osgearth嵌入qt ,使用osgQt::GraphicsWindowQt

 

#ifndef WIDGET_H
#define WIDGET_H

#include <QWidget>
#include "ui_TSTQTOse0307.h"

#include "common.h"

//我的事件消息
class MyGUIEventHandler : public osgGA::GUIEventHandler
{


public:

	MyGUIEventHandler()
	{

	};

	bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
	{
		osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
		//osgViewer::View* view = static_cast<osgViewer::View*>(aa.asView());
		if (view)
		{
			if (ea.getEventType() == ea.MOVE || ea.getButton() == ea.DRAG)
			{

				//cout << "getEventType == move" << endl;
			}

			if (ea.getEventType() == ea.KEYDOWN)
			{


				if (ea.getKey() == 'P')
				{
				}
				
			}
		}

		return false;
	};



private:

};


class MyViewerWidget : public QMainWindow
{
	Q_OBJECT

public:
	MyViewerWidget(string fileName,QWidget* parent = 0);
	~MyViewerWidget();

private:
	void InitUI();

//hud
private:
	osg::Camera *createTextHUD();

private:
	Ui::TSTQTOse0307Class ui;

	osg::ref_ptr<osgViewer::Viewer> viewer;
	string _earthFileName;

private slots:
	void  updateFrame();  //定时更新帧的槽函数
};

#endif // WIDGET_H
#include "MyViewerWidget.h"





MyViewerWidget::MyViewerWidget(string fileName,QWidget* parent)
	: QMainWindow(parent)
{
	_earthFileName = fileName;

	ui.setupUi(this);
	InitUI();
}

MyViewerWidget::~MyViewerWidget()
{
}

void MyViewerWidget::InitUI()
{
	viewer = new osgViewer::Viewer();
	viewer->setCameraManipulator(new EarthManipulator());
	viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);//创建为单线程

	if (_earthFileName.empty())
	{
		return;
	}
	osg::ref_ptr<osg::Node> node = osgDB::readNodeFile(_earthFileName);
	osg::ref_ptr<osgEarth::MapNode> mapNode = osgEarth::MapNode::get(node.get());
	osg::Group* root = new osg::Group();
	root->addChild(mapNode);

	//获取屏幕分辨率 长宽
	osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
	if (!wsi)
		return;
	unsigned int width, height;
	wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
	//设置图形环境特性
	osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
	traits->windowDecoration = false;//声明是否显示窗口的描述
	traits->x = 0;
	traits->y = 0;
	traits->width = width;
	traits->height = height;
	traits->doubleBuffer = true;//创建图形窗口是否使用双缓存

	//设置照相机
	osg::ref_ptr<osg::Camera> camera = new osg::Camera;
	camera->setGraphicsContext(new osgQt::GraphicsWindowQt(traits.get()));
	camera->setClearColor(osg::Vec4(0.2, 0.2, 0.5, 1.0));
	camera->setViewport(new osg::Viewport(0, 0, width, height));
	camera->setProjectionMatrixAsPerspective(30.0f, (double(traits->width)) / (double(traits->height)), 1.0f, 10000.0f);

	//设置渲染器
	viewer->setCamera(camera);
	viewer->setSceneData(root);


	//窗口大小变化,响应F
	viewer->addEventHandler(new osgViewer::WindowSizeHandler);
	//添加路径记录 Z
	viewer->addEventHandler(new osgViewer::RecordCameraPathHandler);
	//帮助文档显示H
	viewer->addEventHandler(new osgViewer::HelpHandler);
	//截屏 C
	viewer->addEventHandler(new osgViewer::ScreenCaptureHandler);
	//视角追踪
	viewer->addEventHandler(new osgViewer::ThreadingHandler);
	//添加一些常用状态设置,响应W,S
	viewer->addEventHandler(new osgViewer::StatsHandler);
	
	//添加我的消息
	MyGUIEventHandler* labEvent = new MyGUIEventHandler();
	viewer->addEventHandler(labEvent);


	//添加hud
	root->addChild(createTextHUD());

	//初始化天空
	//osgEarth::Util::SkyOptions skyOptions;
	//osgEarth::Ephemeris* ephemeris = new osgEarth::Ephemeris;

	//skyOptions.ambient() = 0.25;
	//osgEarth::DateTime dateTime(2019, 5, 8, 12);
	//SkyNode* sky_node = osgEarth::SkyNode::create(skyOptions);
	//sky_node->setEphemeris(ephemeris);
	//viewer->setLightingMode(osg::View::SKY_LIGHT);
	//sky_node->setDateTime(dateTime);
	//sky_node->attach(viewer, 0);
	//sky_node->setLighting(true);

