python扫雷脚本_利用 Python 实现 自动扫雷 小脚本

本文介绍了如何使用Python实现自动扫雷的脚本,包括寻找扫雷游戏窗口、抓取雷区图像、识别数字和标记雷区的步骤。通过分析图像并模拟鼠标操作,实现了扫雷游戏的自动化。
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原标题:利用 Python 实现 自动扫雷 小脚本

自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。一、准备工作1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

http: //www.saolei.net/BBS/

94342c9ff280d6178a1a03c90f3728e9.png

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,Pillow,numpy,opencv

可通过 pip install --upgrade SomePackage 来进行安装

注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

a40c68853079129a89a3d18f421638f3.png

二、关键代码组成

1.找到游戏窗口与坐标

#扫雷游戏窗口

class_name = "TMain"

title_name = "Minesweeper Arbiter "

hwnd = win32gui.FindWindow(class_name, title_name)

#窗口坐标

left = 0

top = 0

right = 0

bottom = 0

if hwnd:

print( "找到窗口")

left, top, right, bottom = win32gui.GetWindowRect(hwnd)

#win32gui.SetForegroundWindow(hwnd)

print( "窗口坐标:")

print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))

else:

print( "未找到窗口")

2.锁定并抓取雷区图像

#锁定雷区坐标

#去除周围功能按钮以及多余的界面

#具体的像素值是通过QQ的截图来判断的

left += 15

top += 101

right -= 15

bottom -= 42

#抓取雷区图像

rect = (left, top, right, bottom)

img = ImageGrab.grab.crop(rect)

3.各图像的RGBA值

#数字1-8 周围雷数

#0 未被打开

#ed 被打开 空白

#hongqi 红旗

#boom 普通雷

#boom_red 踩中的雷

rgba_ed= [( 225, ( 192, 192, 192)), ( 31, ( 128, 128, 128))]

rgba_hongqi= [( 54, ( 255, 255, 255)), ( 17, ( 255, 0, 0)), ( 109, ( 192, 192, 192)), ( 54, ( 128, 128, 128)), ( 22, ( 0, 0, 0))]

rgba_0= [( 54, ( 255, 255, 255)), ( 148, ( 192, 192, 192)), ( 54, ( 128, 128, 128))]

rgba_1= [( 185, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 40, ( 0, 0, 255))]

rgba_2= [( 160, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 65, ( 0, 128, 0))]

rgba_3= [( 62, ( 255, 0, 0)), ( 163, ( 192, 192, 192)), ( 31, ( 128, 128, 128))]

rgba_4= [( 169, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 56, ( 0, 0, 128))]

rgba_5= [( 70, ( 128, 0, 0)), ( 155, ( 192, 192, 192)), ( 31, ( 128, 128, 128))]

rgba_6= [( 153, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 72, ( 0, 128, 128))]

rgba_8= [( 149, ( 192, 192, 192)), ( 107, ( 128, 128, 128))]

rgba_boom= [( 4, ( 255, 255, 255)), ( 144, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 77, ( 0, 0, 0))]

rgba_boom_red= [( 4, ( 255, 255, 255)), ( 144, ( 255, 0, 0)), ( 31, ( 128, 128, 128)), ( 77, ( 0, 0, 0))]

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像

def showmap:

img = ImageGrab.grab.crop(rect)

for y in range(blocks_y):

for x in range(blocks_x):

this _image = img.crop((x * block_width, y * block_height, (x + 1) *block _width, (y + 1) * block_height))

if this _image.getcolors == rgba_0:

map[ y][ x] = 0

elif this _image.getcolors == rgba_1:

map[ y][ x] = 1

elif this _image.getcolors == rgba_2:

map[ y][ x] = 2

elif this _image.getcolors == rgba_3:

map[ y][ x] = 3

elif this _image.getcolors == rgba_4:

map[ y][ x] = 4

elif this _image.getcolors == rgba_5:

map[ y][ x] = 5

elif this _image.getcolors == rgba_6:

map[ y][ x] = 6

elif this _image.getcolors == rgba_8:

map[ y][ x] = 8

elif this _image.getcolors == rgba_ed:

map[ y][ x] = -1

elif this _image.getcolors == rgba_hongqi:

map[ y][ x] = -4

elif this _image.getcolors == rgba_boom or this _image.getcolors == rgba_boom_red:

global gameover

gameover = 1

break

#sys.exit(0)

else:

print("无法识别图像")

print("坐标")

print((y,x))

print("颜色")

print(this_image.getcolors)

sys.exit(0)

#print(map)

5.扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗

defbanner:

showmap

fory inrange(blocks_y):

forx inrange(blocks_x):

if1<= map[y][x] andmap[y][x] <= 5:

boom_number = map[y][x]

block_white = 0

block_qi = 0

foryy inrange(y -1,y+ 2):

forxx inrange(x -1,x+ 2):

if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:

ifnot(yy == y andxx == x): ifmap[yy][xx] == 0:

block_white += 1

elifmap[yy][xx] == -4:

block_qi += 1ifboom_number == block_white + block_qi: foryy inrange(y - 1, y + 2):

forxx inrange(x - 1, x + 2):

if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:

ifnot(yy == y andxx == x):

ifmap[yy][xx] == 0:

win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])

win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)

showmap

#点击白块

defdig:

showmap

iscluck = 0

fory inrange(blocks_y):

forx inrange(blocks_x):

if1<= map[y][x] andmap[y][x] <= 5:

boom_number = map[y][x]

block_white = 0

block_qi = 0

foryy inrange(y - 1, y + 2):

forxx inrange(x - 1, x + 2):

if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:

ifnot(yy == y andxx == x):

ifmap[yy][xx] == 0:

block_white += 1

elifmap[yy][xx] == -4:

block_qi += 1ifboom_number == block_qi andblock_white > 0: foryy inrange(y - 1, y + 2):

forxx inrange(x - 1, x + 2):

if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:

ifnot(yy == y andxx == x):

ifmap[yy][xx] == 0:

win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

iscluck = 1

ifiscluck == 0:

luck

#随机点击

defluck:

fl = 1

while(fl):

random_x = random.randint( 0, blocks_x - 1)

random_y = random.randint( 0, blocks_y - 1)

if(map[random_y][random_x] == 0):

win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

fl = 0

defgogo:

win32api.SetCursorPos([left, top])

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

showmap

globalgameover

while( 1):

if(gameover == 0):

banner

banner

dig

else:

gameover = 0

win32api.keybd_event( 113, 0, 0, 0)

win32api.SetCursorPos([left, top])

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

showmap

文章转自:Python程序员

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