egret用eui地图滚动

在这里插入图片描述

主要是将边界宽度与碰撞xy坐标设置正合适 不会出现角色回弹

加了个timmer 监听角色是否到达边角
//

//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//

class HomeScene extends eui.Component{
        private vj:VirtualJoystick = new VirtualJoystick();  //虚拟摇杆
        private player:eui.Rect;    //人物
        private speedX = 0;         //人物移动速度
        private speedY = 0;
        private speed = 10;
 
        public constructor() {
                super();
                this.skinName = "HomeSceneSkin";
        }
 
        public childrenCreated(){
                //开启虚拟摇杆
                this.vj.start();
                this.vj.addEventListener("vj_start",this.onStart, this);
                this.vj.addEventListener("vj_move", this.onChange, this);
                this.vj.addEventListener("vj_end", this.onEnd, this);
        }
 
        //摇杆启动,人物开始根据摇杆移动
        private onStart(){
                this.addEventListener(egret.Event.ENTER_FRAME, this.onEnterFrame, this);
        }
 
        //触摸摇杆的角度改变,人物的移动速度方向也随之改变
        private onChange(e:egret.Event){
                var angle = e.data;
                this.speedX = Math.cos(angle)*this.speed;
                this.speedY = Math.sin(angle)*this.speed;
        }
 
        //停止摇杆,人物停止移动
        private onEnd(){
                this.removeEventListener(egret.Event.ENTER_FRAME, this.onEnterFrame, this);
        }
 
        //每帧更新,人物移动
        private onEnterFrame(){
                this.player.x  += this.speedX;
                this.player.y += this.speedY;
        }
}
/**
 * 虚拟摇杆
 * @author chenkai
 * @since 2017/5/4
 */
class VirtualJoystick extends eui.Component{
        private ball:eui.Image;          //圆环
        private circle:eui.Image;        //小球
        private circleRadius:number = 0; //圆环半径
        private ballRadius:number = 0;   //小球半径
        private centerX:number = 0;      //中心点坐标
        private centerY:number = 0;
        private touchID:number;          //触摸ID
 
        public constructor() {
                super();
                this.skinName = "VirtualJoystickSkin";
        }
 
        public childrenCreated(){
                //获取圆环和小球半径
                this.circleRadius = this.circle.height/2;
                this.ballRadius = this.ball.height/2;
                //获取中心点
                this.centerX = this.circleRadius;
                this.centerY = this.circleRadius;
                //设置锚点
                this.anchorOffsetX = this.circleRadius;
                this.anchorOffsetY = this.circleRadius;
                //设置小球初始位置
                this.ball.x = this.centerX;
                this.ball.y = this.centerY;
        }
 
        //启动虚拟摇杆 (监听事件根据实际情况设置,不然点一下UI上的其他按钮,也会触发虚拟摇杆事件。这里只是做demo,就没那么讲究了 - -!)
        public start(){
                this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.onTouchBegin, this);
                this.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.onTouchEnd, this);
               this.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.onTouchMove, this);
        }
 
        //停止虚拟摇杆
        public stop(){
                this.stage.removeEventListener(egret.TouchEvent.TOUCH_BEGIN, this.onTouchBegin, this);
                this.stage.removeEventListener(egret.TouchEvent.TOUCH_END, this.onTouchEnd, this);
               this.stage.removeEventListener(egret.TouchEvent.TOUCH_MOVE, this.onTouchMove, this);
        }
 
        //触摸开始,显示虚拟摇杆
        private onTouchBegin(e:egret.TouchEvent){
                if(this.parent){
                        return;
                }
                this.touchID = e.touchPointID;
                this.x = e.stageX;
                this.y = e.stageY;
                this.ball.x = this.centerX;
                this.ball.y = this.centerY;
                this.stage.addChild(this);
 
                this.dispatchEvent(new egret.Event("vj_start"));
        }
 
        //触摸结束,隐藏虚拟摇杆
        private onTouchEnd(e:egret.TouchEvent){
                if(this.touchID != e.touchPointID){
                        return;
                }
                this.hide();
                this.dispatchEvent(new egret.Event("vj_end"));
        }
 
