注意文件以及文件夹必须寄宿在Resources目录下,才能顺利调用Resources.Load()和Resources.loadAll()这两个函数得到所需要的图像文件。
public class GUITest : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private Texture2D texSingle;
private Texture2D[] texAll;
void OnGUI()
{
if (GUI.Button(new Rect(0,10,100,50),"加载一张贴图"))
{
if (texSingle==null)
{
texSingle = Resources.Load("single/0") as Texture2D; //这里不需要加后缀
}
}
if (GUI.Button(new Rect(0,130,100,50),"加载一组贴图"))
{
if (texAll==null)
{
var textures = Resources.LoadAll("textures");
int countAll=