目录
1.Looper
1.1 Looper源码及使用
源码:
一般线程使用例子:
* class LooperThread extends Thread {
* public Handler mHandler;
* public void run() {
* Looper.prepare(); //一般线程创建looper
//ActivityThread创建 Looper.prepareMainLooper()
* mHandler = new Handler() { //里面会获取当前线程的looper
* public void handleMessage(Message msg) {
* .......
* }
* };
* Looper.loop(); //looper 循环
* }
*}
public final class Looper {
private static final String TAG = "Looper";
// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();//线程隔离
private static Looper sMainLooper; // guarded by Looper.class
final MessageQueue mQueue;
final Thread mThread;
private Printer mLogging;
private long mTraceTag;
private long mSlowDispatchThresholdMs;
private long mSlowDeliveryThresholdMs;
public static void prepare() { //其他线程创建方式
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
public static void prepareMainLooper() { //ActivityThread主线程创建方式
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
public static Looper getMainLooper() { //获取ActivityThread主线程looer
synchronized (Looper.class) {
return sMainLooper;
}
}
public static void loop() { //looper循环
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // 阻塞
if (msg == null) { //退出循环唯一条件msg =null
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
try {
msg.target.dispatchMessage(msg); //回调handler中的dispatchMessage方法 --> handleMessage
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked(); //资源回收
}
}
private static boolean showSlowLog(long threshold, long measureStart, long measureEnd,
String what, Message msg) {
final long actualTime = measureEnd - measureStart;
if (actualTime < threshold) {
return false;
}
// For slow delivery, the current message isn't really important, but log it anyway.
Slog.w(TAG, "Slow " + what + " took " + actualTime + "ms "
+ Thread.currentThread().getName() + " h="
+ msg.target.getClass().getName() + " c=" + msg.callback + " m=" + msg.what);
return true;
}
public static @Nullable Looper myLooper() { //获取当前线程的looper
return sThreadLocal.get();
}
public static @NonNull MessageQueue myQueue() { //获取当前线程的Queue
return myLooper().mQueue;
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
public boolean isCurrentThread() { //判断当前线程和looper是否相等
return Thread.currentThread() == mThread;
}
public void setMessageLogging(@Nullable Printer printer) {
mLogging = printer;
}
/** {@hide} */
public void setTraceTag(long traceTag) {
mTraceTag = traceTag;
}
public void setSlowLogThresholdMs(long slowDispatchThresholdMs, long slowDeliveryThresholdMs) {
mSlowDispatchThresholdMs = slowDispatchThresholdMs;
mSlowDeliveryThresholdMs = slowDeliveryThresholdMs;
}
public void quit() {
mQueue.quit(false);
}
public void quitSafely() {
mQueue.quit(true);
}
public @NonNull Thread getThread() { //返回当前线程
return mThread;
}
public @NonNull MessageQueue getQueue() {
return mQueue;
}
public void dump(@NonNull Printer pw, @NonNull String prefix) {
pw.println(prefix + toString());
mQueue.dump(pw, prefix + " ", null);
}
public void dump(@NonNull Printer pw, @NonNull String prefix, Handler handler) {
pw.println(prefix + toString());
mQueue.dump(pw, prefix + " ", handler);
}
/** @hide */
public void writeToProto(ProtoOutputStream proto, long fieldId) {
final long looperToken = proto.start(fieldId);
proto.write(LooperProto.THREAD_NAME, mThread.getName());
proto.write(LooperProto.THREAD_ID, mThread.getId());
mQueue.writeToProto(proto, LooperProto.QUEUE);
proto.end(looperToken);
}
@Override
public String toString() {
return "Looper (" + mThread.getName() + ", tid " + mThread.getId()
