#!/usr/bin/env python#-*- coding: utf-8 -*-
from PIL importImage, ImageDrawimportmathimportosimporttimeimportsubprocess#小小人底部RGB
role_bottom_rgb = (58, 58, 102)#小小人头部RGB
role_top_rgb = (65, 65, 90)#白色中心点 RGB
white_point = (245, 245, 245)#按压系数
press_coefficient = 1.35
defget_screenshot():"""获取截图信息
:return:"""process= subprocess.Popen('adb shell screencap -p', shell=True,
stdout=subprocess.PIPE)
binary_screenshot=process.stdout.read()
binary_screenshot= binary_screenshot.replace(b'\r\r\n', b'\n')
with open('autojump.png', 'wb') as f:
f.write(binary_screenshot)
time.sleep(1)
img= Image.open('autojump.png')returnimgdef is_similar(rgb1, rgb2, degree=20):"""判断颜色是否相近
:param rgb1:
:param rgb2:
:param degree:
:return:"""
return abs(rgb1[0] - rgb2[0]) <= degree andabs(
rgb1[1] - rgb2[1]) <= degree and abs(rgb1[2] - rgb2[2]) <=degreedefcalculate_jump_distance(img):"""计算跳一跳的距离
:param image:
:return:"""draw=ImageDraw.Draw(img)
im_pixel=img.load()
w, h=img.size#设置有效扫描区域
min_x = 100max_x= w - 10min_y= 400max_y= h - 100
#step1:寻找小小人底座位置
role_start_x =0
role_end_x=0
role_y=0
find_role=False#y轴从下往上扫描
for y in range(max_y, min_y, -1):#找到小小人最低部一行,退出y轴循环
iffind_role:break
#y轴未找到最低一行,则继续遍历x轴元素点
#x轴从左到右扫描
for x inrange(min_x, max_x):
current_rgb= im_pixel[x, y] #当前像素RGB值
#寻找到小人底座首位像素点
if is_similar(current_rgb, role_bottom_rgb, 5):if not find_role: #找到首位像素点
find_role =True
role_start_x=x
role_y= y #小人底座中心点的y轴坐标已确定
#小人底座最右侧像素点定位,条件:首位像素点已找到,在当前y轴上继续遍历x轴,当当前像素不在小小人中时,前一个像素点为底座最右点
if find_role and not is_similar(current_rgb, role_bottom_rgb, 5):
role_end_x= x - 1
break
#小小人底座中心点
role_x = (role_start_x + role_end_x) / 2role=(role_x, role_y)
draw.point([role], fill=(255, 0, 0))#step2:寻找棋盘顶点:从上往下,从左到右扫描,寻找首位与初始点不一样的像素
#解决小小人头部出现在最顶部时的BUG,在x轴扫描时,跳过小小人位置[role_start_x,role_end_x]
top_x =0
top_y=0
top_rgb=None
role_top_flag=Falsefor y inrange(min_y, max_y):for x inrange(min_x, max_x):
current_rgb=im_pixel[x, y]#首先出现小小人的头部
if notrole_top_flag:if is_similar(current_rgb, role_top_rgb, 40):print("首先出现小小人头部!")
role_top_flag=Truecontinue
#当小小人头部在最顶部时,从上到下扫描时,当x处于小小人位置中时,跳过本次循环
if (role_start_x - 50 <= x <= role_end_x + 50) androle_top_flag:#当x轴坐标在小小人位置时
continue
#顶部既不是小小人,又与初始像素点不一样,则定位为棋盘顶部,退出x轴扫描
if notis_similar(current_rgb, im_pixel[min_x, min_y],20): #与背景像素点不一样
top_x =x#解决棋盘边上出现一条乱七八糟颜色点将棋盘围起来时的BUG,找到第一个差异点后y轴继续往下5个像素点作为顶点
top_y = y + 4top_rgb=im_pixel[top_x, top_y]break
if top_rgb: #找到与初始点不一样的像素点,退出y轴循环
breaktop=(top_x, top_y)
draw.point([top], fill=(255, 0, 0))#step3:寻找棋盘最右侧点,条件:从top_x 向右,top_y 向下扫描,当与棋盘顶部像素点相似,x轴最大时,所在点为最右点
right_x =top_x
right_y=top_y
find_border=False
check_rgb=top_rgbfor x inrange(top_x, max_x):for y inrange(top_y, max_y):
current_rgb=im_pixel[x, y]#找到相邻的相似元素点,定位条件:30个像素内,颜色相似
if is_similar(current_rgb, check_rgb, 20) andabs(
x- right_x) <= 5 and abs(y - right_y) <= 5:
check_rgb=current_rgb
find_border=True
right_x=x
right_y=ybreak
else:#如果当前y轴扫描完毕都没有遇到棋盘相似点(即没有遇到break),说明已经超出了最右侧棋盘点,退出x轴循环
iffind_border:breakright=(right_x, right_y)
draw.point([right], fill=(255, 0, 0))#step4:定位棋盘中心:扫描棋盘,判断是否存在中心白点,否则初略可认为棋盘中心点位置是顶点和右侧点交叉位置
border =(top_x, right_y)#先排除初略中心点位置与白色中心点相似的情况,否则遇到白色版面会定位错误
if not is_similar(im_pixel[top_x, right_y], white_point, 4):
find_white_point=Falsefor y in range(top_y + 5, right_y + 5):for x in range(top_x * 2 - right_x + 5, right_x - 5):if is_similar(im_pixel[x, y], white_point, 2):#寻找到白色中心点
find_white_point =True
border= (x, y + 10)print("寻找到白色中心点!")break
#寻找到白色中心点,退出y轴循环
iffind_white_point:breakdraw.point([border], fill=(255, 0, 0))#draw.line([top, right], fill=(255, 0, 0), width=10)
draw.line([role, top, right, border], fill=(255, 0, 0), width=10)#img.show()
img.save("debug.png")return math.sqrt((role[0] - border[0]) ** 2 + (role[1] - border[1]) ** 2)defjump(distance):
press_time= distance *press_coefficient
press_time= max(press_time, 200) #设置 200ms 是最小的按压时间
press_time =int(press_time)
cmd= 'adb shell input swipe 400 400 400 400 {duration}'.format(
duration=press_time)print(cmd)
os.system(cmd)returnpress_timeif __name__ == '__main__':
i= 1
#img = get_screenshot()
#img=Image.open('autojump.png')
#distance = calculate_jump_distance(img)
#img.close()
#jump(distance)
whileTrue:
img=get_screenshot()
distance=calculate_jump_distance(img)
jump(distance)
img.close()
i+= 1
if i == 10:
time.sleep(2)
time.sleep(2)print("*" * 100)