我有一个小问题,在blender游戏引擎中有一个多线程的python脚本。
它工作正常,但当我停止游戏时,它会引发一些异常,有时会崩溃。在from bge import logic
import time
from threading import Thread
def init():
if not hasattr(logic, 'init'):
logic.init = 0
logic.thread = new()
logic.thread.start()
logic.thread.restart()
class new(Thread):
def __init__(self):
self.Thread = Thread
self.Thread.__init__(self)
def run(self):
number = 0
while 1:
number += 1
print(number)
try:
main()
time.sleep(0.1)
except:
break
def restart(self):
self.Thread.__init__(self)
def main(): #this part isn't important now ...
cam = bge.logic.getCurrentScene().active_camera
obj = bge.logic.getCurrentController().owner
obj.worldPosition.x = cam.worldPosition.x
obj.worldPosition.y = cam.worldPosition.y
控制台写入:
^{pr2}$
如果有人能找出问题所在,我会很高兴的。
谢谢你