+ ") {" + Integer.toHexString(System.identityHashCode(this)) + "}";
}
}
1.2 looper分步骤讲解
1.2.1 looper创建
ActivityThread主线程调用方式:Looper.prepareMainLooper();
//prepare(false); 表示消息队列不可以销毁
其他线程创建方式:Looper.prepare(); //prepare(true); 表示消息队列可以销毁
源码:
public static void prepareMainLooper() { //ActivityThread主线程调用方式
prepare(false); //false 消息队列不可以quit
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
public static void prepare() { //其他线程创建方式
prepare(true); //true 消息队列可以退出
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) { //不为空表示当前线程已经创建了looper
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed)); //一个线程只能创建一个looper
}
prepare有两个重载的方法,主要看 prepare(boolean quitAllowed) quitAllowed的作用是在创建MessageQueue时
标识消息队列是否可以销毁, ActivityThread主线程不可被销毁
1.2.2 创建MessageQueue以及Looper与当前线程的绑定
源码:
looper:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);//创建MessageQueue AcrivityThread(false),其他线程为true
mThread = Thread.currentThread(); //绑定当前线程
}
MessageQueue:
MessageQueue(boolean quitAllowed) {
mQuitAllowed = quitAllowed; //quitAllowed false true决定队列是否可以销毁
mPtr = nativeInit();
}
1.2.3 Looper循环
1.调用方式:Looper.loop()
2.详解:
1.loop()为一个死循环,唯一跳出循环的方式是MessageQueu的next方法返回一个null
2.当Looper的quit方法被调用时,Looper就会调用MessageQueu的quit/quitSafely方法来通知消息队列退出,当消息队列被标记为退出状态时,它的next方法会返回null,也就是说,Looper必须退出,否则Looper就一直循环下去。
3.loop()调用MessageQueu的next获取消息,而next方法是一个阻塞操作,当没有消息时,next会一直阻塞在那,也导致loop方法一直阻塞在那
如果loop MessageQueu调用next 返回新的消息,Looper就会处理这条消息,msg.target.dispatchMessage(msg)
源码:
public static void loop() { //looper循环
final Looper me = myLooper(); //里面调用了sThreadLocal.get()获得刚才创建的Looper对象
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
} //如果Looper为空则会抛出异常
final MessageQueue queue = me.mQueue;
。。。。。
for (;;) { //这是一个死循环,从消息队列不断的取消息
Message msg = queue.next(); // might block
if (msg == null) {
//由于刚创建MessageQueue就开始轮询,队列里是没有消息的,
//等到Handler sendMessage enqueueMessage后队列中才有消息
return;
}
。。。。。
try {
msg.target.dispatchMessage(msg); msg.target就是绑定的Handler,
。。。。。。
msg.recycleUnchecked();
}
}
1.2.4 looper 退出
两种方式
源码:
(1)quit() 直接退出
public void quit() {
mQueue.quit(false);
}
(2)quitSafely() 把消息队列中已有的消息处理完成后退出
public void quitSafely() {
mQueue.quit(true);
}
1.2.5 Looper常用方法使用
Looper.prepareMainLooper(); 主线程创建Looper(调用 prepare(false) false指主线程消息队列不可以销毁)
Looper.prepare(); 创建当前线程的looper对象(调用prepare(true) 一个线程只能有一个looper)
Looper.getMainLooper(); 获取主线程的Looper对象
Looper.loop(); loop跑起来
Looper.myLooper(); 获取当前线程的Looper对象
Looper.myQueue(); 获取当前线程的Messagequeue对象
通过looper判断,是否在主线程
1.Looper.myLooper() == Looper.getMainLooper()
2.Thread.currentThread() == Looper.getMainLooper().getThread()
looper退出条件:
循环里面的message为null
2. HandlerThread分析
2.1 HandlerThread源码
HandlerThread的本质:继承Thread类 封装Handler Looper
源码:
package android.os;
import android.annotation.NonNull;
import android.annotation.Nullable;
public class HandlerThread extends Thread {
int mPriority;
int mTid = -1;
Looper mLooper;
private @Nullable Handler mHandler;
public HandlerThread(String name) {
super(name);
mPriority = Process.THREAD_PRIORITY_DEFAULT;
}
public HandlerThread(String name, int priority) {
super(name);
mPriority = priority;
}
protected void onLooperPrepared() {
}
@Override
public void run() {
mTid = Process.myTid();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll(); //唤醒等待线程
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();
mTid = -1;
}
public Looper getLooper() {
if (!isAlive()) {
return null;
}
// If the thread has been started, wait until the looper has been created.
