cocos2dx调用java非静态方法_cocos2d-x调用java中非静态方法以及静态方法注意事项以及示例...

//如果需要调用一个类里边的非静态方法需要将类的实例取出来,然后用作classID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) //判断当前是否为Android平台    JniMethodInfo minfo;//定义Jni函数信息结构体    //getStaticMethodInfo 次函数返回一个bool值表示是否找到此函数    bool isHaveObj = JniHelper::getStaticMethodInfo(minfo,"com/ming/mygame/MyGame","rtnActivity", "()Ljava/lang/Object;”); //在这里要注意返回类型的写法    jobject jobj;    if (isHaveObj) {        jobj = minfo.env->CallStaticObjectMethod(minfo.classID, minfo.methodID);    }    //这里就是非静态方法的调用    JniMethodInfo methodInfo;    bool isHaveMethod = JniHelper::getMethodInfo(methodInfo,"com/ming/mygame/MyGame","showMessage","()V");    if (isHaveMethod) {        methodInfo.env->CallVoidMethod(jobj,methodInfo.methodID);    } #endif

//一下即为测试代码中用到的java(Android代码)

//MyGame.java

package com.ming.mygame;

import org.cocos2dx.lib.Cocos2dxActivity;

import org.cocos2dx.lib.Cocos2dxGLSurfaceView;

import android.app.AlertDialog;

import android.app.AlertDialog.Builder;

import android.content.DialogInterface;

import android.content.DialogInterface.OnClickListener;

import android.os.Bundle;

import android.os.Handler;

import android.os.Message;

import android.util.Log;

public class MyGame extends Cocos2dxActivity{

private static MyGame context;

private static Handler mHandler;

protected void onCreate(Bundle savedInstanceState){

super.onCreate(savedInstanceState);

context = this;

mHandler = new Handler(){

@Override

public void handleMessage(Message msg) {

super.handleMessage(msg);

switch (msg.what) {

case 0:

break;

case 1:

AlertDialog.Builder builder = new Builder(MyGame.this);

builder.setMessage("这是C++调用java代码弹出的对话框");

builder.setTitle("C++调用java");

builder.setPositiveButton("确认", new OnClickListener() {

@Override

public void onClick(DialogInterface dialog, int which) {

}

});

builder.setNegativeButton("取消", new OnClickListener() {

@Override

public void onClick(DialogInterface dialog, int which) {

}

});

builder.create().show();

break;

}

}

};

}

public Cocos2dxGLSurfaceView onCreateView() {

Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);

// MyGame should create stencil buffer

glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);

return glSurfaceView;

}

public static void testFun() {

//这里是静态方法测试

mHandler.sendEmptyMessage(0);

}

public void showMessage() {

runOnUiThread(new Runnable() { @Override public void run() { AlertDialog.Builder builder = new Builder(MyGame.this); builder.setMessage("这是C++调用java代码弹出的对话框"); builder.setTitle("C++调用java"); builder.setPositiveButton("确认", new OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { } }); builder.setNegativeButton("取消", new OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { } }); builder.create().show(); } });

}

public static Object rtnActivity() {

return context;

}

static {

System.loadLibrary("cocos2dcpp");

}

}

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