So I read today about babylonJS and I was blown away by it. I'm trying to figure out how to load an entire 3d scene into babylon. I've managed to export a 3d model of spider man and have the .babylon file but then what? In the document it only states
"Importing scene from 3D assets
Babylon.js can load scenes from a file format called .babylon. This file format is based on JSON and contains all required data to create a complete scene."
Any ideas on how to achieve this?
Thanks
解决方案
Once you have a .babylon file, you can call this function:
BABYLON.SceneLoader.Load("", "scene.babylon", engine, function (newScene) {
};
the Load function takes the following parameters:
scene folder (can be empty to use the same folder as your page)
scene file name
a reference to the engine
a callback to give you the loaded scene (in my case, I use this callback to attach the
camera to the canvas and to launch my render loop)
a callback for progress report