19. Memento(备忘录)
意图:
在不破坏封装性的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态。这样以后就可将该对象恢复到原先保存的状态。
适用性:
必须保存一个对象在某一个时刻的(部分)状态, 这样以后需要时它才能恢复到先前的状态。
如果一个用接口来让其它对象直接得到这些状态,将会暴露对象的实现细节并破坏对象的封装性。
解释:
这个貌似没啥可以解释的= =
实现:
实现一个有两个存档的"game"类
oringinator
class Game {
int life = 0;
int mana = 0;
Game(int life, int mana) {
this.life = life;
this.mana = mana;
}
void action(int dLife, int dMana) {
this.life += dLife;
this.mana += dMana;
}
void output() {
System.out.println("生命" + life + ",魔法" + mana);
}
//存档
GameState save() {
return new GameState(this);
}
//读档
void load(GameState gameState) {
gameState.getState(this);
}
}
mementor
class GameState {
private int life;
private int mana;
GameState(Game game) {
life = game.life;
mana = game.mana;
}
void setState(Game game) {
life = game.life;
mana = game.mana;
}
void getState(Game game) {
game.life = life;
game.mana = mana;
}
}
caretaker
class StateManager {
private GameState gameState1;
private GameState gameState2;
GameState getGameState1() {
return gameState1;
}
void setGameState1(GameState gameState1) {
this.gameState1 = gameState1;
}
GameState getGameState2() {
return gameState2;
}
void setGameState2(GameState gameState2) {
this.gameState2 = gameState2;
}
}
测试:
public static void main(String[] args) {
Game game = new Game(100, 100);
StateManager stateManager=new StateManager();
//此时状态 生命100,魔法100
game.output();
//保存状态1 生命100,魔法100
stateManager.setGameState1(game.save());
game.action(-100, -100);
//此时状态 生命0,魔法0
game.output();
//保存状态2 生命0,魔法0
stateManager.setGameState2(game.save());
//读取状态1 生命100,魔法100
game.load(stateManager.getGameState1());
//此时状态 生命100,魔法100
game.output();
//读取状态2 生命0,魔法0
game.load(stateManager.getGameState2());
//此时状态 生命0,魔法0
game.output();
}