.topdefhitWall(self):for wall inMainGame.wallList:ifpygame.sprite.collide_rect(wall, self):
self.stay()defstay(self):
self.rect.left=self.oldLeft
self.rect.top=self.oldTopdefshot(self):returnBullet(self)defmove(self):#保持原来的状态
self.oldLeft =self.rect.left
self.oldTop=self.rect.top#判断坦克的方向进行移动
if self.direction =='U':if self.rect.top>0:
self.rect.top-=self.speedelif self.direction =='L':if self.rect.left>0:
self.rect.left-=self.speedelif self.direction =='D':if self.rect.top +self.rect.height
self.rect.top+=self.speedelif self.direction == 'R':if self.rect.left+self.rect.height
self.rect.left+=self.speeddefdisplayTank(self):
self.image=self.images[self.direction]
MainGame.window.blit(self.image,self.rect)classMyTank(Tank):def __init__(self,left,top):
super().__init__(left,top)defmyTank_hit_enemyTank(self):for enemyTank inMainGame.EnemyTankList:ifpygame.sprite.collide_rect(enemyTank, self):
self.stay()classEnemyTank(Tank):def __init__(self,left,top,speed):
super(EnemyTank,self).__init__(left,top)
self.images={"U": pygame.image.load('img/enemy1U.gif'),"D": pygame.image.load('img/enemy1D.gif'),"L": pygame.image.load('img/enemy1L.gif'),"R": pygame.image.load('img/enemy1R.gif'),
}
self.direction=self.RandomDirction()
self.image=self.images[self.direction]
self.rect=self.image.get_rect()
self.rect.left=left
self.rect.top=top
self.speed=speed
self.EnemyFlag=False
self.step= 60
defRandomDirction(self):
num= random.randint(1,4)if num ==1:return "U"
elif num == 2:return "L"
elif num == 3:return "D"
elif num == 4:return "R"
defrandomMove(self):if self.step <0:
self.direction=self.RandomDirction()
self.step= 60
else:
self.move()
self.step-= 1
defshot(self):
num=random.randint(1,100)if num < 4:returnBullet(self)defenemyTank_hit_MyTank(self):for enemy inMainGame.EnemyTankList:if MainGame.my_tank andMainGame.my_tank.live :ifpygame.sprite.collide_rect(MainGame.my_tank,enemy):
self.stay()classBullet(BaseItem):def __init__(self,tank):
self.image=pygame.image.load('img/enemymissile.gif')
self.direction=tank.direction
self.rect=self.image.get_rect()if self.direction == 'U':
self.rect.left= tank.rect.left + tank.rect.width/2 - self.rect.width/2self.rect.top= tank.rect.top -self.rect.heightelif self.direction == 'D':
self.rect.left= tank.rect.left + tank.rect.width/2 - self.rect.width/2self.rect.top= tank.rect.top +tank.rect.heightelif self.direction == 'L':
self.rect.left= tank.rect.left - self.rect.width/2 -self.rect.width/2self.rect.top= tank.rect.top +tank.rect.height/2 - self.rect.width/2
elif self.direction == 'R':
self.rect.left= tank.rect.left +tank.rect.width
self.rect.top= tank.rect.top + tank.rect.height/2 -self.rect.width/2
#子弹的速度
self.speed =6
#子弹状态
self.live =Truedefmove(self):if self.direction == 'U':if self.rect.top>0:
self.rect.top-=self.speedelse:
self.live=Falseelif self.direction == 'R':if self.rect.left + self.rect.width
self.rect.left+=self.speedelse:
self.live=Falseelif self.direction == 'D':if self.rect.top + self.rect.height
self.rect.top+=self.speedelse:
self.live=Falseelif self.direction == 'L':if self.rect.left>0:
self.rect.left-=self.speedelse:
self.live=FalsedefdisplayBullet(self):
MainGame.window.blit(self.image,self.rect)defmyBullet_hit_enemyTank(self):for enemyTank inMainGame.EnemyTankList:ifpygame.sprite.collide_rect(enemyTank,self):
enemyTank.live=False
self.live=False#创建爆炸对象
explode =Explode(enemyTank)
MainGame.explodeList.append(explode)defenemyBullet_hit_myTank(self):if MainGame.my_tank andMainGame.my_tank.live:ifpygame.sprite.collide_rect(MainGame.my_tank,self):
MainGame.my_tank.live=False
self.live=False
explode=Explode(MainGame.my_tank)
MainGame.explodeList.append(explode)defwall_bullet(self):for wall inMainGame.wallList:ifpygame.sprite.collide_rect(wall,self):
wall.hg-=1self.live=Falseif wall.hg<=0:
wall.live=FalseclassWall():def __init__(self,left,top):
self.image= pygame.image.load('img/steels.gif')
self.rect=self.image.get_rect()
self.rect.top=top
self.rect.left=left
self.live=True
self.hg= 8
defdisplayWall(self):if self.live ==True:
MainGame.window.blit(self.image,self.rect)classExplode():def __init__(self,tank):#爆炸的位置有坦克决定
self.rect =tank.rect
self.images= [pygame.image.load('img/blast0.gif'),
pygame.image.load('img/blast1.gif'),
pygame.image.load('img/blast2.gif'),
pygame.image.load('img/blast3.gif')]
self.step=0
self.image=self.images[self.step]
self.live=TruedefdisplayExplode(self):if self.step
self.image=self.images[self.step]
self.step+=1MainGame.window.blit(self.image,self.rect)else:
self.live=False
self.step=0classMusic():def __init__(self,filename):
self.filename=filename#初始化音乐混合器
pygame.mixer.init()
pygame.mixer.music.load(filename)defplay(self):
pygame.mixer.music.play()if __name__ == '__main__':
c=MainGame()
c.starGame()