用C++动态创建TextRender【UE4】

.h文件

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Components/TextRenderComponent.h"
#include "RotatingText.generated.h"

UCLASS()
class TEST_API ARotatingText : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	ARotatingText();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;
	UTextRenderComponent* mTextRender;
};

.cpp文件

// Fill out your copyright notice in the Description page of Project Settings.


#include "RotatingText.h"

// Sets default values
ARotatingText::ARotatingText()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;
	mTextRender = CreateDefaultSubobject<UTextRenderComponent>(TEXT("RotatingText"));
	mTextRender->SetWorldSize(100.f);
	mTextRender->SetTextRenderColor(FColor::Black);
	mTextRender->SetHorizontalAlignment(EHTA_Center);
}

// Called when the game starts or when spawned
void ARotatingText::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void ARotatingText::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}

 

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