该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
有在天空上突然掉线……后果很严重……
就是朋友开了个房,我和另一个朋友加他房玩,但有时候就会出现我们俩都掉线出来,他自己还玩的好好的,但我们就怎么都加不进去了,显示“链接超时”……除非他重启后才行,这个一般是什么问题啊?
另外就是,偶尔会出现这种问题,玩着时候,突然蹦出来这“
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 508]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4024, NumBytes: 503, MaxBits: 4096
VERSION: 271.15
KERNELBASE.dll!UnknownFunction (0x000007fefd92a06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x0000000140a69876) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00000001413587c5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:510]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x000000014135a0f7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1235]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x000000014135a77c) + 49 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1364]
ShooterGame.exe!UControlChannel::Tick() (0x000000014120d88f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1213]
ShooterGame.exe!UNetConnection::Tick() (0x000000014135b592) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1608]
ShooterGame.exe!UNetDriver::TickFlush() (0x000000014135cedb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:351]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x000000014217107e) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]
ShooterGame.exe!UPendingNetGame::Tick() (0x000000014138f47a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\pendingnetgame.cpp:515]
ShooterGame.exe!UEngine::TickWorldTravel() (0x000000014150b847) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8812]
ShooterGame.exe!UGameEngine::Tick() (0x000000014125a35f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1132]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fdb11f4) + 0 bytes [c:\svn_ark\engine\source\runtime\laun
”
这个又是什么情况啊?