babylonjs 分部加载模型_导入3D场景到babylonJS

So I read today about babylonJS and I was blown away by it. I'm trying to figure out how to load an entire 3d scene into babylon. I've managed to export a 3d model of spider man and have the .babylon file but then what? In the document it only states

"Importing scene from 3D assets

Babylon.js can load scenes from a file format called .babylon. This file format is based on JSON and contains all required data to create a complete scene."

Any ideas on how to achieve this?

Thanks

解决方案

Once you have a .babylon file, you can call this function:

BABYLON.SceneLoader.Load("", "scene.babylon", engine, function (newScene) {

};

the Load function takes the following parameters:

scene folder (can be empty to use the same folder as your page)

scene file name

a reference to the engine

a callback to give you the loaded scene (in my case, I use this callback to attach the

camera to the canvas and to launch my render loop)

a callback for progress report

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