原标题:利用 Python 实现 自动扫雷 小脚本
自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。一、准备工作1.扫雷游戏
我是win10,没有默认的扫雷,所以去扫雷网下载
http: //www.saolei.net/BBS/
2.python 3
我的版本是 python 3.6.1
3.python的第三方库
win32api,win32gui,win32con,Pillow,numpy,opencv
可通过 pip install --upgrade SomePackage 来进行安装
注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同
我给出我的第三方库和版本仅供参考
二、关键代码组成
1.找到游戏窗口与坐标
#扫雷游戏窗口
class_name = "TMain"
title_name = "Minesweeper Arbiter "
hwnd = win32gui.FindWindow(class_name, title_name)
#窗口坐标
left = 0
top = 0
right = 0
bottom = 0
if hwnd:
print( "找到窗口")
left, top, right, bottom = win32gui.GetWindowRect(hwnd)
#win32gui.SetForegroundWindow(hwnd)
print( "窗口坐标:")
print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
else:
print( "未找到窗口")
2.锁定并抓取雷区图像
#锁定雷区坐标
#去除周围功能按钮以及多余的界面
#具体的像素值是通过QQ的截图来判断的
left += 15
top += 101
right -= 15
bottom -= 42
#抓取雷区图像
rect = (left, top, right, bottom)
img = ImageGrab.grab.crop(rect)
3.各图像的RGBA值
#数字1-8 周围雷数
#0 未被打开
#ed 被打开 空白
#hongqi 红旗
#boom 普通雷
#boom_red 踩中的雷
rgba_ed= [( 225, ( 192, 192, 192)), ( 31, ( 128, 128, 128))]
rgba_hongqi= [( 54, ( 255, 255, 255)), ( 17, ( 255, 0, 0)), ( 109, ( 192, 192, 192)), ( 54, ( 128, 128, 128)), ( 22, ( 0, 0, 0))]
rgba_0= [( 54, ( 255, 255, 255)), ( 148, ( 192, 192, 192)), ( 54, ( 128, 128, 128))]
rgba_1= [( 185, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 40, ( 0, 0, 255))]
rgba_2= [( 160, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 65, ( 0, 128, 0))]
rgba_3= [( 62, ( 255, 0, 0)), ( 163, ( 192, 192, 192)), ( 31, ( 128, 128, 128))]
rgba_4= [( 169, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 56, ( 0, 0, 128))]
rgba_5= [( 70, ( 128, 0, 0)), ( 155, ( 192, 192, 192)), ( 31, ( 128, 128, 128))]
rgba_6= [( 153, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 72, ( 0, 128, 128))]
rgba_8= [( 149, ( 192, 192, 192)), ( 107, ( 128, 128, 128))]
rgba_boom= [( 4, ( 255, 255, 255)), ( 144, ( 192, 192, 192)), ( 31, ( 128, 128, 128)), ( 77, ( 0, 0, 0))]
rgba_boom_red= [( 4, ( 255, 255, 255)), ( 144, ( 255, 0, 0)), ( 31, ( 128, 128, 128)), ( 77, ( 0, 0, 0))]
4.扫描雷区图像保存至一个二维数组map
#扫描雷区图像
def showmap:
img = ImageGrab.grab.crop(rect)
for y in range(blocks_y):
for x in range(blocks_x):
this _image = img.crop((x * block_width, y * block_height, (x + 1) *block _width, (y + 1) * block_height))
if this _image.getcolors == rgba_0:
map[ y][ x] = 0
elif this _image.getcolors == rgba_1:
map[ y][ x] = 1
elif this _image.getcolors == rgba_2:
map[ y][ x] = 2
elif this _image.getcolors == rgba_3:
map[ y][ x] = 3
elif this _image.getcolors == rgba_4:
map[ y][ x] = 4
elif this _image.getcolors == rgba_5:
map[ y][ x] = 5
elif this _image.getcolors == rgba_6:
map[ y][ x] = 6
elif this _image.getcolors == rgba_8:
map[ y][ x] = 8
elif this _image.getcolors == rgba_ed:
map[ y][ x] = -1
elif this _image.getcolors == rgba_hongqi:
map[ y][ x] = -4
elif this _image.getcolors == rgba_boom or this _image.getcolors == rgba_boom_red:
global gameover
gameover = 1
break
#sys.exit(0)
else:
print("无法识别图像")
print("坐标")
print((y,x))
print("颜色")
print(this_image.getcolors)
sys.exit(0)
#print(map)
5.扫雷算法
这里我采用的最基础的算法
1.首先点出一个点
2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗
3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白
4.循环2、3,如果没有符合条件的,则随机点击一个白块
#插旗
defbanner:
showmap
fory inrange(blocks_y):
forx inrange(blocks_x):
if1<= map[y][x] andmap[y][x] <= 5:
boom_number = map[y][x]
block_white = 0
block_qi = 0
foryy inrange(y -1,y+ 2):
forxx inrange(x -1,x+ 2):
if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:
ifnot(yy == y andxx == x): ifmap[yy][xx] == 0:
block_white += 1
elifmap[yy][xx] == -4:
block_qi += 1ifboom_number == block_white + block_qi: foryy inrange(y - 1, y + 2):
forxx inrange(x - 1, x + 2):
if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:
ifnot(yy == y andxx == x):
ifmap[yy][xx] == 0:
win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)
showmap
#点击白块
defdig:
showmap
iscluck = 0
fory inrange(blocks_y):
forx inrange(blocks_x):
if1<= map[y][x] andmap[y][x] <= 5:
boom_number = map[y][x]
block_white = 0
block_qi = 0
foryy inrange(y - 1, y + 2):
forxx inrange(x - 1, x + 2):
if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:
ifnot(yy == y andxx == x):
ifmap[yy][xx] == 0:
block_white += 1
elifmap[yy][xx] == -4:
block_qi += 1ifboom_number == block_qi andblock_white > 0: foryy inrange(y - 1, y + 2):
forxx inrange(x - 1, x + 2):
if0<= yy and0<= xx andyy < blocks_y andxx < blocks_x:
ifnot(yy == y andxx == x):
ifmap[yy][xx] == 0:
win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
iscluck = 1
ifiscluck == 0:
luck
#随机点击
defluck:
fl = 1
while(fl):
random_x = random.randint( 0, blocks_x - 1)
random_y = random.randint( 0, blocks_y - 1)
if(map[random_y][random_x] == 0):
win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
fl = 0
defgogo:
win32api.SetCursorPos([left, top])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
showmap
globalgameover
while( 1):
if(gameover == 0):
banner
banner
dig
else:
gameover = 0
win32api.keybd_event( 113, 0, 0, 0)
win32api.SetCursorPos([left, top])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
showmap
文章转自:Python程序员
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