UDP通信
本文是互联网体系结构作业
实现了一个单线程,通过控制台互相发送消息的程序。ucp的socket编程知识点包括:
struct sockaddr_in结构体、socket、bind、connect、sendto、recvfrom.
bind和connect两者参数一样。作用有些类似,混淆
从应用过程来看,确定server的socket是是需要输入远端地址参数,这时会输入INADDR_ANY表示可以接受任何地址。而后通过bind绑定。
connect用于连接到,通常是客户端连接到一个socket。
UDP通讯方式是非连接的报文,速度快,比TCP简单。客户端和服务器采用了UDP方式通信。
本程序只是单线程,只能在发送消息后才能显示接受的消息:
消息发起端代码:
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define BUFSIZE 1024
int main(){
int server_sockfd;
int len;
int recvlen=0;
struct sockaddr_in my_addr;//the serber address struct
struct sockaddr_in remote_addr;
struct sockaddr_in remote_addr1;
int sin_size;
char buf[BUFSIZE]="hello";
char recvbuf[BUFSIZE];
pid_t fpid;
memset(&my_addr,0,sizeof(remote_addr));
remote_addr.sin_family=AF_INET;//IP communication
remote_addr.sin_addr.s_addr=inet_addr("127.0.0.1");//access all adress connet to the server
remote_addr.sin_port=htons(8000);//sever port
memset(&my_addr,0,sizeof(my_addr));
my_addr.sin_family=AF_INET;//IP communication
my_addr.sin_addr.s_addr=inet_addr("127.0.0.1");//access all adress connet to the server
my_addr.sin_port=htons(8000);//sever port
if((server_sockfd=socket(PF_INET,SOCK_DGRAM,0))<0)
{
perror("socket");
return 1;
}
sin_size=sizeof(struct sockaddr_in);
// printf("wating for a packet,,,\n");
while(recvbuf[0]!='q'){
scanf("%s",buf);
if((len=sendto(server_sockfd,buf,sizeof(buf),0,(struct sockaddr*)&remote_addr,sizeof(struct sockaddr)))<0){
perror("sento");
return 1;
}
if((len=recvfrom(server_sockfd,recvbuf,BUFSIZE,0,(struct sockaddr*)&remote_addr,&sin_size))<0){
perror("recvfrom");
return 1;
}
printf("recived packet from %s,%d:\n",inet_ntoa(remote_addr.sin_addr),ntohs(remote_addr.sin_port));
recvbuf[len]='\n';
printf("rec:%s",recvbuf);
memset(recvbuf,0,sizeof(recvbuf));
}
close(server_sockfd);
return 0;
}
server的代码,由此端开启监听,使用的socket与bind函数。
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define BUFSIZE 1024
int main(){
int server_sockfd;
int len;
struct sockaddr_in my_addr;//the serber address struct
struct sockaddr_in remote_addr;
struct sockaddr_in remote_addr1;
int sin_size;
char buf[BUFSIZE]="hello";
char recvbuf[BUFSIZE];
pid_t fpid;
memset(&my_addr,0,sizeof(my_addr));
my_addr.sin_family=AF_INET;//IP communication
my_addr.sin_addr.s_addr=INADDR_ANY;//access all adress connet to the server
my_addr.sin_port=htons(8000);//sever port
if((server_sockfd=socket(PF_INET,SOCK_DGRAM,0))<0)
{
perror("socket");
return 1;
}
//bind the socket to network address
if(bind(server_sockfd,(struct sockaddr *)&my_addr,sizeof(struct sockaddr))<0){
perror("bind");
return 1;
}
sin_size=sizeof(struct sockaddr_in);
printf("wating for a packet,,,\n");
while(buf[0]!='q')
{
if((len=recvfrom(server_sockfd,buf,BUFSIZE,0,(struct sockaddr*)&remote_addr,&sin_size))<0){
perror("recvfrom");
return 1;
}
printf("recived packet from %s,%d:\n",inet_ntoa(remote_addr.sin_addr),ntohs(remote_addr.sin_port));
buf[len]='\0';
printf("contevts:%s\n",buf);
scanf("%s",recvbuf);
if((len=sendto(server_sockfd,recvbuf,strlen(recvbuf),0,(struct sockaddr*)&remote_addr,sizeof(struct sockaddr)))<0)
{ perror("sendto");return 1;
}
}
close(server_sockfd);
return 0;
}
代码基于该例程