更新中.. 非终极版
require "SystemConst"
--定义一个层,并注册场景消息
local size = cc.Director:getInstance():getWinSize()
local frameCache = cc.SpriteFrameCache:getInstance()
local textureCache = cc.Director:getInstance():getTextureCache()
local LoadingScene = class("LoadingScene", function()
return cc.Scene:create()
end)
function LoadingScene.create()
local scene = LoadingScene.new()
scene:addChild(scene:createLayer())
return scene
end
function LoadingScene:ctor()
--场景生命周期事件处理
local function onNodeEvent(event)
if event == "enter" then
self:onEnter()
elseif event == "enterTransitionFinish" then
self:onEnterTransitionFinish()
elseif event == "exitTransitionStart" then
self:o