        //触摸移动,设置小球的位置
        private p1:egret.Point = new egret.Point();
        private p2:egret.Point = new egret.Point();
        private onTouchMove(e:egret.TouchEvent){
                if(this.touchID != e.touchPointID){
                        return;
                }
                //获取手指和虚拟摇杆的距离
                this.p1.x = this.x;
                this.p1.y = this.y;
                this.p2.x = e.stageX;
                this.p2.y = e.stageY;
                var dist = egret.Point.distance(this.p1, this.p2);
                var angle:number = Math.atan2(e.stageY - this.y, e.stageX - this.x);
                //手指距离在圆环范围内
                if(dist <= (this.circleRadius - this.ballRadius)){
                        this.ball.x = this.centerX + e.stageX - this.x;
                        this.ball.y = this.centerY + e.stageY - this.y;
                //手指距离在圆环范围外
                }else{
                        this.ball.x = Math.cos(angle)*(this.circleRadius - this.ballRadius) + this.centerX;
                        this.ball.y = Math.sin(angle)*(this.circleRadius - this.ballRadius) + this.centerY;
                }
                //派发事件
                this.dispatchEventWith("vj_move", false, angle);
        }
 
        private hide(){
                this.parent && this.parent.removeChild(this);
        }
 
 
}
class ScrollerPosition extends eui.UILayer {
    private scroller: eui.Scroller;
    constructor() {
        super();
        //创建一个列表
        var list = new eui.List();
        list.dataProvider = new eui.ArrayCollection([1, 2, 3, 4, 5]);
        //创建一个 Scroller
        var scroller = new eui.Scroller();
        scroller.height = 160;
        scroller.viewport = list;
        this.addChild(scroller);
        this.scroller = scroller;
        //创建一个按钮,点击后改变 Scroller 滚动的位置
        var btn = new eui.Button();
        btn.x = 200;
        this.addChild(btn);
        btn.addEventListener(egret.TouchEvent.TOUCH_TAP,this.moveScroller,this);
    }
    protected createChildren() {
        //初始化后改变滚动的位置
        this.scroller.viewport.validateNow();
        this.scroller.viewport.scrollV = 40;
    }
    private moveScroller():void{
        //点击按钮后改变滚动的位置
        var sc = this.scroller;
        sc.viewport.scrollV += 10;
        if ((sc.viewport.scrollV + sc.height) >= sc.viewport.contentHeight) {
          console.log("滚动到底部了");
        }
    }
}

class Main extends egret.DisplayObjectContainer {



    public constructor() {
        super();
        this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
    }

    private onAddToStage(event: egret.Event) {

        egret.lifecycle.addLifecycleListener((context) => {
            // custom lifecycle plugin

            context.onUpdate = () => {

            }
        })

        egret.lifecycle.onPause = () => {
            egret.ticker.pause();
        }

        egret.lifecycle.onResume = () => {
            egret.ticker.resume();
        }

        this.runGame().catch(e => {
            console.log(e);
        })



    }

    private async runGame() {
        await this.loadResource()
        this.createGameScene();
        const result = await RES.getResAsync("description_json")
        this.startAnimation(result);
        await platform.login();
        const userInfo = await platform.getUserInfo();
        console.log(userInfo);

    }

    private async loadResource() {
        try {
            const loadingView = new LoadingUI();
            this.stage.addChild(loadingView);
            await RES.loadConfig("resource/default.res.json", "resource/");
            await RES.loadGroup("preload", 0, loadingView);
            this.stage.removeChild(loadingView);
        }
        catch (e) {
            console.error(e);
        }
    }

    private textfield: egret.TextField;

    /**
     * 创建游戏场景
     * Create a game scene
     *//
     /
    private createGameScene() {
        var ang=new angle67();


         var z:egret.Shape = new egret.Shape; 
        z.graphics.beginFill( 16033 );
         z.graphics.drawRect( 0, 6, 60,1132 ); 
        z.graphics.endFill(); 
      
       this.addChild(z);//将bg添加到舞台上

         var x6:egret.Shape = new egret.Shape; 
       x6.graphics.beginFill( 16033 );
         x6.graphics.drawRect(600, 6, 60,1132 ); 
        x6.graphics.endFill(); 
      
