python五子棋_Python小项目之五子棋

1.项目简介

在刚刚学习完python套接字的时候做的一个五子棋小游戏,可以在局域网内双人对战,也可以和电脑对战

2.实现思路

局域网对战

对于局域网功能来说,首先建立连接(tcp),然后每次下棋时将棋子的坐标发送给对方,当接收到坐标后实例化成棋子对象,这个接收时用了select函数,因为pygame需要循环渲染图片,所以要用非阻塞方式接收消息

select()的机制中提供一fd_set的数据结构,实际上是一long类型的数组, 每一个数组元素都能与一打开的文件句柄(不管是Socket句柄,还是其他文件或命名管道或设备句柄)建立联系,建立联系的工作由程序员完成, 当调用select()时,由内核根据IO状态修改fd_set的内容,由此来通知执行了select()的进程哪一Socket或文件可读或可写,主要用于Socket通信当中

主要代码如下:

1 #接收cli的消息

2 ifis_people:3 rs, ws, es =select.select(inputs, [], [], 0)4 for r inrs:5 if r istcpclisock:6 try:7 data =r.recv(BUFSIZ)8 islink =True9 print(data.decode('utf8'))10 if data.decode('utf8') == 'again':11 is_recieve1 =True12 if data.decode('utf8') == 'yes':13 is_playagain =True14 is_play =True15 if data.decode('utf8') == 'no':16 is_recieve2 =True17 islink =False18 if not is_play and notresult:19 me =storn.Storn_Black(eval(data))20 black_chesses.append(me)21 chesses.append(me)22 is_play =True23 excepterror:24 islink = False

电脑对战

电脑对战的思路也很简单,用了应该是最常见的也是最简单的方法,就是循环遍历棋盘的每一个点,判断该点的价值,选取价值最大的点落子,这个需要对五子棋的棋型有一定了解,这里介绍几种常见的棋型(约定1为己方棋子,2为对方棋子,0为空)

活四(011110):这时候四颗棋子相连,同时两端为空,已经阻止不了一方的胜利了,此时价值应该设置最高

死四(011112|10111|11011):四颗棋子,只有一个地方能形成连五,如果是自己的棋可以赢,是对方的也可以阻止对方赢棋,此时价值次高

。。。

就这样把每种棋型判断一下,获得该点的价值,主要代码如下:

ContractedBlock.gif

ExpandedBlockStart.gif

1 #判断每个点的价值

2 defpoint_value(pos, white_chesses, black_chesses, identify1, identify2):3 value =04 for i in range(1,9):5 #*1111_ 活四

6 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\7 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\8 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\9 get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and\10 get_point(pos, i, 5, white_chesses, black_chesses) ==0:11 value += 40000

12 #*11112 死四1

13 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\14 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\15 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\16 get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and\17 get_point(pos, i, 5, white_chesses, black_chesses) ==identify2:18 value += 30000

19 #1*111 死四2

20 if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and\21 get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\22 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\23 get_point(pos, i, 3, white_chesses, black_chesses) ==identify1:24 value += 30000

25 #11*11 死四3

26 if get_point(pos, i, -2, white_chesses, black_chesses) == identify1 and\27 get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and\28 get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\29 get_point(pos, i, 2, white_chesses, black_chesses) ==identify1:30 value += 30000

31 #*111_ 活三1

32 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\33 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\34 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\35 get_point(pos, i, 4, white_chesses, black_chesses) ==0:36 value += 20000

37 #*1_11_ 活三2

38 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\39 get_point(pos, i, 2, white_chesses, black_chesses) == 0 and\40 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\41 get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and\42 get_point(pos, i, 5, white_chesses, black_chesses) ==0:43 value += 20000

44 #*1112 死三1

45 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\46 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\47 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\48 get_point(pos, i, 4, white_chesses, black_chesses) ==identify2:49 value += 15000

50 #_1_112 死三2

51 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\52 get_point(pos, i, 2, white_chesses, black_chesses) == 0 and\53 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\54 get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and\55 get_point(pos, i, 5, white_chesses, black_chesses) ==identify2:56 value += 15000

57 #_11_12 死三3

58 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\59 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\60 get_point(pos, i, 3, white_chesses, black_chesses) == 0 and\61 get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and\62 get_point(pos, i, 5, white_chesses, black_chesses) ==identify2:63 value += 15000

64 #1__11 死三4

65 if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and\66 get_point(pos, i, 1, white_chesses, black_chesses) == 0 and\67 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\68 get_point(pos, i, 3, white_chesses, black_chesses) ==identify1:69 value += 15000

70 #1_1_1 死三5

71 if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and\72 get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\73 get_point(pos, i, 2, white_chesses, black_chesses) == 0 and\74 get_point(pos, i, 3, white_chesses, black_chesses) ==identify1:75 value += 15000

76 #2_111_2 死三6

77 if get_point(pos, i, -1, white_chesses, black_chesses) == identify2 and\78 get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\79 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\80 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\81 get_point(pos, i, 4, white_chesses, black_chesses) == 0 and\82 get_point(pos, i, 5, white_chesses, black_chesses) ==identify2:83 value += 15000

84 #__11__ 活二1

85 if get_point(pos, i, -1, white_chesses, black_chesses) == 0 and\86 get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\87 get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and\88 get_point(pos, i, 3, white_chesses, black_chesses) == 0 and\89 get_point(pos, i, 4, white_chesses, black_chesses) ==0:90 value += 1000

91 #_1_1_ 活二2

92 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\93 get_point(pos, i, 2, white_chesses, black_chesses) == 0 and\94 get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and\95 get_point(pos, i, 4, white_chesses, black_chesses) ==0:96 value += 1000

97 #*1__

98 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\99 get_point(pos, i, 2, white_chesses, black_chesses) == 0 and\100 get_point(pos, i, 3, white_chesses, black_chesses) ==0:101 value += 30

102 #*1_

103 if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and\104 get_point(pos, i, 2, white_chesses, black_chesses) ==0:105 value += 20

106 #*1

107 if get_point(pos, i, 1, white_chesses, black_chesses) ==identify1:108 value += 10

109 return value

View Code

电脑选择落子位置时,要判断是进攻还是防守,需要两次遍历棋盘,获取进攻时的最大价值和防守的最大价值,主要代码如下:

ContractedBlock.gif

ExpandedBlockStart.gif

1 #电脑选取落子的位置

2 defai(white_chesses, black_chesses, chesses):3 value = max1 = max2 =04 pos1 = pos2 =()5 #进攻时

6 for i in range(0,15):7 row = 28 + i * 40

8 for j in range(0,15):9 col = 28 + j * 40

10 pos =(row,col)11 ifis_empty(pos, chesses):12 continue

13 value = point_value(pos, white_chesses, black_chesses, 1, 2)14 if value >max1:15 max1 =value16 pos1 =(row,col)17

18 #防守时

19 for i in range(0,15):20 for j in range(0,15):21 row = 28 + i * 40

22 col = 28 + j * 40

23 ifis_empty((row,col), chesses):24 continue

25 value = point_value((row,col), white_chesses, black_chesses, 2, 1)26 if value >max2:27 max2 =value28 pos2 =(row,col)29 if max1 >max2:30 returnpos131 else:32 return pos2

View Code

3.游戏截图

1060361-20190228121726333-158697740.png

有不足之处还请指正

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