python海龟画图碰撞动画演示
"""
获取鼠标指针测试item之间的碰撞
这份源代码展示了如何实时获取鼠标指针坐标,
如何进行碰撞检测,这样用海龟画图模块制作游戏方便多了.
"""
import time
from turtle import Turtle,Screen
from random import random,randint
def randomcolor():
r = random()
g = random()
b = random()
return r,g,b
def mouse_pos():
"""获取相对于海龟屏幕的鼠标指针坐标,和屏幕的缩放参数scale无关。"""
pass
def isoverlap(item1,item2):
"""判断画布上两个项目是否重叠"""
pass
s = Screen() # 新建屏幕对象
s.delay(0)
canvas = s.cv
t = Turtle(shape='square')
t.shapesize(1.4)
t.speed(0)
t.penup()
t.bk(280)
haigui = t.turtle._item
# 下面是印刷此方块,
# 把它们放在squ