       this.addChild(x6);//将bg添加到舞台上

var x7:egret.Shape = new egret.Shape; 
       x7.graphics.beginFill( 16033 );
         x7.graphics.drawRect(0,1100, 630,60 ); 
        x7.graphics.endFill(); 
      
       this.addChild(x7);//将bg添加到舞台上
 //var group = new eui.Group();
     //   var img = new eui.Image("resource/assets/io.jpg");
      //  group.addChild(img);
        //创建一个Scroller
      //  var myScroller = new eui.Scroller();
        //注意位置和尺寸的设置是在Scroller上面,而不是容器上面
      //  myScroller.width = this.stage.stageWidth;
       // myScroller.height = this.stage.stageHeight;
        //设置viewport
       //myScroller.viewport = group;
       // this.addChild(myScroller);



var group:egret.Sprite = new egret.Sprite();
        var img = new eui.Image("resource/assets/io.jpg");
        group.addChild(img);
        //创建一个Scroller
     //   var myScroller = new eui.Scroller();
        //注意位置和尺寸的设置是在Scroller上面,而不是容器上面
      //  myScroller.width = this.stage.stageWidth;
      //  myScroller.height = this.stage.stageHeight;
        //设置viewport
      //  myScroller.viewport = group;
        this.addChild(group);
      

         var shang:egret.Shape = new egret.Shape; 
        shang.graphics.beginFill( 16033 );
         shang.graphics.drawRect( 80, 460, 60,60 ); 
        shang.graphics.endFill(); 
        shang.touchEnabled=true;
        shang.addEventListener(egret.TouchEvent.TOUCH_TAP,bshang,this);
        
         function bshang(){
        //    myScroller.viewport.scrollV =myScroller.viewport.scrollV+10; //纵向滚动的位置
        //    myScroller.viewport.scrollH  =10+myScroller.viewport.scrollH//横向滚动的位置
             sky.y=sky.y+10;
         }
        //btn.addEventListener(egret.TouchEvent.TOUCH_TAP,moveScroller,this);

      //  var bg:egret.Shape = new egret.Shape; 
       // bg.graphics.beginFill( 0x336699 );
       //  bg.graphics.drawRect( 0, 0, this.stage.stageWidth, this.stage.stageHeight ); 
      //  bg.graphics.endFill(); 
       //  this.addChild(bg);//将bg添加到舞台上
      /
      /
       this.addChild(shang);//将bg添加到舞台上
        var sky:egret.Bitmap = new egret.Bitmap();
    sky.texture = RES.getRes("bg_jpg");
        this.addChild(sky);
        let stageW = 160;
        let stageH = 160;
        sky.width = stageW;
        sky.height = stageH;
        sky.x=60;
        sky.y=60;
        /
        ///
         var enemy:egret.Bitmap = new egret.Bitmap();
    enemy.texture = RES.getRes("bg_jpg");
        this.addChild(enemy);
       // let stageW = 160;
      //  let stageH = 160;
        enemy.width = 160;
        enemy.height = 160;
        enemy.x=270;
        enemy.y=70;
        /
        ///
      //      var shang:egret.Shape = new egret.Shape; 
      //  shang.graphics.beginFill( 16033 );
     //    shang.graphics.drawRect( 80, 460, 60,60 ); 
      //  shang.graphics.endFill(); 
        //shang.touchEnabled=true;
        //shang.addEventListener(egret.TouchEvent.TOUCH_TAP,bshang,this);
        // this.addChild(shang);//将bg添加到舞台上
       //  function bshang(){
       //      sky.y=sky.y+10;
       //  }
         ///
         //
         this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, (e: egret.TouchEvent) => {
                console.log(e.stageX+"yyyy"+e.stageY) ;
                console.log(e.localX+"yyyyyy"+e.localY);
               // console.log(e.stageY);
               // drawCir.y = e.localY;
            }, this);


var shpwai:egret.Shape = new egret.Shape();