synchronized (this) {
while (isAlive() && mLooper == null) {
try {
wait();//释放锁 等待
} catch (InterruptedException e) {
}
}
}
return mLooper;
}
@NonNull
public Handler getThreadHandler() {
if (mHandler == null) {
mHandler = new Handler(getLooper());
}
return mHandler;
}
public boolean quit() {
Looper looper = getLooper();
if (looper != null) {
looper.quit();
return true;
}
return false;
}
public boolean quitSafely() {
Looper looper = getLooper();
if (looper != null) {
looper.quitSafely();
return true;
}
return false;
}
public int getThreadId() {
return mTid;
}
}
2.2 HandlerThread使用
HandlerThread的使用步骤分为5步:
// 步骤1:创建HandlerThread实例对象
// 传入参数 = 线程名字,作用 = 标记该线程
HandlerThread mHandlerThread = new HandlerThread("handlerThread");
// 步骤2:启动线程
mHandlerThread.start();
// 步骤3:创建工作线程Handler & 复写handleMessage()
// 作用:关联HandlerThread的Looper对象、实现消息处理操作 & 与其他线程进行通信
// 注:消息处理操作(HandlerMessage())的执行线程 = mHandlerThread所创建的工作线程中执行
Handler workHandler = new Handler(handlerThread.getLooper(), new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
switch () {
..//消息处理
}
return true;
}
});
// 步骤4:使用工作线程Handler向工作线程的消息队列发送消息
// 在工作线程中,当消息循环时取出对应消息 & 在工作线程执行相关操作
// a. 定义要发送的消息
Message msg = Message.obtain();
msg.what = 2; //消息的标识
msg.obj = "B"; // 消息的存放
// b. 通过Handler发送消息到其绑定的消息队列
workHandler.sendMessage(msg);
// 步骤5:结束线程,即停止线程的消息循环
mHandlerThread.quit();
3.MessageQueue分析(单链表结构 时间优先级队列)
消息队列,按照时间的先后顺序排列,在初始化Looper对象时会创建一个与之关联的MessageQueue,创建handler是会获取MessageQueue
时间采用:SystemClock.uptimeMillis() 表示系统开机到目前的毫秒数
不用System.currentTimeMillis() 方法产生一个标准的自1970年1月1号0时0分0秒所差的毫秒数,因为System.currentTimeMillis()可以手动更改
(1)Handler 一般使用方式:
Handler handler = new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
switch (msg.what){
case 0:
break;
}
return false;
}
});
Message message = Message.obtain();
message.what = 0;
handler.sendMessage(message);
handler发生消息,不管调用那个方法,最终会调用到 enqueueMessage 在调用到 MessageQueue中的 enqueueMessage
handler.sendMessage() --> sendMessageDelayed(msg, 0) -> sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis) -> enqueueMessage
Handler:
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; //将Message 与handler绑定
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis); //调用MessageQueue 中的enqueueMessage
}
MessageQueue工作流程模型:
3.1 MessageQueue中两个重要方法:
(1)enqueueMessage(Message msg, long when)
目的:插入消息到消息队列
唤醒Looper中等待的线程(如果是及时消息并且线程是阻塞状态)
(2)next() 从队列头部取出消息
3.1.1 enqueueMessage 模型/源码:
源码:
Message mMessages; //链表的头部
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) { //先判断msg.target Handler是否为null
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) { //判断消息是否在使用
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) { //同步机制 和next() 相对应
if (mQuitting) { //looper有没有调用quit 退出线程
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle(); //msg回收
return false;
}
msg.markInUse();
msg.when = when; //将延时时间封装到Message 里面
Message p = mMessages; //消息队列第一个元素
boolean needWake;
if (p == null || when == 0 || when < p.when) { //空队列/立刻执行/执行时间比头节点小
msg.next = p;
mMessages = msg;
needWake = mBlocked;//mMessages 永远指向msg 的头部
} else { //队列不为空/延时队列 将msg 插入到比它时间小的节点前面
