java判断线与矩形相交_判断线段和矩形是否相交

package

{

import flash.display.Sprite;

import flash.events.MouseEvent;

import flash.text.TextField;

[SWF(width=375,height=300,backgroundColor="0xeeeeee")]

public class RectLine extends Sprite

{

private var txt:TextField;

public function RectLine()

{

this.txt = new TextField();

addChild(txt);

stage.addEventListener(MouseEvent.CLICK,ckHandler);

ckHandler(null);

}

private function ckHandler(e:MouseEvent):void

{

graphics.clear();

graphics.beginFill(0x00ffff);

graphics.drawRect(100,100,200,50);

graphics.endFill();

var a:int = Math.random()*375;

var b:int = Math.random()*300;

var c:int = Math.random()*375;

var d:int = Math.random()*300;

graphics.lineStyle(2,0xff0000);

graphics.moveTo(a,b);

graphics.lineTo(c,d);

trace(isLineIntersectRectangle(a,b,c,d,100,100,300,150));

var isF:Boolean = isLineIntersectRectangle(a,b,c,d,100,100,300,150);

txt.text = "是否相交:"+isF;

}

/**

判断线段是否在矩形内

* 先看线段所在直线是否与矩形相交,

* 如果不相交则返回false,

* 如果相交,

* 则看线段的两个点是否在矩形的同一边(即两点的x(y)坐标都比矩形的小x(y)坐标小,或者大),

* 若在同一边则返回false,

* 否则就是相交的情况。

* @param linePointX1 线段起始点x坐标

* @param linePointY1 线段起始点y坐标

* @param linePointX2 线段结束点x坐标

* @param linePointY2 线段结束点y坐标

* @param rectangleLeftTopX 矩形左上点x坐标

* @param rectangleLeftTopY 矩形左上点y坐标

* @param rectangleRightBottomX 矩形右下点x坐标

* @param rectangleRightBottomY 矩形右下点y坐标

* @return 是否相交

*/

private function isLineIntersectRectangle(linePointX1:Number,

linePointY1:Number,

linePointX2:Number,

linePointY2:Number,

rectangleLeftTopX:Number,

rectangleLeftTopY:Number,

rectangleRightBottomX:Number,

rectangleRightBottomY:Number):Boolean

{

var lineHeight:Number = linePointY1 - linePointY2;

var lineWidth:Number = linePointX2 - linePointX1; // 计算叉乘

var c:Number = linePointX1 * linePointY2 - linePointX2 * linePointY1;

if ((lineHeight * rectangleLeftTopX + lineWidth * rectangleLeftTopY + c >= 0 && lineHeight * rectangleRightBottomX + lineWidth * rectangleRightBottomY + c <= 0)

|| (lineHeight * rectangleLeftTopX + lineWidth * rectangleLeftTopY + c <= 0 && lineHeight * rectangleRightBottomX + lineWidth * rectangleRightBottomY + c >= 0)

|| (lineHeight * rectangleLeftTopX + lineWidth * rectangleRightBottomY + c >= 0 && lineHeight * rectangleRightBottomX + lineWidth * rectangleLeftTopY + c <= 0)

|| (lineHeight * rectangleLeftTopX + lineWidth * rectangleRightBottomY + c <= 0 && lineHeight * rectangleRightBottomX + lineWidth * rectangleLeftTopY + c >= 0))

{

if (rectangleLeftTopX > rectangleRightBottomX) {

var temp:Number = rectangleLeftTopX;

rectangleLeftTopX = rectangleRightBottomX;

rectangleRightBottomX = temp;

}

if (rectangleLeftTopY < rectangleRightBottomY) {

var temp1:Number = rectangleLeftTopY;

rectangleLeftTopY = rectangleRightBottomY;

rectangleRightBottomY = temp1; }

if ((linePointX1 < rectangleLeftTopX && linePointX2 < rectangleLeftTopX)

|| (linePointX1 > rectangleRightBottomX && linePointX2 > rectangleRightBottomX)

|| (linePointY1 > rectangleLeftTopY && linePointY2 > rectangleLeftTopY)

|| (linePointY1 < rectangleRightBottomY && linePointY2 < rectangleRightBottomY)) {

return false;

} else {

return true;

}

} else {

return false;

}

}

}

}

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