//shpwai.x = 460;
  //     shpwai.y = 160;
        shpwai.graphics.beginFill(  0x00ff00 );
   
        shpwai.graphics.drawCircle( 360, 180, 100 );
        shpwai.graphics.endFill();
        this.addChild( shpwai );

 var nei:egret.Shape = new egret.Shape();
    //   shp.x = 460;
    //   shp.y = 160;
          var neix=360;
          var neiy=180
        nei.graphics.beginFill( 0xff0000);
        nei.graphics.drawCircle( neix, neiy, 40 );
        nei.graphics.endFill();
        nei.touchEnabled=true;
        this.addChild( nei );
//var ;
//var angle6:number;
var tingbeijing: boolean=true;
nei.addEventListener(egret.TouchEvent.TOUCH_MOVE,onnei, this);
nei.stage.addEventListener(egret.TouchEvent.TOUCH_END,leavenei, this);
function leavenei(){
    timer.stop();
    nei.x=0;//停止触摸 摇杆回位
    nei.y=0;
}
var p1:egret.Point=new egret.Point();
var p2:egret.Point=new egret.Point();

var timer:egret.Timer=new egret.Timer(1,0);
        timer.addEventListener(egret.TimerEvent.TIMER,cont6,this);


var timer2:egret.Timer=new egret.Timer(1,0);
        timer2.addEventListener(egret.TimerEvent.TIMER,cont62,this);


var timer4:egret.Timer=new egret.Timer(1,0);
        timer4.addEventListener(egret.TimerEvent.TIMER,cont624,this);

function cont624(e:egret.TouchEvent){
    //if()
    if(group.x<=-1982||group.y<=-1986){
        tingbeijing=false;
        console.log("cc");
    }//
}
        function cont62(e:egret.TouchEvent){
            var ccc=new peng2();
            ccc.run(z,sky);
        //    var isHit:boolean = sky.hitTestPoint( stageH, stageW ,true);

      var  rect1= new egret.Rectangle(sky.x,sky.y,sky.width,sky.height);

var zuo= new egret.Rectangle(0, 6, 0.5,1132);
var you= new egret.Rectangle(600, 6, 0.5,1132);
var xia= new egret.Rectangle(0, 1100, 630,0.5);
var shang= new egret.Rectangle(0, 6, 630,0.5);
//console.log(x7.y);
var a=new peng2();
//a.run(xc,sky);


var ishit =rect1.intersects (zuo);
            if(ishit==true){
              //  console.log("true");
                sky.x=sky.x-sky.x+1;
               //  myScroller.x = 1;
               //  myScroller.width = 600;
            //    timer.stop()
      // myScroller.height = this.stage.stageHeight;
       //myScroller.height = this.stage.stageHeight;
               
        //       tingbeijing=false;
               
           // if()
             //   sky.x=Math.cos(ang.jieguo)*10+sky.x;
     //       }
    //    else{
            tingbeijing=true;
        }
    var ishityou =rect1.intersects (you);
    if(ishityou==true){
            //    console.log("true");
                sky.x=430;
            //    tingbeijing=false;
            }//else{tingbeijing=true;}

            var ishitxia =rect1.intersects (xia);
            if(ishitxia==true){
            //    console.log("true");
                sky.y=940;
            //    tingbeijing=false;
            }//else{tingbeijing=true;}

              var ishitshang =rect1.intersects (shang);
               if(ishitshang==true){
            //    console.log("true");
                sky.y=1;
           //     tingbeijing=false;
            }//else{tingbeijing=true;}
}
 var jiaodu=180-ang.jieguo;
function cont6(){ 
  //  console.log(jiaodu);
    // this.removeChild(myScroller);
    timer2.start();

    ///
    ///
    //想让小秋移动 需要sin cos角度 乘速度 再加小球x y 
    //想让小球不停移动需要加个定时器

    
     //   timer.stop();
    
     sky.x=Math.cos(ang.jieguo)*10+sky.x;
     console.log(group.x+"xxxxxxxxxxxxxxxxxxxxxxxxxxx"+group.y);
        sky.y=Math.sin(ang.jieguo)*10+sky.y;//Math.cos(ang.jieguo)*10
 if(tingbeijing==true){
         group.x=group.x-Math.cos(ang.jieguo)*2; //纵向滚动的位置
 group.y  =group.y-Math.sin(ang.jieguo)*2}
       // enemy.x =enemy.x+6; //纵向滚动的位置
     //   this.addChild(myScroller);
  //  timer.start();