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) { //p指向的下一个为null/按照时间的先后顺序
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; //将按照时间的先后顺序将 msg 插入到节点,时间小的在前面
prev.next = msg;
}
if (needWake) { //唤醒线程
nativeWake(mPtr);
}
}
return true;
}
3.1.2 next() 从队列中取出消息
每次都取头部的message
源码:
源码解析:
Message next() {
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
//阻塞 nextPollTimeoutMillis
-1 一直阻塞不会超时
0 不会阻塞,立刻返回
>0 最长阻塞,如果有唤醒,立刻返回
synchronized (this) { //同步机制和enqueueMessage相对应
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {//同步屏障 先判断有没有异步消息,有的话先执行异步消息
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else { //正常取出消息
mBlocked = false; //false 表示目前没有阻塞
if (prevMsg != null) { //prevMsg != null说明有异步消息
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null; //将头部msg指向下一个为null
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg; //把头部的msg 返回
}
} else {
nextPollTimeoutMillis = -1;//没有消息,一直阻塞
}
if (mQuitting) {
dispose();
return null;
}
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null;
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
pendingIdleHandlerCount = 0;
nextPollTimeoutMillis = 0;
}
}
4.Message分析(享元设计模式)
Message 创建/回收模型:
源码:
创建时,obtain() 从链表的头部sPool 取出一个元素,来用,回收时,再将之前取出的元素放入链表的头部spool,spool永远指向链表的头部
Handler target; //handler
Runnable callback; //回调
Message next; //指向下一个对象
public static final Object sPoolSync = new Object(); //属于类
private static Message sPool; //属于类 链表的头部 创建/回收时都对头部操作
private static int sPoolSize = 0; //属于类
private static final int MAX_POOL_SIZE = 50; //链表最多50个
//构造
public static Message obtain() { //创建的时候将链表的头部赋值给新的对象
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0;
sPoolSize--;
return m;
}
}
return new Message();
}
//回收 对应looper中的 msg.recycleUnchecked();
void recycleUnchecked() { //回收时,将新的对象放入到头部
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
Handler接收与处理的消息对象
(1)初始化Message对象:
Message message= new Message();
Message message= Message.obtain();
Messager message= handler.obtaionMessager();
(2) 向Message中添加数据:
Message message = Message.obtain();
//TODO 将传递数据,封装到Message消息对象中
message.what = 0;
message.arg1 = 1;
message.arg2 = 2;
message.obj = “传递的内容”;
Bundle bundle = new Bundle();
bundle.putString(“name”,“张三”);
message.setData(bundle);
(3)获取Message中存储的数据
private Handler handler = new Handler()
{
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
int flag1 = msg.what;
int flag2 = msg.arg1;
int flag3 = msg.arg2;
String resultMsg = (String) msg.obj;
Bundle bundle = msg.getData();
String name = bundle.getString(“name”);
}
};
5 Handler分析
5.1 工作流程模型
handler机制就是一个传送带的运转机制
1)MessageQueue就像履带。
2)Thread就像背后的动力,就是我们通信都是基于线程而来的。
3)传送带的滚动需要一个开关给电机通电,那么就相当于我们的loop函数,而这个loop里面的for循环就会带着不断
的滚动,去轮询messageQueue
4)Message就是 我们的货物了。
5.2 Handler的创建
源码:
(1)方式1,创建没有回调函数,回调会调用覆盖重写的handleMessage
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
(2)方式2:
Handler handler1 = new Handler(Looper.myLooper(), new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
return false;
}
});
。。。。
5.3 源码
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async)
{
。。。。。
mLooper = Looper.myLooper(); //获取当前线程的Looper 对象
