python网络游戏服务器

实现一个网络游戏服务器需要很多的知识和技能,包括网络编程、游戏设计和开发、安全等等。以下是一个简单的Python网络游戏服务器实现的示例代码:

import socket
import threading
import pickle
import random

class GameServer:
    def __init__(self, host, port):
        self.host = host
        self.port = port
        self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.server_socket.bind((self.host, self.port))
        self.server_socket.listen()
        self.clients = []
        self.player_positions = {}

    def broadcast(self, message, sender):
        for client in self.clients:
            if client != sender:
                client.send(pickle.dumps(message))

    def handle_client(self, client):
        while True:
            try:
                message = pickle.loads(client.recv(1024))
                if message["action"] == "join":
                    self.player_positions[message["player"]] = {"x": random.randint(0, 100), "y": random.randint(0, 100)}
                    self.broadcast({"action": "join", "player": message["player"], "position": self.player_positions[message["player"]]}, None)
                elif message["action"] == "move":
                    self.player_positions[message["player"]] = {"x": message["x"], "y": message["y"]}
                    self.broadcast({"action": "move", "player": message["player"], "position": self.player_positions[message["player"]]}, client)
                elif message["action"] == "quit":
                    index = self.clients.index(client)
                    self.clients.remove(client)
                    name = message["player"]
                    del self.player_positions[name]
                    client.close()
                    self.broadcast({"action": "quit", "player": name}, None)
                    break
            except:
                index = self.clients.index(client)
                self.clients.remove(client)
                name = list(self.player_positions.keys())[index]
                del self.player_positions[name]
                client.close()
                self.broadcast({"action": "quit", "player": name}, None)
                break

    def receive(self):
        while True:
            client, address = self.server_socket.accept()
            print(f"Connected with {str(address)}")
            self.clients.append(client)

            thread = threading.Thread(target=self.handle_client, args=(client,))
            thread.start()

if __name__ == "__main__":
    server = GameServer('localhost', 12345)
    print("Server is running...")
    server.receive()

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