基于python的俄罗斯方块游戏设计-python实现的俄罗斯方块游戏

from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication

from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal

from PyQt5.QtGui import QPainter, QColor

import sys, random

class Tetris(QMainWindow):

def __init__(self):

super().__init__()

self.initUI()

def initUI(self):

"""initiates application UI"""

self.tboard = Board(self)

self.setCentralWidget(self.tboard)

self.statusbar = self.statusBar()

self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)

self.tboard.start()

self.resize(360,760)

self.center()

self.setWindowTitle("俄罗斯方块")

self.show()

def center(self):

"""centers the window on the screen"""

screen = QDesktopWidget().screenGeometry()

size = self.geometry()

self.move((screen.width() - size.width()) / 2,

(screen.height() - size.height()) / 2)

class Board(QFrame):

msg2Statusbar = pyqtSignal(str)

BoardWidth = 10

BoardHeight = 22

Speed = 300

def __init__(self, parent):

super().__init__(parent)

self.initBoard()

def initBoard(self):

"""initiates board"""

self.timer = QBasicTimer()

self.isWaitingAfterLine = False

self.curX = 0

self.curY = 0

self.numLinesRemoved = 0

self.board = []

self.setFocusPolicy(Qt.StrongFocus)

self.isStarted = False

self.isPaused = False

self.clearBoard()

def shapeAt(self, x, y):

"""determines shape at the board position"""

return self.board[(y * Board.BoardWidth) + x]

def setShapeAt(self, x, y, shape):

"""sets a shape at the board"""

self.board[(y * Board.BoardWidth) + x] = shape

def squareWidth(self):

"""returns the width of one square"""

return self.contentsRect().width() // Board.BoardWidth

def squareHeight(self):

"""returns the height of one square"""

return self.contentsRect().height() // Board.BoardHeight

def start(self):

"""starts game"""

if self.isPaused:

return

self.isStarted = True

self.isWaitingAfterLine = False

self.numLinesRemoved = 0

self.clearBoard()

self.msg2Statusbar.emit(str(self.numLinesRemoved))

self.newPiece()

self.timer.start(Board.Speed, self)

def pause(self):

"""pauses game"""

if not self.isStarted:

return

self.isPaused = not self.isPaused

if self.isPaused:

self.timer.stop()

self.msg2Statusbar.emit("paused")

else:

self.timer.start(Board.Speed, self)

self.msg2Statusbar.emit(str(self.numLinesRemoved))

self.update()

def paintEvent(self, event):

"""paints all shapes of the game"""

painter = QPainter(self)

rect = self.contentsRect()

boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()

for i in range(Board.BoardHeight):

for j in range(Board.BoardWidth):

shape = self.shapeAt(j, Board.BoardHeight - i - 1)

if shape != Tetrominoe.NoShape:

self.drawSquare(painter,

rect.left() + j * self.squareWidth(),

boardTop + i * self.squareHeight(), shape)

if self.curPiece.shape() != Tetrominoe.NoShape:

for i in range(4):

x = self.curX + self.curPiece.x(i)

y = self.curY - self.curPiece.y(i)

self.drawSquare(painter, rect.left() + x * self.squareWidth(),

boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),

self.curPiece.shape())

def keyPressEvent(self, event):

"""processes key press events"""

if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:

super(Board, self).keyPressEvent(event)

return

key = event.key()

if key == Qt.Key_P:

self.pause()

return

if self.isPaused:

return

elif key == Qt.Key_Left:

self.tryMove(self.curPiece, self.curX - 1, self.curY)

elif key == Qt.Key_Right:

self.tryMove(self.curPiece, self.curX + 1, self.curY)

elif key == Qt.Key_Down:

self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)

elif key == Qt.Key_Up:

self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)

elif key == Qt.Key_Space:

self.dropDown()

elif key == Qt.Key_D:

self.oneLineDown()

else:

super(Board, self).keyPressEvent(event)

def timerEvent(self, event):

"""handles timer event"""

if event.timerId() == self.timer.timerId():

if self.isWaitingAfterLine:

self.isWaitingAfterLine = False

self.newPiece()

else:

self.oneLineDown()

else:

super(Board, self).timerEvent(event)

def clearBoard(self):

"""clears shapes from the board"""

for i in range(Board.BoardHeight * Board.BoardWidth):

self.board.append(Tetrominoe.NoShape)

def dropDown(self):

"""drops down a shape"""

newY = self.curY

while newY > 0:

if not self.tryMove(self.curPiece, self.curX, newY - 1):

break

newY -= 1

self.pieceDropped()

def oneLineDown(self):

"""goes one line down with a shape"""

if not self.tryMove(self.curPiece, self.curX, self.curY - 1):

self.pieceDropped()

def pieceDropped(self):

"""after dropping shape, remove full lines and create new shape"""

for i in range(4):

x = self.curX + self.curPiece.x(i)

y = self.curY - self.curPiece.y(i)

self.setShapeAt(x, y, self.curPiece.shape())

self.removeFullLines()

if not self.isWaitingAfterLine:

self.newPiece()

def removeFullLines(self):

