using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class PictureChange : MonoBehaviour
{
private string[] dirs = new string[] { };// //获取文件夹下所有的图片路径
public static List<Texture2D> allTex2d = new List<Texture2D>(); // 储存获取到的图片
public GameObject tupian;//实例化图片
public static int pictureNumber = 0;//文件夹中图片的个数
public static int ballName = 0;//水球的名字
public static bool isDrage = false;//是否开始拖拽ui
private GameObject jiantou;
private void OnEnable()
{
jiantou = GameObject.Find("向上箭头");
if (allTex2d.Count == 0)
{
load();
}
}
void Start()
{
pictureTrue();
}
/// <summary>
/// 获取图片个数,并存储
/// </summary>
private void load()
{
List<string> filePaths = new List<string>();
string imgtype = "*.BMP|*.JPG|*.GIF|*.PNG";
string[] ImageType = imgtype.Split('|');
int number = 0;//个数存储
//int count = 0;
//if (int.TryParse(IniReader.ReadOption("Movie", "Count", string.Empty), out count))
//{
// for (int i = 1; i <= count; i++)
// {
// string str = "Movie" + i.ToString();
// string moviePath = IniReader.ReadOption("Movie", str, string.Empty);
// }
//}
for (int i = 0; i < ImageType.Length; i++)
{
//获取文件夹下所有的图片路径
dirs = Directory.GetFiles(@"C:\Users\Administrator\Desktop\图片文件", ImageType[i]);
for (int j = 0; j < dirs.Length; j++)
{
filePaths.Add(dirs[j]);
}
number += dirs.Length;//不同类型的图片累计增加
}
for (int i = 0; i < filePaths.Count; i++)
{
Texture2D tx = new Texture2D(100, 100);
tx.LoadImage(getImageByte(filePaths[i]));
allTex2d.Add(tx);
}
pictureNumber = number;//传递图片个数
//Debug.Log("图片的个数:" + pictureNumber);
}
/// <summary>
/// 根据图片路径返回图片的字节流byte[]
/// </summary>
/// <param name="imagePath">图片路径</param>
/// <returns>返回的字节流</returns>
private static byte[] getImageByte(string imagePath)
{
FileStream files = new FileStream(imagePath, FileMode.Open);
byte[] imgByte = new byte[files.Length];
files.Read(imgByte, 0, imgByte.Length);
files.Close();
return imgByte;
}
/// <summary>
/// 把图片实例化出来
/// </summary>
private void pictureTrue()
{
if (allTex2d.Count != 0)
{
for (int i = 0; i < allTex2d.Count; i++)
{
//实例化图片
GameObject lizi = Instantiate(tupian, transform);
lizi.name = i.ToString();
lizi.transform.localScale = new Vector3(0, 0, 0);
//找到图片,更换图片
Sprite sprit = Sprite.Create(allTex2d[i], new Rect(0, 0, allTex2d[i].width, allTex2d[i].height), Vector2.zero);
lizi.GetComponent<Image>().sprite = sprit;
}
}
}
/// <summary>
/// 图片出现
/// </summary>
public void pictureShow()
{
for (int i = 0; i < allTex2d.Count; i++)
{
transform.GetChild(i).localScale = new Vector3(0, 0, 0);
transform.GetChild(i).localPosition = new Vector3(0, 0, 0);
}
//transform.GetChild(ballName).localScale = new Vector3(1, 1, 1);
GameObject go = transform.GetChild(ballName).gameObject;
iTween.ScaleTo(go, iTween.Hash("scale", new Vector3(1, 1, 1)));
}
/// <summary>
/// 返回按钮
/// </summary>
public void fanhui()
{
for (int i = 0; i < allTex2d.Count; i++)
{
transform.GetChild(i).localScale = new Vector3(0, 0, 0);
}
isDrage = false;
jiantou.GetComponent<Animator>().Play("New State");
}
}