}
//var angle:number = Math.atan2(e.stageY - 180, e.stageX - 360);
   // console.log(angle+"666666666666666666666");
 //var dist=egret.Point.distance(p1,p2);
 
function onnei(e: egret.TouchEvent):void{
 console.log(group.x+"my");
 timer4.start();
   if(e.stageX<=440||e.stageY<=240){//fang zhi bie de di fang di ji hou tong yang cao zuo yao gan
var xz=e.stageX;
var xy=e.stageY;
//console.log("xxxxxx"+xz+"yyyyyyyyyyyy"+xy);
nei.x=e.stageX-360;//rang zuo biao hui dao yuan xin
    nei.y=e.stageY-180;
    var xx=nei.x-shpwai.x;
    var zx=(xx)/100;
 ang.run(e.stageY,180, e.stageX,360);//=Math.atan2(nei.y-shpwai.y,nei.x-shpwai.x);
   p2.x=nei.x+360;
    p2.y=nei.y+180;
    p1.x=360;
    p1.y=180;
   
   // console.log(180-angle6);
 //  console.log(sky.x+"sky.y"+sky.y);

timer.start();//}
    //}
var dist = egret.Point.distance(p1, p2);


    /
    
    //下面的是用来算小球的位置  而不是角色位置
   
 //console.log(dist);
   if(dist<=(100-40)){//e.stageY-nei.y>100){
    
       var dx:number=nei.x-360;//xian zai de dian dao yuan xin de x ju li
        var dy:number=nei.y-shpwai.y;//xian zai de dian dao yuan xin de y ju li
        var dixy=Math.atan2(dy,dx);// qiu de shi shang mian x y de jia jiao
        var dd=180*dixy/Math.PI;//jiang qiu de jiao du zhuan huan wei hu du
       var cc= Math.cos(dd*Math.PI/180)*6;
    //    console.log(cc+"//");
    //    console.log(nei.x+".....................");
        nei.x=nei.x;//如果在圆环内  小球的坐标等于鼠标当前坐标-小球初始坐标x

      nei.y=nei.y;//如果在圆环内 小球的坐标等于鼠标当前坐标-小秋初始坐标y
  //nei.x=Math.cos(dd*Math.PI/180)*60;//ji suan xiao yuan x 

      //  nei.y=Math.sin(dd*Math.PI/180)*60;// ji suan xiao yuan y
      //   this.ball.x = this.centerX + e.stageX - this.x;
       // sky.x=Math.cos(ang.jieguo)*10;
       // sky.y=Math.sin(ang.jieguo)*10;
   // myScroller.viewport.scrollV =Math.sin(angle6)*(100-nei.y)+180+nei.y*10 //纵向滚动的位置
            //myScroller.viewport.scrollH  =Math.cos(angle6)*(100-nei.x)+360+nei.x*10;//横向滚动的位置
      // nei.y=(nei.y-shpwai.y)/100;
    }
   else{
       // this.ball.x = Math.cos(angle)*(this.circleRadius - this.ballRadius) + this.centerX;
        nei.x=Math.cos(ang.jieguo)*(100-40);
     nei.y=Math.sin(ang.jieguo)*(100-40);
      //  myScroller.viewport.scrollV = Math.sin(angle6)*(100-nei.y)+180+nei.y*10//纵向滚动的位置
          //  myScroller.viewport.scrollH  =Math.cos(angle6)*(100-nei.x)+360+nei.x*10;//横向滚动的位置
    }
    
    
    
    //var radius=100;


    
  
   // console.log(angle6);
   }

}
         //
         /
           var xia:egret.Shape = new egret.Shape; 
        xia.graphics.beginFill( 16033 );
         xia.graphics.drawRect( 80, 540, 60,60 ); 
        xia.graphics.endFill(); 
        xia.touchEnabled=true;
        xia.addEventListener(egret.TouchEvent.TOUCH_TAP,bxia,this);
         this.addChild(xia);//将bg添加到舞台上
         function bxia(){
             sky.y=sky.y-10;
         }
        /
        
