一,方法一
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Diagnostics;
using System.Runtime.InteropServices;
public class AlwaysOnTop : MonoBehaviour {
#region WIN32API
public static readonly System.IntPtr HWND_TOPMOST = new System.IntPtr(-1);
public static readonly System.IntPtr HWND_NOT_TOPMOST = new System.IntPtr(-2);
const System.UInt32 SWP_SHOWWINDOW = 0x0040;
[StructLayout(LayoutKind.Sequential)]
public struct RECT {
public int Left, Top, Right, Bottom;
public RECT(int left, int top, int right, int bottom) {
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public RECT(System.Drawing.Rectangle r)
: this(r.Left, r.Top, r.Right, r.Bottom) {
}
public int X {
get {
return Left;
}
set {
Right -= (Left - value);
Left = value;
}
}
public int Y {
get {
return Top;
}
set {
Bottom -= (Top - value);
Top = value;
}
}
public int Height {
get {
return Bottom - Top;
}
set {
Bottom = value + Top;
}
}
public int Width {
get {
return Right - Left;
}
set {
Right = value + Left;
}
}
public static implicit operator System.Drawing.Rectangle(RECT r) {
return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height);
}
public static implicit operator RECT(System.Drawing.Rectangle r) {
return new RECT(r);
}
}
[DllImport("user32.dll", SetLastError = true)]
private static extern System.IntPtr FindWindow(String lpClassName, String lpWindowName);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowRect(HandleRef hWnd, out RECT lpRect);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPos(System.IntPtr hWnd, System.IntPtr hWndInsertAfter, int x, int y, int cx, int cy, uint uFlags);
#endregion
// Use this for initialization
void Start() {
AssignTopmostWindow(CONSTANT_WINDOW_TITLE_FROM_GAME, true);
}
public bool AssignTopmostWindow(string WindowTitle, bool MakeTopmost) {
UnityEngine.Debug.Log("Assigning top most flag to window of title: " + WindowTitle);
System.IntPtr hWnd = FindWindow((string)null, WindowTitle);
RECT rect = new RECT();
GetWindowRect(new HandleRef(this, hWnd), out rect);
return SetWindowPos(hWnd, MakeTopmost ? HWND_TOPMOST : HWND_NOT_TOPMOST, rect.X, rect.Y, rect.Width, rect.Height, SWP_SHOWWINDOW);
}
private string[] GetWindowTitles() {
List<string> WindowList = new List<string>();
Process[] ProcessArray = Process.GetProcesses();
foreach (Process p in ProcessArray) {
if (!IsNullOrWhitespace(p.MainWindowTitle)) {
WindowList.Add(p.MainWindowTitle);
}
}
return WindowList.ToArray();
}
public bool IsNullOrWhitespace(string Str) {
if (Str.Equals("null")) {
return true;
}
foreach (char c in Str) {
if (c != ' ') {
return false;
}
}
return true;
}
}
#endif
System.Drawing.dll 在这个位置找到:
Program Files\Unity542p4\Editor\Data\Mono\lib\mono\2.0
CONSTANT_WINDOW_TITLE_FROM_GAME
指代:
二,方法二
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class WindowMod : MonoBehaviour
{
public enum appStyle
{
FullScreen,
WindowedFullScreen,
Windowed,
WindowedWithoutBorder
}
public enum zDepth
{
Normal,
Top,
TopMost
}
private const uint SWP_SHOWWINDOW = 64u;
private const int GWL_STYLE = -16;
private const int WS_BORDER = 1;
private const int GWL_EXSTYLE = -20;
private const int WS_CAPTION = 12582912;
private const int WS_POPUP = 8388608;
private const int SM_CXSCREEN = 0;
private const int SM_CYSCREEN = 1;
public WindowMod.appStyle AppWindowStyle = WindowMod.appStyle.WindowedFullScreen;
public WindowMod.zDepth ScreenDepth;
private int windowLeft = 0;
private int windowTop = 0;
private int windowWidth = 1008;
private int windowHeight = 567;
private Rect screenPosition;
private IntPtr HWND_TOP = new IntPtr(0);
private IntPtr HWND_TOPMOST = new IntPtr(-1);
private IntPtr HWND_NORMAL = new IntPtr(-2);
private int Xscreen;
private int Yscreen;
private int i;
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags);
[DllImport("User32.dll")]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("User32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("User32.dll")]
private static extern int GetWindowLong(IntPtr hWnd, int dwNewLong);
[DllImport("User32.dll")]
private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SendMessage(IntPtr hwnd, int msg, IntPtr wP, IntPtr IP);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SetParent(IntPtr hChild, IntPtr hParent);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetParent(IntPtr hChild);
[DllImport("User32.dll")]
public static extern IntPtr GetSystemMetrics(int nIndex);
private void Start()
{
this.Xscreen = (int)WindowMod.GetSystemMetrics(0);
this.Yscreen = (int)WindowMod.GetSystemMetrics(1);
if (this.AppWindowStyle == WindowMod.appStyle.FullScreen)
{
Screen.SetResolution(this.Xscreen, this.Yscreen, true);
}
if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)
{
Screen.SetResolution(this.Xscreen - 1, this.Yscreen - 1, false);
this.screenPosition = new Rect(0f, 0f, (float)(this.Xscreen - 1), (float)(this.Yscreen - 1));
}
if (this.AppWindowStyle == WindowMod.appStyle.Windowed)
{
Screen.SetResolution(this.windowWidth, this.windowWidth, false);
}
if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)
{
Screen.SetResolution(this.windowWidth, this.windowWidth, false);
this.screenPosition = new Rect((float)this.windowLeft, (float)this.windowTop, (float)this.windowWidth, (float)this.windowHeight);
//this.screenPosition = new Rect(300,180,(float)this.windowWidth,(float)this.windowHeight);
}
}
private void Update()
{
if (this.i < 5)
{
if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)
{
WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);
if (this.ScreenDepth == WindowMod.zDepth.Normal)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.Top)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.TopMost)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
WindowMod.ShowWindow(WindowMod.GetForegroundWindow(), 3);
}
if (this.AppWindowStyle == WindowMod.appStyle.Windowed)
{
if (this.ScreenDepth == WindowMod.zDepth.Normal)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 3u);
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 35u);
}
if (this.ScreenDepth == WindowMod.zDepth.Top)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 3u);
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 35u);
}
if (this.ScreenDepth == WindowMod.zDepth.TopMost)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 3u);
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 35u);
}
}
if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)
{
WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);
if (this.ScreenDepth == WindowMod.zDepth.Normal)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.Top)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.TopMost)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
}
}
this.i++;
}
}