if (mLooper == null) { //没有创建会抛出异常
throw new RuntimeException( "Can't create handler inside thread " + Thread.currentThread() + " that has not called Looper.prepare()"); }
mQueue = mLooper.mQueue; //获取Looper 对象的mQueue mCallback = callback; //获取回调函数
mAsynchronous = async;}
。。。。。
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
5.4 Handler发送消息
Handler发送消息有很多种,常用sendMessage(Message), post(Runnable r)
(1)sendMessage(Message)-> sendMessageDelayed-> sendMessageAtTime-> enqueueMessage-> queue.enqueueMessage
(2)post(Runnable r) -> sendMessageDelayed ->sendMessageAtTime-> enqueueMessage-> queue.enqueueMessage
不管调用那个方法最终都会调用到enqueueMessage 调用MessageQueue中的enqueueMessage,将消息保存到消息队列中,唤醒队列
然后又由Looper取出,调用 Message msg = queue.next(); 调用 msg.target.dispatchMessage(msg)
5.5 Message和Handler进行绑定
创建Message的时候可以通过 Message.obtain(Handler h) 这个构造方法绑定。当然可以在 在Handler 中的enqueueMessage()也绑定了,所有发送Message的方法都会调用此方法入队,所以在创建Message的时候是可以不绑定的
源码
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; //将Message 和Handler进行 绑定
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
5.6 Handler接受消息
源码
public void dispatchMessage(Message msg) {
if (msg.callback != null) { //handler.post(Runnable)时候才不为空
handleCallback(msg);
} else { //handler.sendxxx
if (mCallback != null) {
if (mCallback.handleMessage(msg)) { //回调mCallback 中的handleMessage
return;
}
}
handleMessage(msg); //最终执行handleMessage
}
}
private static void handleCallback(Message message) {
message.callback.run();
}
6.异步消息和同步屏障
Android消息队列MessageQueue中加入的消息分成同步消息和异步消息。
在平常开发中接触到的消息基本上都是同步消息,同步消息会被放到消息队列的按照时间先后顺序/或者放置队尾,Looper在消息循环时从队列头部不断取出同步消息执行。
屏障消息就是在消息队列中插入一个屏障,在屏障之后的所有同步消息都会被挡着,不能被处理。不过异步消息却例外,屏障不会挡住异步消息,因此可以这样认为:屏障消息就是为了确保异步消息的优先级,设置了屏障后,只能处理其后的异步消息,同步消息会被挡住,除非撤销屏障。
6.1 屏障消息通过 MessageQueue的postSyncBarrier方法插入到消息队列,屏障消息和普通消息的区别是tartger是null
源码:
private int postSyncBarrier(long when) {
synchronized (this) {
//1、屏障消息和普通消息的区别是屏障消息没有tartget。
final int token = mNextBarrierToken++;
final Message msg = Message.obtain();
msg.markInUse();
msg.when = when;
msg.arg1 = token;
Message prev = null;
Message p = mMessages;
//2、根据时间顺序将屏障插入到消息链表中适当的位置
if (when != 0) {
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
}
if (prev != null) {
msg.next = p;
prev.next = msg;
} else {
msg.next = p;
mMessages = msg;
}
//3、返回一个序号,通过这个序号可以撤销屏障
return token;
}
-----------------------------------------------------------------------------------------------------------------------------------------------------
Message next() {
。。。。。
synchronized (this) { //同步机制和enqueueMessage相对应
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) { //同步屏障 先判断有没有异步消息,有的话先执行异步消息
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());//找到消息链表中最近一一条消息
}
if (msg != null) {
if (now < msg.when) {
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else { //正常取出消息
mBlocked = false; //false 表示目前没有阻塞
if (prevMsg != null) { //prevMsg != null说明有异步消息
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null; //将头部msg指向下一个为null
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg; //把头部的msg 返回
} else {
// 如果没有异步消息就一直休眠,等待被唤醒。
nextPollTimeoutMillis = -1;
}
......
