KBEngine
##What is KBEngine?
An open source MMOG server engine, the clients and server communications can through a simple protocol.
To use the KBEngine-plugins quick combine with (Unity3D, OGRE, Cocos2d-x, HTML5, etc.) to form a complete client.
Engine framework written using C++, game logic layer using Python(Support the hotfix),
developers do not need to re-implement some common server-side technology,
allows developers to concentrate on the game logic development, quickly create a variety of games.
(Frequently asked load-limit, KBEngine is designed to be multi-process distributed dynamic load balancing scheme,
in theory only need to expand hardware can increase load-limit, the single machine load-limit
depends on complexity of logic of the game itself.)
##Acknowledgements(alphabetical)
acatadog, colin
##中文
官网,论坛,QQ交流群:16535321
##什么是KBEngine?
一款开源的游戏服务端引擎,客户端通过简单的约定协议就能与服务端通讯,
使用KBEngine插件能够快速与(Unity3D, OGRE, Cocos2d-x, HTML5, 等等)技术结合形成一个完整的客户端。
服务端底层框架使用C++编写,游戏逻辑层使用Python(支持热更新),开发者无需重复的实现一些游戏服务端通用的底层技术,
将精力真正集中到游戏开发层面上来,快速的打造各种网络游戏。
(经常被问到承载上限,KBEngine底层架构被设计为多进程分布式动态负载均衡方案,
理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)