	//sky_node->addChild(mapNode);
	//root->addChild(sky_node);

	// ui布局
	osgQt::GraphicsWindowQt* gw = dynamic_cast<osgQt::GraphicsWindowQt*>(camera->getGraphicsContext());
	if (!gw)
	{
		QMessageBox::question(this, "提示", "gw==null", QMessageBox::Yes | QMessageBox::No);
	}
	QWidget* osg_widget = (QWidget*)(gw->getGLWidget());
	this->setCentralWidget(osg_widget);

	//QGridLayout* grid = new QGridLayout;
	//grid->addWidget(osg_widget);

	//ui.openGLWidget->setLayout(grid);  //要挂接的窗口


	//窗口最大化
	//this->setWindowState(Qt::WindowMaximized);
	//this->setWindowTitle(QString::fromLocal8Bit("数字地球"));

	QTimer* _timer = new QTimer;
	QObject::connect(_timer, SIGNAL(timeout()), this, SLOT(updateFrame()));
	_timer->start(10);
}

void MyViewerWidget::updateFrame()
{
	viewer->frame();
}

osg::Camera * MyViewerWidget::createTextHUD()
{
	osg::ref_ptr<osg::Camera> camera = new osg::Camera;
	camera->setViewMatrix(osg::Matrix::identity());
	camera->setRenderOrder(osg::Camera::POST_RENDER);  //最后渲染

	camera->setClearMask(GL_DEPTH_BUFFER_BIT);
	camera->setAllowEventFocus(false);  //不接受鼠标等事件
	camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); //不随父节点显示隐藏 
	camera->setProjectionMatrixAsOrtho2D(0, 1920, 0, 1080);

	osg::ref_ptr<osg::Geode> gnode = new osg::Geode;
	gnode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);//关闭光照
	osg::ref_ptr<osgText::Text> text = new osgText::Text;
	gnode->addDrawable(text);

	//text->setFont("Fonts/msyh.ttf");
	text->setCharacterSize(50);
	text->setText("hud");
	text->setPosition(osg::Vec3(0.0, 0.0, 0.0));

	osg::BoundingBox bx;
	bx.expandBy(text->getBound()); //文字的包围盒

	//添加纹理
	osg::ref_ptr<osg::Geometry> gm = new osg::Geometry;
	gnode->addDrawable(gm);



	camera->addChild(gnode);
	return camera.release();
	
}


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要将osgEarth嵌入Qt应用程序,您需要执行以下步骤: 1. 将osgEarth库添加到Qt项目。您可以使用Qt Creator的“添加库”向导或手动编辑项目文件来完成此操作。 2. 在Qt创建一个QWidget,该QWidget将作为osgEarth视图的容器。 3. 使用osgEarth创建一个osgViewer::Viewer实例,并将其附加到QWidget的视口。 4. 使用osgEarth加载您的地图数据,并将其添加到osgViewer::Viewer。 5. 启动osgViewer::Viewer的渲染循环。 下面是一个简单的示例代码: ``` #include <osgViewer/Viewer> #include <osgEarth/Map> #include <osgEarthQt/ViewerWidget> int main(int argc, char** argv) { QApplication app(argc, argv); // 创建一个QWidget作为osgEarth视图的容器 QWidget* widget = new QWidget; widget->resize(800, 600); // 创建一个osgEarth的Map实例 osgEarth::Map* map = new osgEarth::Map; osgEarth::Drivers::TMSOptions options; options.url() = "http://readymap.org/readymap/tiles/1.0.0/7/"; map->addImageLayer(new osgEarth::Drivers::TMS(options)); // 创建一个osgViewer::Viewer实例 osgViewer::Viewer* viewer = new osgViewer::Viewer; viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded); viewer->setSceneData(map->terrain()); // 将osgViewer::Viewer附加到QWidget的视口 osgEarthQt::ViewerWidget* osgWidget = new osgEarthQt::ViewerWidget(widget, viewer); osgWidget->setMinimumSize(800, 600); osgWidget->setGeometry(0, 0, 800, 600); // 启动osgViewer::Viewer的渲染循环 viewer->realize(); while (!osgWidget->done()) { viewer->frame(); } return app.exec(); } ``` 请注意,此示例仅提供了一个基本框架,您需要根据您的具体需求进行修改。
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