转换公式
shiju = 300
self.x1 = shiju * x / z
self.y1 = shiju * y / z
# p3.append((self.x1, self.y1))
# pygame.draw.polygon(screen, (0, 244, 0), self.p)
# return (self.x1,self.y1)
参考原理
用scratch制作一个简单的3D引擎
import sys
import time
import numpy as np
import pygame
from pygame import surface
from pygame._sprite import Group
class lu:
def __init__(self):
self.x = self
self.y = self
self.z = self
self.x1 = self
self.y1 = self
self.color = self
self.screen = self
self.p = self
def zhuanhuan(self, x, y, z):
shiju = 300
self.x1 = shiju * x / z
self.y1 = shiju * y / z
# p3.append((self.x1, self.y1))
# pygame.draw.polygon(screen, (0, 244, 0), self.p)
# return (self.x1,self.y1)
pygame.init() # 初始化pygame
size = width, height = 600, 600 # 设置窗口大小
screen = pygame.display.set_mode(size) # 显示窗口
color = (255, 255, 255)
zsx = 220
zsy = 100
zenx = 70
zeny = 600
ysx = 320
ysy = 100
yenx = 570
yeny = 600
############################################
f = False
fcclock = pygame.time.Clock()
cjshuzu = []
xsshuzu = []
o = 5
gp = Group()
add = pygame.USEREVENT
pygame.time.set_timer(add, 1)
# for i in range(6):
h1 = lu()
h1.x = 0
h1.y = 0
h1.width = 662
h1.height = 35
h1.screen = screen
# h1.chuangjian()
# cjshuzu.append(h1)
def you(screen, ystx, ysty, yenx, yeny):
hei = (0, 0, 0)
start = (ystx, ysty)
end = (yenx, yeny)
width = 1222
pygame.draw.line(screen, hei, start, end, 10)
def zuo(screen, zstx, zsty, zenx, zeny):
hei = (0, 0, 0)
start = (zstx, zsty)
end = (zenx, zeny)
width = 1262
pygame.draw.line(screen, hei, start, end, 10) # aaline抗锯齿
p = []
p1 = []
p2 = []
p3 = []
p4=[]
p5=[]
p6=[]
p7=[]
p8=[]
p9=[]
p10=[]
p11=[]
p12=[]
p13=[]
p14=[]
p15=[]
p16=[]
p17=[]
p18=[]
p19=[]
p20=[]
p21=[]
p22=[]
cp = []
xinp = []
cdp = []
z = [{
'x1': 0, 'y1': 100, 'z1': 450}, {
'x1':