.h文件
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Components/TextRenderComponent.h"
#include "RotatingText.generated.h"
UCLASS()
class TEST_API ARotatingText : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ARotatingText();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UTextRenderComponent* mTextRender;
};
.cpp文件
// Fill out your copyright notice in the Description page of Project Settings.
#include "RotatingText.h"
// Sets default values
ARotatingText::ARotatingText()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
mTextRender = CreateDefaultSubobject<UTextRenderComponent>(TEXT("RotatingText"));
mTextRender->SetWorldSize(100.f);
mTextRender->SetTextRenderColor(FColor::Black);
mTextRender->SetHorizontalAlignment(EHTA_Center);
}
// Called when the game starts or when spawned
void ARotatingText::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ARotatingText::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}