Vector4 四维向量
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Vector4
struct in UnityEngine
Description 描述
Representation of four-dimensional vectors.
表示四维的向量。
This structure is used in some places to represent four component vectors (e.g. mesh tangents, parameters for shaders). In the majority of other cases a Vector3 is used.
这种结构在一些地方表示四个组件的向量(例如:网格切线,着色器参数等)。大多数情况下使用Vector3。
Static Variables 静态变量
one Shorthand for writing Vector4(1,1,1,1).
Vector4(1,1,1,1)的缩写。 zero Shorthand for writing Vector4(0,0,0,0).
Vector4(0,0,0,0)的缩写。
Variables 变量
magnitude Returns the length of this vector (Read Only).
返回向量的长度。 normalized Returns this vector with a magnitude of 1 (Read On