#include <iostream>
using namespace std;
#define SAFE_DELETE(p) if (p) { delete p; p = NULL; }
/*声明Context类*/
class Context;
/*抽象状态类:定义一个接口以封装与Context的一个特定状态相关的行为*/
class State
{
public:
virtual void Handle(Context *pContext) = 0;
};
/*Context类,维护一个ConcreteState子类的实例,这个实例定义当前的状态*/
class Context
{
public:
Context(State *pState) : m_pState(pState){}
void Request()
{
if (m_pState)
{
m_pState->Handle(this);
}
}
void ChangeState(State *pState)
{
m_pState = pState;
}
private:
State *m_pState; //这里的State指针是实现特定状态相关的关键
};
class ConcreteStateA : public State
{
public:
virtual void Handle(Context *pContext)
{
cout<<"I am concretestateA."<<endl;
}
};
class ConcreteStateB : public State
{
public:
virtual void Handle(Context *pContext)
{
cout<<"I am concretestateB."<<endl;
}
};
int main()
{
State *pStateA = new ConcreteStateA();//初始化两个具体状态类对象
State *pStateB = new ConcreteStateB();
Context *pContext = new Context(pStateA); //将具体状态类对象交由Context类管理
pContext->Request();//Context类根据对象状态,调用该对象的特定函数Request
pContext->ChangeState(pStateB); //改变对象状态
pContext->Request();
SAFE_DELETE(pContext);
SAFE_DELETE(pStateB);
SAFE_DELETE(pStateA);
return 0;
}
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