           //  sky.texture=RES.getRes("hk1_png");
           //   console.log("cc");
            var zuo:egret.Shape = new egret.Shape; 
        zuo.graphics.beginFill( 16033 );
         zuo.graphics.drawRect( 6,500, 60, 60 ); 
        zuo.graphics.endFill(); 
        zuo.touchEnabled=true;
        zuo.addEventListener(egret.TouchEvent.TOUCH_TAP,bzuo,this);
         this.addChild(zuo);//将bg添加到舞台上
         function bzuo(){
             sky.x=sky.x+10;
         }
         ///
         
         var btt=new button7();
         btt.run(16033,160,500,60,60,byou);//chuan zhi gei class button
       
        //  var you:egret.Shape = new egret.Shape; 
       // you.graphics.beginFill( 16033 );
        // you.graphics.drawRect( 160, 500, 60, 60 ); 
       // you.graphics.endFill(); 
    
       var you=btt.bt;//huo qu fan hui de zhi
      
        //you.touchEnabled=true;
      // you.addEventListener(egret.TouchEvent.TOUCH_TAP,byou,this);
         this.addChild(you);//将bg添加到舞台上
        function byou(){
            sky.x=sky.x-10;
        }
       
       ///
       var button6:egret.Shape = new egret.Shape; 
        button6.graphics.beginFill( 16033 );
         button6.graphics.drawRect( 260, 560, 60, 60 ); 
        button6.graphics.endFill(); 
        button6.touchEnabled=true;
        button6.addEventListener(egret.TouchEvent.TOUCH_TAP,button,this);
         this.addChild(button6);//将bg添加到舞台上
        function button(){
              
             sky.texture=RES.getRes("hk1_png");
              console.log("cc");
              /
              /
              //tian jia dong hua
              var js:string="lp_json";
              var da:string="6_png";
           var dh6=new dh();//xin jian dui xiang
           dh6.run(dh6.json=js,dh6.data6="lp_png");//jiang duixiang zhong de zhi jia zai jin qu 
           //var dhh=dh6.dh;
            dh6.dh.x = sky.x;
           dh6.dh.y = sky.y;
           dh6.dh.width=60;
           dh6.dh.height=60;
           dh6.dh.gotoAndPlay(0,1);
           this.addChild( dh6.dh);
     /   
        /
        
          //   var     rect1=new egret.Rectangle(enemy.x,enemy.y,enemy.width,enemy.height);
        //var     rect2=new egret.Rectangle(kongmingMC.x+160,kongmingMC.y+160,kongmingMC.width,kongmingMC.height);
//var io:boolean=rect2.intersects(rect1);
//console.log(io);


/
//jia peng
var a = new peng();
a.run(dh6.dh,enemy);
  //var a =   hitTest(kongmingMC,enemy);
          
    if(a.o==true){
        this.removeChild(enemy);
    }
     console.log(a);//输出3次
          dh6.dh.addEventListener(egret.Event.COMPLETE, (e:egret.Event)=>{
       
//var isHit = obj.hitTestPoint(x,y);
   
   // var hi:boolean=enemy.hitTestPoint(sky.,sky.y,true);
             
   // if(hit==true){console.log("hit");}
    console.log(e.type);//输出3次
this.removeChild(dh6.dh);
}, this);
        }
        


    


    }

    /**
     * 根据name关键字创建一个Bitmap对象。name属性请参考resources/resource.json配置文件的内容。
     * Create a Bitmap object according to name keyword.As for the property of name please refer to the configuration file of resources/resource.json.
     */
    private createBitmapByName(name: string) {
        let result = new egret.Bitmap();
        let texture: egret.Texture = RES.getRes(name);
        result.texture = texture;
        return result;
    }

    /**
     * 描述文件加载成功,开始播放动画
     * Description file loading is successful, start to play the animation
     */
    private startAnimation(result: string[]) {
        let parser = new egret.HtmlTextParser();

        let textflowArr = result.map(text => parser.parse(text));
        let textfield = this.textfield;
        let count = -1;
        let change = () => {
            count++;
            if (count >= textflowArr.length) {
                count = 0;
            }
            let textFlow = textflowArr[count];

            // 切换描述内容
            // Switch to described content
            textfield.textFlow = textFlow;
            let tw = egret.Tween.get(textfield);
            tw.to({ "alpha": 1 }, 200);
            tw.wait(2000);
            tw.to({ "alpha": 0 }, 200);
            tw.call(change, this);
        };

        change();
    }
}
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