}
}
总结:
postSyncBarrier
- 屏障消息和普通消息的区别在于屏障没有tartget,普通消息有target是因为它需要将消息分发给对应的target,而屏障不需要被分发,它就是用来挡住普通消息来保证异步消息优先处理的。
- 屏障和普通消息一样可以根据时间来插入到消息队列中的适当位置,并且只会挡住它后面的同步消息的分发。
- postSyncBarrier返回一个int类型的数值,通过这个数值可以撤销屏障。
- postSyncBarrier方法是私有的,如果我们想调用它就得使用反射。
- 插入普通消息会唤醒消息队列,但是插入屏障不会。
7.IntentService
特点:
1.继承service,是一个抽象类,封装 HandlerThread
2.用于在后台执行耗时的异步任务,当任务完成后会自动停止。
3.拥有较高的优先级,不轻易被系统杀死。
使用步骤:
1.继承IntentService
2.在Manifest.xml中注册服务
3.实现onHandleIntent
使用场景:
按顺序,在后台执行的任务。
源码:
public abstract class IntentService extends Service {
private volatile Looper mServiceLooper;
private volatile ServiceHandler mServiceHandler;
private String mName;
private boolean mRedelivery;
private final class ServiceHandler extends Handler {
public ServiceHandler(Looper looper) {
super(looper);
}
@Override
public void handleMessage(Message msg) {
onHandleIntent((Intent)msg.obj);//调用子类的onHandleIntent
stopSelf(msg.arg1); //做完事后,service停止,销毁
}
}
public IntentService(String name) {
super();
mName = name;
}
public void setIntentRedelivery(boolean enabled) {
mRedelivery = enabled;
}
@Override
public void onCreate() {
super.onCreate();
HandlerThread thread = new HandlerThread("IntentService[" + mName + "]");
thread.start();
mServiceLooper = thread.getLooper();
mServiceHandler = new ServiceHandler(mServiceLooper);
}
@Override
public void onStart(@Nullable Intent intent, int startId) {
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
msg.obj = intent;
mServiceHandler.sendMessage(msg);//抛入消息队列
}
@Override
public int onStartCommand(@Nullable Intent intent, int flags, int startId) {
onStart(intent, startId);
return mRedelivery ? START_REDELIVER_INTENT : START_NOT_STICKY;
}
@Override
public void onDestroy() {
mServiceLooper.quit();
}
@Override
@Nullable
public IBinder onBind(Intent intent) {
return null;
}
@WorkerThread
protected abstract void onHandleIntent(@Nullable Intent intent); //子类实现,在创建时调用
}
使用例子:
步骤1:继承IntentService 重新onHandleIntent
public class myIntentService extends IntentService {
public myIntentService() {
// 调用父类的构造函数
// 参数 = 工作线程的名字
super("myIntentService");
}
@Override
protected void onHandleIntent(Intent intent) {
// 根据 Intent的不同,进行不同的事务处理
String taskName = intent.getExtras().getString("taskName");
switch (taskName) {
case "task1":
Log.i("myIntentService", "do task1");
break;
case "task2":
Log.i("myIntentService", "do task2");
break;
default:
break;
}
}
}
步骤2:在Manifest.xml中注册服务
<service android:name=".myIntentService">
<intent-filter >
<action android:name="cn.scu.finch"/>
</intent-filter>
</service>
步骤3:在Activity中开启Service服务
startService 会多次调用myIntentService onStart会将消息,传入到消息队列中。
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// 同一服务只会开启1个工作线程
// 在onHandleIntent()函数里,依次处理传入的Intent请求
// 将请求通过Bundle对象传入到Intent,再传入到服务里
// 请求1
Intent i = new Intent("cn.scu.finch");
Bundle bundle = new Bundle();
bundle.putString("taskName", "task1");
i.putExtras(bundle);
startService(i);
// 请求2
Intent i2 = new Intent("cn.scu.finch");
Bundle bundle2 = new Bundle();
bundle2.putString("taskName", "task2");
i2.putExtras(bundle2);
startService(i2);
startService(i); //多次启动
}
}
以上就是对handler的简单总结,博客有错误的地方麻烦读者在评论区指出,不胜感激