原创 DeRoy 2020-08-15
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#QT项目实战
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基于Qt网络编程客户端
QTcpSocketQTcpSocket 类提供一个TCP套接字TCP是一个面向连接,可靠的的通信协议,非常适合于连续不断的数据传递
QTcpSocket 是QAbstractSocket类非常方便的一个子类,让你创建一个TCP连接和数据流交流。
QTcpSocket 信号:readyRead()//有数据发送过来时触发该信号
disconnected()//socket->close()触发disconnected()信号,客户端服务端都触发
配置
pro文件添加QT += network
Public
connectToHost()连接服务器,参数为服务器地址和端口号
waitForConnected设置等待连接,设置超时时间QString ipAddressStr = ui->lineEditAddress->text();
quint16 port = ui->lineEditPort->text().toInt();
socket->connectToHost(ipAddressStr, port);
if(socket->waitForConnected(3000))
{
//连接成功
qDebug() << "connect secess";
}
else
{
qDebug() << socket->errorString();
return;
}
SIGNAL
disconnected()
Socket close信号,当socket执行close函数之后出发信号connect(socket, SIGNAL(disconnected()),this,SLOT(disconnectedSlot()));//客户端断开连接
readyRead()当服务端有数据发送过来的时候触发该信号connect(socket, SIGNAL(readyRead()),this, SLOT(readyReadSlot())); //接收消息QByteArray dataBa = socket->readAll();
UI设计
客户端UI设计
TcpClient项目训练
widget.h#ifndef WIDGET_H
#define WIDGET_H
#include
#include
#include
#include
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = nullptr);
~Widget();
private slots:
void on_pushButtonConnect_clicked();
void disconnectedSlot();
void readyReadSlot();
void on_pushButtonSend_clicked();
private:
Ui::Widget *ui;
QTcpSocket *socket;
bool socketState;
};
#endif // WIDGET_H
widget.cpp#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
socket = new QTcpSocket;
socketState = false;
connect(socket, SIGNAL(disconnected()),this, SLOT(disconnectedSlot())); //客户端断开连接
connect(socket, SIGNAL(readyRead()),this, SLOT(readyReadSlot())); //接收消息
}
Widget::~Widget()
{
delete ui;
}
void Widget::on_pushButtonConnect_clicked(){
QString ipAddressStr = ui->lineEditAddress->text();
quint16 port = ui->lineEditPort->text().toInt();
if(!socketState)
{
socket->connectToHost(ipAddressStr, port);
if(socket->waitForConnected(3000))
{
qDebug() << "Connect2Server OK";
ui->pushButtonConnect->setText("断开连接");
socketState = true;
}
else
{
qDebug() << socket->errorString();
return;
}
}
else
{
socket->close();
ui->pushButtonConnect->setText("连接");
socketState = false;
}
}
void Widget::disconnectedSlot(){
qDebug()<
}
void Widget::readyReadSlot(){
QByteArray dataBa = socket->readAll();
QString str = QString(QDateTime::currentDateTime().toString("yyyy.MM.dd hh:mm:ss ddd")) +
":Recv\n" + str.fromLocal8Bit(dataBa.data()); //本地GBK转Unicode 解决乱码
ui->textBrowserRecv->append(QString(str)); //送显示
}
void Widget::on_pushButtonSend_clicked(){
QString dataStr = ui->textEditSend->toPlainText();
//QByteArray data = dataStr.toUtf8(); //发送UTF编码数据
QByteArray data = dataStr.toLocal8Bit(); //发送本地字符(GBK)
if(socket->isOpen() && socket->isValid())
{
socket->write(data);
}
QString str = QString(QDateTime::currentDateTime().toString("yyyy.MM.dd hh:mm:ss ddd")) +
":Recv\n" + str.fromLocal8Bit(data.data()); //本地GBK转Unicode 解决乱码
ui->textBrowserRecv->append(QString(str)); //送显示
}