来看下CountDownLatch�,主要用于线程间通信,await就是阻塞,等待别人执行countDown把定义的数字减完,就可以继续执行了,那么去看下内部怎么实现的
CountDownLatch countDownLatch = new CountDownLatch(1);
countDownLatch.await();
countDownLatch.countDown();
�
内部Sync 继承了AQS
public CountDownLatch(int count) {
if (count < 0) throw new IllegalArgumentException("count < 0");
this.sync = new Sync(count);
}
private static final class Sync extends AbstractQueuedSynchronizer {
private static final long serialVersionUID = 4982264981922014374L;
Sync(int count) {
// 直接给state赋值
setState(count);
}
int getCount() {
// 现在的数量
return getState();
}
protected int tryAcquireShared(int acquires) {
// 如果等于0 返回1,否则返回-1
return (getState() == 0) ? 1 : -1;
}
protected boolean tryReleaseShared(int releases) {
// Decrement count; signal when transition to zero
for (;;) {
// 拥有的数
int c = getState();
// 为0的时候直接返回false,不需要释放了,已经都释放完了
if (c == 0)
return false;
// 减去1
int nextc = c - 1;
// cas设置,成功的话,就判断是不是为0,为0的时候可以后面解开阻塞
if (compareAndSetState(c, nextc))
return nextc == 0;
}
}
}
可以看到内部使用Sync继承了AQS,然后设置的数量直接被Sync设置到了state,释放的时候也不需要管传入值,只能减1,为0的时候直接返回,获取资源的时候就不对state做改变,直接判断是不是为0,为0的时候返回1,否则返回-1
await 方法
public void await() throws InterruptedException {
sync.acquireSharedInterruptibly(1);
}
//AQS的方法
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
// 这里小于0就是没获取到对应资源,进入队列等待
if (tryAcquireShared(arg) < 0)
doAcquireSharedInterruptibly(arg);
}
// 查看进入队列操作
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
// 增加共享节点,这里的SHard会被存在nextWaiter
final Node node = addWaiter(Node.SHARED);
try {
for (;;) {
// 前节点
final Node p = node.predecessor();
if (p == head) {
// 这里在获取,这里交给子类实现的,上面Sync实现的就是判断
// state是不是为0,为0返回1,否则返回-1
int r = tryAcquireShared(arg);
if (r >= 0) {
// 大于0 证明state为0了,等于0证明自己获取到了,后续
//,这里放行了,通知后面的
setHeadAndPropagate(node, r);
p.next = null; // help GC
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} catch (Throwable t) {
cancelAcquire(node);
throw t;
}
}
private void setHeadAndPropagate(Node node, int propagate) {
Node h = head; // Record old head for check below
// 设置其为头节点
setHead(node);
//这里传入的1 是大于0的就是还可以继续获取,等于0的证明上个获取完了
// 就需要判断,如果头节点为空的,或者头节点的状态
if (propagate > 0 || h == null || h.waitStatus < 0 ||
(h = head) == null || h.waitStatus < 0) {
// 遍历到下一个
Node s = node.next;
// 判断是不是共享的,这里是的CountDownLatch就是用的共享锁
if (s == null || s.isShared())
// 释放
doReleaseShared();
}
}
// 共享的释放资源
private void doReleaseShared() {
for (;;) {
Node h = head;
// 有值
if (h != null && h != tail) {
int ws = h.waitStatus;
if (ws == Node.SIGNAL) {
// signal状态,设置为0,成功了,就直接下一步,不成功一直循环
if (!h.compareAndSetWaitStatus(Node.SIGNAL, 0))
continue; // loop to recheck cases
// unpark
unparkSuccessor(h);
}
// 下次就为0了,然后设置为传播
else if (ws == 0 &&
!h.compareAndSetWaitStatus(0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // loop if head changed
break;
}
}
// 执行了唤醒操作
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
node.compareAndSetWaitStatus(ws, 0);
// 这里唤醒之后
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node p = tail; p != node && p != null; p = p.prev)
if (p.waitStatus <= 0)
s = p;
}
// 唤醒对应的线程,让线程再次获取资源
if (s != null)
LockSupport.unpark(s.thread);
}
countDown 方法
public void countDown() {
sync.releaseShared(1);
}
// AQS的释放共享锁的过程
public final boolean releaseShared(int arg) {
// 这里的try是COuntDOwnLatch实现的,是把对应的state判断下,如果为0直接返回false
// 那就走下面直接返回false了,如果减去1之后判断是不是0,相等true,不等还是false
// 也就是把state正好减到0,走下面doReleaseShared
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
protected boolean tryReleaseShared(int releases) {
// Decrement count; signal when transition to zero
for (;;) {
int c = getState();
if (c == 0)
return false;
int nextc = c - 1;
if (compareAndSetState(c, nextc))
return nextc == 0;
}
}
private void doReleaseShared() {
for (;;) {
Node h = head;
if (h != null && h != tail) {
int ws = h.waitStatus;
// 如果为Signal
if (ws == Node.SIGNAL) {
// 设置为0
if (!h.compareAndSetWaitStatus(Node.SIGNAL, 0))
continue; // loop to recheck cases
unparkSuccessor(h);
}
else if (ws == 0 &&
!h.compareAndSetWaitStatus(0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // loop if head changed
break;
}
}
// 释放对应的线程
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
node.compareAndSetWaitStatus(ws, 0);
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node p = tail; p != node && p != null; p = p.prev)
if (p.waitStatus <= 0)
s = p;
}
if (s != null)
LockSupport.unpark(s.thread);
}
总结
countDownLatch是在利用AQS的共享锁来实现的,主要就是设置一个初始的值,然后await是在判断state是不是为0,为0的时候就返回1,也就是继续向后传播,会唤醒后续所有的等待节点,countDown是在对设置的state减1,这里countDownLatch自己实现的tryRelease方法,就是对其减1,然后判断结果是不是为0,为0的时候返回true对排队的进行唤醒