from gym.envs.classic_control import rendering
import numpy as np
import gym
def check(filter, state, size, filter_w, filter_h):
done = False
result = []
for i in range(size - filter_h + 1):
for j in range(size - filter_w + 1):
input_block = state[i:i + filter_h, j:j + filter_w]
result.append(np.sum(filter * input_block))
for i in result:
if i == 5:
done =True
return done
class Gomoku(gym.Env):
def __init__(self, num_chess, block_size):
if num_chess < 5:
raise ValueError("The minimum checkerboard is 5.")
self.board = None
self.num_chess = num_chess
self.winner = None
self.block_size = block_size
self.viewer = rendering.Viewer(
self.num_chess * self.block_size,
self.num_chess * self.block_size
)
self.player = None
def reset(self):
self.board = np.zeros([3, self.num_chess, self.num_chess])
self.player = 0
self.viewer.geoms.clear()
self.viewer.onetime_geoms.clear()
return self.board, self.winner
def render(self, mode="human"):
for i in range(self.num_chess - 1):
line = rendering.Line((0, (i+1) * self.block_size), (self.num_chess * self.block_size, (i+1) * self.block_size))
line.set_color(0, 0, 0)
self.viewer.add_geom(line)
line = rendering.Line(((i+1) * self.block_size, 0), ((i+1) * self.block_size, self.num_chess * self.block_size))
line.set_color(0, 0, 0)
self.viewer.add_geom(line)
for i in range(self.num_chess):
for j in range(self.num_chess):
if self.board[0][j][i] == 1:
circle = rendering.make_circle(0.35 * self.block_size)
circle.set_color(0 / 255, 139 / 255, 0 / 255)
move = rendering.Transform(
translation=(
(i + 0.5) * self.block_size,
(self.num_chess - j - 0.5) * self.block_size
)
)
circle.add_attr(move)
self.viewer.add_geom(circle)
for i in range(self.num_chess):
for j in range(self.num_chess):
if self.board[1][j][i] == 1:
circle = rendering.make_circle(0.35 * self.block_size)
circle.set_color(238 / 255, 118 / 255, 33 / 255)
move = rendering.Transform(
translation=(
(i + 0.5) * self.block_size,
(self.num_chess - j - 0.5) * self.block_size
)
)
circle.add_attr(move)
self.viewer.add_geom(circle)
return self.viewer.render(return_rgb_array=mode == 'rgb_array')
def done(self):
done = False
filter0 = np.array([1, 1, 1, 1, 1])
filter1 = np.array([[1], [1], [1], [1], [1]])
filter2 = np.eye(5)
filter3 = np.eye(5)[::-1]
done = check(filter0, self.board[0], self.num_chess, 5, 1) or done
done = check(filter0, self.board[1], self.num_chess, 5, 1) or done
done = check(filter1, self.board[0], self.num_chess, 1, 5) or done
done = check(filter1, self.board[1], self.num_chess, 1, 5) or done
done = check(filter2, self.board[0], self.num_chess, 5, 5) or done
done = check(filter2, self.board[1], self.num_chess, 5, 5) or done
done = check(filter3, self.board[0], self.num_chess, 5, 5) or done
done = check(filter3, self.board[1], self.num_chess, 5, 5) or done
return done
def step(self, action: int):
i = int(action / self.num_chess)
j = action % self.num_chess
if self.board[0][i][j] == 1 or self.board[1][i][j] == 1:
raise ValueError("Action error, there are pieces here")
else:
self.board[self.player][i][j] = 1
if self.done():
self.winner = self.player
return self.board, self.winner
else:
if self.player == 0:
self.board[2] = np.ones([self.num_chess, self.num_chess])
self.player = 1
else:
self.board[2] = np.zeros([self.num_chess, self.num_chess])
self.player = 0
return self.board, self.winner
【强化学习】强化学习环境搭建,gym构造五子棋Gomoku
最新推荐文章于 2023-07-15 10:04:19 发布