"""removes all full lines from the board"""

numFullLines = 0

rowsToRemove = []

for i in range(Board.BoardHeight):

n = 0

for j in range(Board.BoardWidth):

if not self.shapeAt(j, i) == Tetrominoe.NoShape:

n = n + 1

if n == 10:

rowsToRemove.append(i)

rowsToRemove.reverse()

for m in rowsToRemove:

for k in range(m, Board.BoardHeight):

for l in range(Board.BoardWidth):

self.setShapeAt(l, k, self.shapeAt(l, k + 1))

numFullLines = numFullLines + len(rowsToRemove)

if numFullLines > 0:

self.numLinesRemoved = self.numLinesRemoved + numFullLines

self.msg2Statusbar.emit(str(self.numLinesRemoved))

self.isWaitingAfterLine = True

self.curPiece.setShape(Tetrominoe.NoShape)

self.update()

def newPiece(self):

"""creates a new shape"""

self.curPiece = Shape()

self.curPiece.setRandomShape()

self.curX = Board.BoardWidth // 2 + 1

self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

if not self.tryMove(self.curPiece, self.curX, self.curY):

self.curPiece.setShape(Tetrominoe.NoShape)

self.timer.stop()

self.isStarted = False

self.msg2Statusbar.emit("Game over")

def tryMove(self, newPiece, newX, newY):

"""tries to move a shape"""

for i in range(4):

x = newX + newPiece.x(i)

y = newY - newPiece.y(i)

if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:

return False

if self.shapeAt(x, y) != Tetrominoe.NoShape:

return False

self.curPiece = newPiece

self.curX = newX

self.curY = newY

self.update()

return True

def drawSquare(self, painter, x, y, shape):

"""draws a square of a shape"""

colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,

0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]

color = QColor(colorTable[shape])

painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,

self.squareHeight() - 2, color)

painter.setPen(color.lighter())

painter.drawLine(x, y + self.squareHeight() - 1, x, y)

painter.drawLine(x, y, x + self.squareWidth() - 1, y)

painter.setPen(color.darker())

painter.drawLine(x + 1, y + self.squareHeight() - 1,

x + self.squareWidth() - 1, y + self.squareHeight() - 1)

painter.drawLine(x + self.squareWidth() - 1,

y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)

class Tetrominoe(object):

NoShape = 0

ZShape = 1

SShape = 2

LineShape = 3

TShape = 4

SquareShape = 5

LShape = 6

MirroredLShape = 7

class Shape(object):

coordsTable = (

((0, 0), (0, 0), (0, 0), (0, 0)),

((0, -1), (0, 0), (-1, 0), (-1, 1)),

((0, -1), (0, 0), (1, 0), (1, 1)),

((0, -1), (0, 0), (0, 1), (0, 2)),

((-1, 0), (0, 0), (1, 0), (0, 1)),

((0, 0), (1, 0), (0, 1), (1, 1)),

((-1, -1), (0, -1), (0, 0), (0, 1)),

((1, -1), (0, -1), (0, 0), (0, 1))

)

def __init__(self):

self.coords = [[0, 0] for i in range(4)]

self.pieceShape = Tetrominoe.NoShape

self.setShape(Tetrominoe.NoShape)

def shape(self):

"""returns shape"""

return self.pieceShape

def setShape(self, shape):

"""sets a shape"""

table = Shape.coordsTable[shape]

for i in range(4):

for j in range(2):

self.coords[i][j] = table[i][j]

self.pieceShape = shape

def setRandomShape(self):

"""chooses a random shape"""

self.setShape(random.randint(1, 7))

def x(self, index):

"""returns x coordinate"""

return self.coords[index][0]

def y(self, index):

"""returns y coordinate"""

return self.coords[index][1]

def setX(self, index, x):

"""sets x coordinate"""

self.coords[index][0] = x

def setY(self, index, y):

"""sets y coordinate"""

self.coords[index][1] = y

def minX(self):

"""returns min x value"""

m = self.coords[0][0]

for i in range(4):

m = min(m, self.coords[i][0])

return m

def maxX(self):

"""returns max x value"""

m = self.coords[0][0]

for i in range(4):

m = max(m, self.coords[i][0])

return m

def minY(self):

"""returns min y value"""

m = self.coords[0][1]

for i in range(4):

m = min(m, self.coords[i][1])

return m

def maxY(self):

"""returns max y value"""

m = self.coords[0][1]

for i in range(4):

m = max(m, self.coords[i][1])

return m

def rotateLeft(self):

"""rotates shape to the left"""

if self.pieceShape == Tetrominoe.SquareShape:

return self

result = Shape()

result.pieceShape = self.pieceShape

for i in range(4):

result.setX(i, self.y(i))

result.setY(i, -self.x(i))

return result

def rotateRight(self):

"""rotates shape to the right"""

if self.pieceShape == Tetrominoe.SquareShape:

return self

result = Shape()

result.pieceShape = self.pieceShape

for i in range(4):

result.setX(i, -self.y(i))

result.setY(i, self.x(i))

return result

if __name__ == "__main__":

app = QApplication([])

tetris = Tetris()

sys.exit(app.exec_())

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