ribbon负载均衡的几种策略代码分析
//随机策略
public Server choose(ILoadBalancer lb, Object key) {
if (lb == null) {
return null;
}
Server server = null;
while (server == null) {
if (Thread.interrupted()) {
return null;
}
List<Server> upList = lb.getReachableServers();
List<Server> allList = lb.getAllServers();
int serverCount = allList.size();
if (serverCount == 0) {
return null;
}
int index = rand.nextInt(serverCount); // 使用jdk内部的Random类随机获取索引值index
server = upList.get(index); // 得到服务器实例
if (server == null) {
Thread.yield();
continue;
}
if (server.isAlive()) {
return (server);
}
server = null;
Thread.yield();
}
return server;
}
//轮询策略
public Server choose(ILoadBalancer lb, Object key) {
if (lb == null) {
log.warn("no load balancer");
return null;
}
Server server = null;
int count = 0;
while (server == null && count++ < 10) {
List<Server> reachableServers = lb.getReachableServers();
List<Server> allServers = lb.getAllServers();
int upCount = reachableServers.size();
int serverCount = allServers.size();
if ((upCount == 0) || (serverCount == 0)) {
log.warn("No up servers available from load balancer: " + lb);
return null;
}
int nextServerIndex = incrementAndGetModulo(serverCount);
server = allServers.get(nextServerIndex);
if (server == null) {
/* Transient. */
Thread.yield();
continue;
}
if (server.isAlive() && (server.isReadyToServe())) {
return (server);
}
// Next.
server = null;
}
if (count >= 10) {
log.warn("No available alive servers after 10 tries from load balancer: "
+ lb);
}
return server;
}
/**
* Inspired by the implementation of {@link AtomicInteger#incrementAndGet()}.
*
* @param modulo The modulo to bound the value of the counter.
* @return The next value.
*/
private int incrementAndGetModulo(int modulo) {
for (;;) {
int current = nextServerCyclicCounter.get();
int next = (current + 1) % modulo;
if (nextServerCyclicCounter.compareAndSet(current, next))
return next;
}
}
//最小并发量策略
public Server choose(Object key) {
if (loadBalancerStats == null) {
return super.choose(key);
}
List<Server> serverList = getLoadBalancer().getAllServers(); // 获取所有的服务器列表
int minimalConcurrentConnections = Integer.MAX_VALUE;
long currentTime = System.currentTimeMillis();
Server chosen = null;
for (Server server: serverList) { // 遍历每个服务器
ServerStats serverStats = loadBalancerStats.getSingleServerStat(server); // 获取各个服务器的状态
if (!serverStats.isCircuitBreakerTripped(currentTime)) { // 没有触发断路器的话继续执行
int concurrentConnections = serverStats.getActiveRequestsCount(currentTime); // 获取当前服务器的请求个数
if (concurrentConnections < minimalConcurrentConnections) { // 比较各个服务器之间的请求数,然后选取请求数最少的服务器并放到chosen变量中
minimalConcurrentConnections = concurrentConnections;
chosen = server;
}
}
}
if (chosen == null) { // 如果没有选上,调用父类ClientConfigEnabledRoundRobinRule的choose方法,也就是使用RoundRobinRule轮询的方式进行负载均衡
return super.choose(key);
} else {
return chosen;
}
}
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